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In this Daggerheart campaign, you’ll begin with a clear mission: enter the mysterious Witchlight Carnival, find a path into the Feywild realm of Prismeer, and discover what happened to the powerful archfey Zybilna.
But once you arrive at the carnival, something becomes disturbingly familiar.
You’ve been here before.
Long ago, when you were a child, something was taken from you. Not gold. Not gear. Something personal—something you may have spent years believing was simply part of who you are. A memory. A feeling. A talent. A sense of belonging. A piece of yourself.
Now, the trail of that loss leads in the same direction as your mission.
From the Witchlight Carnival, you’ll cross into Prismeer, a fractured fairy-tale realm where reality bends to emotion, promises carry power, and the past, present, and future have fallen into dangerous hands.
Over the course of the campaign, you will:
Explore surreal locations, from living swamps and enchanted forests to impossible mountains and storybook kingdoms gone wrong.
Discover how your own childhood loss is connected to the forces now controlling the realm
Negotiate with cunning Fey, strange rulers, tricksters, monsters, and creatures with agendas of their own
Make bargains, promises, and difficult choices that can reshape the story
Recover what was taken from you—and decide what it means to become whole again.
Using the Daggerheart system, the campaign emphasizes cinematic storytelling, emotional stakes, collaborative worldbuilding, and character growth. Your Hope, Stress, relationships, and personal history matter just as much as what you can do in a fight.