Veins of Lore

Overview

Yes we get it! It's yet another podcast of people playing
Dungeons and Dragons https://groupfinder.eu/library/dungeons-dragons-5e-2014
. Where do we differ from others? Maybe we don't., maybe we do. That will yet remain to be seen. What we are is a small group of friends whom seek to bring our game to listeners and share our experience with the gaming community. We are 4 people, one with over 40 years of playing experience who has literally played every edition of the game since 1979. Another who has been playing for just over 20 years and 2 more rather new players who have only experienced 5e. We will be using mainly 2014 5e rules ,yet there will be scatterings and dashes of rulings and inclusions from Advanced D&D - 3.5. While ignoring the fact the
4E https://groupfinder.eu/library/dungeons-dragons-4e-2008
ever existed. All that said we will be bringing some great home brewed traditions to the mic as well as making some of it up as we go...

Links

gallamah.podbean.com https://gallamah.podbean.com/ - Podbean website spotify.com https://open.spotify.com/show/2PGg9vGPWtJxEaocPPevKS - Spotify feed youtube.com https://www.youtube.com/@VeinsofLore - Youtube channel

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Other entries

AireCon
Tabletop events

AireCon

Europe
AireCon is a friendly and inclusive analog gaming festival in Harrogate Convention Centre. Whether you've come alone or with a massive group you'll find plenty of fun to be had and new friendly faces to meet. On top of that, we've partnered with Travelling Man to bring you a huge library of over 500 games that you can borrow from for free throughout the event. Have a nosy at the FAQ section to answer all your burning questions and if you've got a question we haven't yet answered, drop us a line at hello@airecon.uk! History AireCon started when Mrs C was away on a friend’s hen weekend. Mark decided that he’d have a few friends around to play some games and partake in some other gaming activities. With three tables set up, a schedule of events drawn up and even a sponsor, AireCon (now known as AireCon 0) was born in Mark’s flat. The name came about from looking at how other conventions got their name. Seeing that GenCon was named after Lake Geneva, Mark looked around for bodies of water nearby, and was immediately drawn to the River Aire, hence AireCon, and that squiggle that runs through the logo? That’s the river! Around this time, having returned from a brilliant time playing games at UK Games Expo, Mark looked around for other gaming events. Finding none he spoke to Ben about starting AireCon as a proper, public event and Ben had been thinking along similar lines. The first public AireCon (AireCon 1) was held at the place where Ben and Mark work in Bradford in April 2016, quickly followed by AireCon 2 in October 2016 but the constraints of the venue were already starting to show. Nabil and Rick were brought on board at this point to take the event to the next level. The growth necessitated a move to larger premises and, after an extensive search across Yorkshire, we settled on the Harrogate Convention Centre for AireCon 3 in March 2017. We also changed to running AireCon annually to allow more time to make sure it was an excellent event. AireCon 4, in March 2018, AireCon 5, March 2019 and AireCon 6, March 2020, have continued to see the event grow with more and more space being taken at the convention centre, mostly to allow for huge amounts of open gaming space, probably the largest in Europe! Due to the pandemic in 2021, AireCan’t took place instead of AireCon, where people were encouraged to Play at Home. The AireCon team have always enjoyed bringing people together and seeing the joy that tabletop gaming can bring, and this remains the same today as it did back in Mark’s flat. The emphasis at AireCon is on fun and providing opportunities for people to be able to game and it will always remain that way.

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SHRINES – A Dark Pilgrimage RPG
Tabletop Roleplaying Games

SHRINES – A Dark Pilgrimage RPG

TTRPG
English
German
SHRINES – A Dark Pilgrimage RPG is a classless dark fantasy tabletop roleplaying game about dangerous pilgrimages through wounded worlds. It combines tactical D6-pool combat, exploration, escalating threats and character growth through Domains with a strong focus on consequence, discovery and gaining knowledge. Description SHRINES – A Dark Pilgrimage RPG is a dark fantasy tabletop roleplaying game in which the players take the roles of the Marked, pilgrims bound to mysterious Shrines and sent into regions scarred by ancient wounds, broken beliefs and hostile forces. The game combines tactical combat with exploration and narrative decision-making while keeping bookkeeping deliberately light. Its core system uses pools of six-sided dice, with characters defined without traditional classes. Instead, they develop through their qualities, talents, maneuvers, equipment and Domains - powerful influences that shape abilities, vulnerabilities and interactions with the world. Shrines form the anchors of every pilgrimage. They provide safety, progression and a place to return to, because death is not the end. When a pilgrimage fails, the Marked may return to their bound Shrine, but failure still carries consequences. Lost Essence, Burden and an increasingly dangerous world ensure that reformation never makes defeat meaningless. Exploration is built around regions, locations and Instances rather than long quest lists. Players uncover Lore, discover competing factions and decide how deeply they are willing to involve themselves in conflicts that rarely offer a simple distinction between good and evil. At the same time, Regional Escalation causes the world to react to the actions and failures of the Marked, making prolonged expeditions increasingly dangerous. SHRINES is designed around the idea of fair cruelty: the world is harsh, combat can be deadly and mistakes matter, but danger is meant to be readable and consequences understandable rather than arbitrary. The game can be played with a group or as a solo pilgrimage. Its free introductory series, SHRINES: INITIATION, guides players step by step through the core ideas of the system across four connected episodes, gradually introducing exploration, combat, navigation, escalation and the consequences of failure. It leads directly into FIRST FRAGMENT, the upcoming Quickstart release, which expands SHRINES into a broader playable region with additional rules, characters, locations, monsters and a complete pilgrimage to undertake.

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Hand on the Door
Actual Play & Podcasts

Hand on the Door

English
Actual Play
Delta Green
Hand on the Door is an actual play Delta Green podcast of four best friends laughing into the void and kicking against the pricks. Sam leads Jimmy (FP), Mazie (Fruman) and Aubrey (Thaddeus) through a surrealist nightmare in New Mexico, an original campaign inspired by coffee black as midnight on a moonless night, children of Old Leech, and the writings of Sutter Cane. New episodes of HotD will be released every other week! Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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