Foundry Virtual Tabletop (Foundry VTT)

Overview

Foundry VTT is a self-hosted, modern virtual tabletop application that revolutionized the digital RPG space upon its release in 2020. Developed by Andrew Clayton, it recently celebrated its five-year anniversary with the launch of Version 13. Unlike its subscription-based competitors, Foundry provides a powerful, high-performance environment that runs in a web browser while giving the Game Master total control over their data and hosting. It is widely considered the "Gold Standard" for power users and tactical GMs. Description Foundry VTT is built on modern web technologies (Node.js and WebGL), allowing for hardware-accelerated visuals that outclass almost any other browser-based platform. It is a "buy-once, own-forever" product where the GM hosts the server locally or via a cloud service, and players connect for free through their browser. Its true strength lies in its modularity; with thousands of community-made modules, a GM can transform the software from a simple dice roller into a fully automated, cinematic video-game-like experience. System Overview & Key Features
One-Time Purchase Model There are no monthly fees or feature gating. Once you buy a license, you own the software and all future core updates. You can host an unlimited number of players, and they never have to pay a cent to join your games.
Dynamic Lighting and Vision Foundry's lighting engine is best-in-class. It supports per-token vision, "fog of war" that persists between sessions, and complex light sources (like flickering torches or pulsing magical orbs) that interact realistically with walls and doors in real-time.
Extensive Module Library The community has created over 2,000 free modules that add everything from "3D Dice" and "Animated Weather" to "Automated Combat" that handles math, resistance, and condition tracking automatically when a player rolls an attack.
V13 "ApplicationV2" UI The 2025/2026 updates introduced a reimagined user interface. It is faster, more accessible, and allows for much better window management, reducing the "screen clutter" that previously plagued the software during complex sessions.
Self-Hosting and Data Privacy Because you host the server, your maps, character sheets, and campaign notes are stored on your own hardware (or your chosen cloud provider). You aren't reliant on a third-party company's servers staying online to access your game.
Massive System Support While it is famous for its "premium" level support for Pathfinder 2e and D&D 5e, Foundry supports over 200 different RPG systems, many of which feature official, high-quality modules from publishers like Free League and Paizo.
Additional links foundryvtt.com https://foundryvtt.com - Official Foundry VTT website and Knowledge Base forge-vtt.com https://forge-vtt.com - The Forge (The most popular specialized hosting service for Foundry) r/FoundryVTT https://reddit.com/r/FoundryVTT : Active community for support and module discovery

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Inkroll
Tools & Platforms

Inkroll

TTRPG
English
French
Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover D&D Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, Cortex Prime, and Grimwild, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.

Read more

Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

TTRPG
High-Fantasy
English
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

Read more

Filhos de Miséria
Actual Play & Podcasts

Filhos de Miséria

Daggerheart
Actual Play
Brazilian Portuguese
A rotina diária na Academia Hidra está prestes a ser interrompida por um evento importante: a chegada dos inspetores imperiais. Entre aulas, treinamentos e os preparativos para receber a comitiva, os cadetes têm a oportunidade de mostrar tudo o que aprenderam e dar mais um passo em direção ao futuro que o Império preparou para eles. É melhor que estejam preparados, pois inspetores imperiais nunca se atrasam. Filhos de Miséria é a nossa campanha de RPG Daggerheart, inteiramente editada e sonorizada, que se passa em um cenário próprio, onde crianças nascidas em uma ilha prisão são levadas ao continente para servir ao Império que domina a região.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.