Wretched RPG

Overview

Wretched is an
Old School Renaissance (OSR)
Old School Renaissance (OSR) (2000)The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-play...Rules-lightRules-medium
style role-playing game designed to play anti-hero characters in a cinematic setting. Unlike traditional heroes who follow society's moral codes, anti-heroes are complex characters whose actions challenge accepted norms.  Your character might be morally ambiguous or outright unethical, but that doesn't necessarily make him a villain. In fact, you may still enjoy extraordinary adventures and even help others along the way. Expect to engage in criminal activities and display contempt for others' rights and well-being, but don't be surprised if your character manages to save the day despite his shortcomings.

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Other entries

Discord
Tools & Platforms

Discord

English
Free
Communication
Discord is a versatile, all-in-one communication platform that has become the "virtual table" where most modern TTRPG games actually happen. Originally launched in 2015 as a gaming-focused alternative to Skype and TeamSpeak, it has evolved into the industry-standard social layer for roleplaying. It provides the voice, video, and text infrastructure that bridges the gap between digital tools and the human connection of a live session. Description For tabletop players, Discord is the lobby, the game room, and the after-party. It allows groups to organize their lore in persistent text channels, coordinate schedules through integrated calendars, and play with low-latency voice and video. While it doesn’t provide a native "map and minis" grid, its ability to integrate "Bots" for dice rolling and its high-quality screen sharing make it the essential companion to every other tool in the digital RPG toolkit. System Overview & Key Features High-Fidelity Voice and Video Discord’s core is its "Go Live" technology, which allows GMs to stream their entire desktop or specific windows (like a VTT or a PDF) in real-time. With recent 2026 performance updates, the platform offers ultra-low latency audio, ensuring that the natural "flow" of roleplaying—interruptions, laughter, and dramatic pauses—feels organic. Text Channel Organization Servers allow GMs to create a structured home for their campaign. You can have separate channels for #lore-and-worldbuilding, #character-sheets, #scheduling, and even #in-character-roleplay where players can interact between weekly sessions. TTRPG Bot Ecosystem Discord’s greatest strength is its bots. Tools like Avrae (for D&D 5e), Dice Maiden, and Tupperbox (which lets players "speak" as their characters with different avatars) allow for a fully functional gaming experience directly within the chat interface. Built-in Soundboard and Music The integrated Soundboard and Activities features allow GMs to trigger environmental sound effects or share music directly into the voice channel. This creates an immersive atmosphere without the need for complex external audio routing. Threaded Conversations Threads allow players to dive deep into a specific tactical discussion or a piece of lore without cluttering the main chat channel. This is essential for long-running campaigns with complex plots and massive amounts of shared information. Cross-Platform Accessibility Whether a player is on a PC, a tablet, or a smartphone, they can stay connected to the game. This portability makes it the primary tool for "Play-by-Post" gaming, where a single story unfolds slowly through text over weeks or months. Additional links discord.com - Official Discord website top.gg - The primary directory for finding TTRPG Dice and Lore Bots

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Lodestar
Tools & Platforms

Lodestar

Virtual tabletop (VTT)
English
Free
A local-first battlemap display tool for game masters. Cast a map with fog of war to a second "player" screen while you control everything from a private GM panel. Lodestar runs entirely in the browser with no build step and no dependencies. It runs entirely in your browser. No install, no account, nothing to download if you don't want to. You open it, load a map, click "Open player display," and drag that window over to your second screen. You control everything from your own DM panel, and your players only see what you choose to reveal. /images/general-media/1780915788_spLeMCfy.pngLodestar is completely free and open source, so you can use it, fork it, or tear it apart however you like. Maps — load high-resolution map images from local disk; pan and zoom freely. Player display — open a second window, drag it to another screen, and cast the map to your players. The player window can go fullscreen. Fog of war - Trace polygon areas and click them in reveal mode to show/hide on the player display. - Name polygon areas with a GM-only label. - Paint or erase fog with a round or square brush of adjustable size. - GM sees fog as an adjustable tint/opacity; players see solid black. Multi-floor — build multi-level locations; each floor has its own map, fog, tokens, and stairs. Navigate with the on-screen floor widget. Stairs — place GM-only staircase markers that link floors; they scale with the grid and zoom and are invisible to players. Tokens — drop, drag, label, color, and size them in grid cells; they snap to the grid and appear on both displays. Grid — toggle and adjust size, offset, color, opacity, and token snapping. Ping — Alt+click draws an animated marker on both displays. Measure — reports distance in grid cells and feet. Splash / blackout — show a splash image or a plain black screen on the player display instead of the map. Library — save full setups (image, grid, fog, tokens, floors, views) to a local IndexedDB library; export/import the whole library as JSON for backups or moving machines. When you save a map, it's stored locally in your own browser, not on a server somewhere. Nothing gets uploaded, so your maps stay on your machine. The catch is that the saved library is tied to the browser and device you saved it on, so it won't follow you to another computer or survive clearing your browser data. If you make maps you want to keep, use the Export button to save your whole library to a file. That file is your real backup, and you can import it on any device. Links uncleplants.github.io - Lodestar web app(no download) github.com - Source code

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World of Darkness
Tabletop Roleplaying Games

World of Darkness

English
Universal
Dark Fantasy
World of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hagen and launched by White Wolf Publishing in 1991 with Vampire: The Masquerade, whose rulebook coined the term "Gothic-Punk" to describe the whole project's look and feel. Over the following four years the line expanded into a family of games sharing the same Storyteller System and the same continuity - Werewolf: The Apocalypse (1992), Mage: The Ascension (1993), Wraith: The Oblivion (1994), and Changeling: The Dreaming (1995) - plus historical spin-offs exploring the same monsters in earlier centuries.  That original 13-year continuity closed out in 2004 with a scripted apocalyptic finale, the same year White Wolf launched a rebooted, standalone line on a new streamlined engine, later renamed Chronicles of Darkness in 2015 to keep it distinct from the original. Ownership of the brand has passed from White Wolf (1991-2006) to CCP Games (2006-2015) to Paradox Interactive (2015-present); today Onyx Path Publishing, staffed largely by former White Wolf developers, continues both the classic 20th Anniversary lines and Chronicles of Darkness, while Paradox's modern flagship 5th-edition titles - Vampire: The Masquerade, Werewolf: The Apocalypse, Hunter: The Reckoning - are published mainly through Renegade Game Studios.

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