Dungeons & Dragons 5.5E (2024)
en
English
D&D. DM is looking for the players (16-18+)
GMT+2. Monday – Wednesday & there's a group with 4 players on Saturday at 16:00 (GMT+2)
A group decides on day & time
It'll be played in a Discord voice chat
"Theatre of the Mind" playstyle (means no VTT)
Discord (weebseatshit)
*PREMISE*
You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one
It's an RP-focused, casual, beginner-friendly Forgotten Realms based homebrew campaign, with an emphasis on story & adventures
Ratio: 60 Roleplay/30 Exploration/10 Combat
Starting level is 1, Point Buy, Milestone leveling
Spells become cantrips, a player can cast them without components or GP
Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher
Some spells that affect game's balance & world, may be forbidden. It'll be discussed
HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition
Only these races are allowed:
Human/Elf (Moon, Wood)
Dwarf/Goliath
Tiefling (Purple, Pink, Blue)
Tystling (a human with cat ears (& eyes))
Artificer & Psion classes aren't allowed
I'll describe locations & looks with little to no detail
Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore)
About forbidden spells
As an example, this is only level 1 Wizard, but i hope you get an idea:
Mending/Charm Person
Detect Magic/Detect Poison and Disease
Friends/Unseen Servant
Tasha's Hideous Laughter/Sudden Awakening
Sleep/Sense Emotion
Puppet/Identify
Id Insinuation/Healing Elixir
Disguise Self/Comprehend Languages
Cause Fear/Ressurection & lethal spells
Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign
But a player can prepare all other spells
A tystling is similar to a cat
Monochrome darkvision
Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics)
Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth)
A tystling is shorter than an elf, but taller than a dwarf
A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)