Inferno
A Dante's Inferno-inspired D&D 5e (2024) campaign — looking for 2 players
System:D&D 5th Edition (2024 rules)
Platform: Foundry VTT + Discord (voice)
Players needed: 2
Schedule:Saturdays, 9pm GMT+2
Session length: 3–4 hours
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You died.
Minos judges, Minos sentences, and you spend eternity exactly where your worst act put you. No appeals, no exceptions.
Except somewhere between the shore of the Acheron and the judgment you were owed, something went wrong with the paperwork. You're still unsorted. And someone with more to lose than you'd expect is willing to walk you through Hell itself for a chance at a real hearing instead of an automatic sentence.
This is a story-driven, character-focused campaign about facing exactly what put you here, with enough combat, danger, and infernal politics along the way to make sure you don't get there easily.
What to Expect
- Psychological and personal. Each circle of Hell mirrors something true about a character, not just a themed dungeon.
- Still a full D&D campaign. Real combat, real stakes, real chances to die twice. Infernal contracts, hellish factions, a warzone feel in the lower layers.
- Character-driven pacing. Story arcs are built around the party's choices and backstories.
- Session zero. Before we start, we build the world and your characters together, including what each of you actually wants out of a game about Hell.
About the Table
DMing for 5+ years, mostly 5e, running games that lean heavily into roleplay and character backstory over pure mechanics, though I know the rules well enough to bend them when the story calls for it. All experience levels welcome; Recommend joining if you favour roleplay over combat
## Interested?
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