Black Flare

Overview

Black Flare is a podcast where we play
Delta Green https://groupfinder.gg/library/delta-green-2016
, a Lovecraftian conspiracy horror roleplaying game set in the modern day. An atmospheric and suspenseful story unravels through improvised group storytelling, with (largely character-based) humor interspersed.  The setting is fictional, but the players are just as thrilled and afraid as you, the listener. Our character players start off completely new to the Delta Green system and all its secrets, while Arin and Caleb pull the strings and are well versed in the Delta Green lore.

Latest episodes

  • 1h 20m

    S3E18 | Rap Rap

    H Cell reconvenes.Ashton Hopkins rings the bell for good service. Dr. Stephen Simpson is left to his own devices in Six Stone Creek. Malfunctioning GPS technology frightens Benjamin Harris. Agent Laurel Hollis struggles...

  • 43m

    S3E17 | The Ballad of Stephen Simpson Part 2

    Dr. Stephen Simpson’s fantastical adventure in Six Stone Creek gets weirder and weirder.To support the show and get ad-free episodes and bonus content, check out Our PatreonFor more information, visit Our WebsiteIf you'd...

  • 1h 11m

    S3E16 | The Ballad of Stephen Simpson Part 1

    Dr. Stephen Simpson is taken away. Revelations follow.To support the show and get ad-free episodes and bonus content, check out Our PatreonFor more information, visit Our WebsiteIf you'd like to discuss the podcast with...

  • 1h 47m

    S3E15 | A-Listers

    A disjointed H Cell receives unexpected assistance from an outside source.Agent Laurel Hollis frustrates their interrogators. Ashton Hopkins undergoes surgery. Benjamin Harris makes a new connection. Dr. Stephen Simpson...

  • 58m

    S3E14 | Still Stephening

    H Cell’s terrorist plot turns utterly sideways.A mysterious witch takes what she needs. Crimes lead to more crimes. H Cell’s web of lies gives way.To support the show and get ad-free episodes and bonus content, check out...

  • 1h 37m

    S3E13 | Extra-Judicial Solution

    H Cell set into motion a plan to eliminate the Church of the Last Flame for once and for all.Agent Laurel Hollis updates their handler on the mission so far. Benjamin Harris goes under the city; Ashton Hopkins goes above...

  • 1h 29m

    S3E12 | Shaky Shaka

    Reality is breaking around H Cell.Benjamin Harris takes a short break. Ashton Hopkins travels a slight trip. Agent Laurel Hollis staunches their bleeding. Dr. Stephen Simpson helps with running errands.To support the sho...

  • 1h 11m

    S3E11 | Ass, Maybe Thigh

    H Cell regroups back at their motel, but the clock is ticking down.Benjamin Harris whips up a way to help Dr. Stephen Simpson treat his pain. Agent Laurel Hollis copes in the kitchen. A depressed Ashton Hopkins is overwh...

  • 1h 00m

    S3E10 | Ammonium Nitrate Story

    H Cell distracts emergency response long enough to deal with the remnants of the farm.Benjamin Harris sets fires. Agent Laurel Hollis tells lies. Dr. Stephen Simpson runs on fumes. Ashton Hopkins struggles to cope.To sup...

  • 1h 24m

    S3E9 | Left Pig, Right Pig

    Will H Cell successfully rescue sweet Curtis?Dr. Stephen Simpson casts a spell in the backseat of the car. Agent Laurel Hollis negotiates with terrorists. Ashton Hopkins faces a familiar corporation. Benjamin Harris read...

  • 1h 10m

    S3E8 | Code Green

    It’s a confusing and chaotic night as H Cell is forced to split up.Dr. Stephen Simpson wakes up. Ashton Hopkins must talk Agent Laurel Hollis out of knowingly diving into a trap. Benjamin Harris is prevented from sleepin...

  • 1h 17m

    S3E7 | Quick On The Draw

    H Cell works quickly through the fog of darkness.Ashton Hopkins’ military experience shines through. Benjamin Harris wishes for hot tea. Agent Laurel Hollis conducts an interview. Dr. Stephen Simpson is bitten.To support...

  • 1h 25m

    S3E6 | Minty Goodness

    H Cell prepares for an undercover mission to find out more about the Church of the Last Flame.Dr. Stephen Simpson knows his presidential signatures. Benjamin Harris tries out a breath spray. Ashton Hopkins considers keep...

  • 1h 23m

    S3E5 | Chitin Care

    H Cell investigates a set of fresh new murders.Benjamin Harris LARPs as Scott Glover, FBI. Ashton Hopkins follows up on her science experiments. Dr. Stephen Simpson vibe checks a professor. Agent Laurel Hollis breaks ano...

  • 1h 26m

    S3E4 | Eating Critics

    H Cell gathers intelligence, prepares for an upcoming attempted murder, and visits a pet shop.Ashton Hopkins, Benjamin Harris, and Agent Laurel Hollis all dive deep into city records for information. Dr. Stephen Simpson...

  • 1h 19m

    S3E3 | We Like Dreams at the FBI

    H Cell has their sleep interrupted by nightmares. (Well, most of them.)Benjamin Harris and Agent Laurel Hollis exacerbate a conspiratorial man’s latent paranoia. Ashton Hopkins apologizes for the behavior of her fellow a...

  • 1h 24m

    S3E2 | The Most Ancient of Tomes

    H Cell investigates a chilling crime scene.Agent Laurel Hollis is apprehensive about summoning circles. Ashton Hopkins collects physical evidence for further study. Benjamin Harris and Dr. Stephen Simpson read ancient to...

  • 1h 16m

    S3E1 | Subterranean Homesick Blues

    A strange, gruesome murder is uncovered in Washington D.C.Agent Laurel Hollis adjusts to a new career and city. Benjamin Harris flies into D.C. with his new plane, missiles in tow. Ashton Hopkins catches up with her cell...

  • 1h 37m

    S2E15 | Recap

    This is a special roundtable discussion episode looking back on all of Season 2, with a listener Q&A and more.To support the show and get ad-free episodes and bonus content, check out Our PatreonFor more information, vis...

  • 1h 23m

    S2E14 Home Scenes | Modernize

    This is our second set of Home Scenes for Season 2.Our team has parted ways for now; these are the chronicles of their time spent away from Delta Green.To support the show and get ad-free episodes and bonus content, chec...

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Other entries

Pathfinder 2nd Edition (2019)
Tabletop Roleplaying Games

Pathfinder 2nd Edition (2019)

High-Fantasy
English
Paizo
Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the Pathfinder system (which grew out of the D&D 3.5 system, as a reaction to the release of the simplified and more video game-like D&D 4E). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before. Description Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where D&D 5E leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions). Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important. Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently. Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely. Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity. Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying. Additional links paizo.com/pathfinder - Official Pathfinder website 2e.aonprd.com - Archives of Nethys (Official free rules database for PF2e)

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Geek Native
Blogs

Geek Native

English
Discussions
Reviews
Geek Native is an independent news site and community for tabletop roleplaying games, board games, anime, and geek culture. It covers tabletop mechanics, industry news, and reviews with a critical but welcoming tone. Whether you’re a player, a Game Master, or somewhere in between, it’s a solid place to find content that actually holds up. It also publishes practical tools for session prep and world-building -  things like spaceship name generators and lists of oddly unsettling phrases to throw at your players. Alongside those, there are columns on the psychology of gameplay and table dynamics. It’s been around long enough to build a genuine community, and it shows. Links geeknative.com - Website

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Threadfall
Tools & Platforms

Threadfall

English
Free
Subscription
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly.

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