Trekiros

Overview

I'm Trek, your friendly neighborhood "legally distinct flying eyeball construct". And behind the avatar, I'm a game designer and software engineer from France. Being a Game Master is a lot: you're at once a quest writer, level designer, world builder, and about a dozen other things. And all you have to guide you is a single book... that is also busy teaching you the rules of the game. On my Youtube channel, I try to lighten your load by giving you tools, techniques, and tips, straight from professionals who have dedicated their entire lives to mastering just one aspect of what you do every single week.

Links

youtube.com https://www.youtube.com/@Trekiros - Youtube channel patreon.com https://www.patreon.com/cw/Trekiros - Patreon page trekiros.com https://trekiros.com/ - Trekiros website

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Other entries

Dark Cosmos
Actual Play & Podcasts

Dark Cosmos

English
Actual Play
Scum and Villainy
Dark Cosmos is a deep-space campaign setting using the Scum & Villainy system, following a crew of space faring scoundrels who rebel against controlling factions and face down the traumas of their past. Dark Cosmos utilizes the Scum & Villainy role-playing system, a Forged in the Dark game produced by Evil Hat Productions. Synopsis The crew of the Coyfish have a moment to breath after the fallout of their daring prison break from the Coop. Ark's connection to the Way takes a dangerous turn as he faces a crisis of self in a void filled with forgotten souls, Algernon takes some time to examine his new patient, and Voel comes to terms with navigating the tension of having his attempted killer on board his "baby". What do you think is waiting for Ark in the 'Dead Space'? Links youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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Dissonant Whispers: A DnD Actual Play Podcast
Actual Play & Podcasts

Dissonant Whispers: A DnD Actual Play Podcast

English
Dungeons & Dragons
Actual Play
In the Age of Magic, the Signal is Chaos. The Planar Vaunguard are tasked with investigating illegal magical portals, dangerous cults, insidious criminal organizations, and their own personal demons in an attempt to save Ephearea from an unknown threat emerging beyond the Prime Material Plane. Come and join us in our obsession as our group tries to survive Vampires, Illithids, and Emotional Trauma from our DM. Shenanigans and chaos seem to erupt no matter how serious our characters are.  Links youtube.com - Youtube channel spotify.com - Spotify feed

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World of Darkness
Tabletop Roleplaying Games

World of Darkness

TTRPG
English
Universal
World of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hagen and launched by White Wolf Publishing in 1991 with Vampire: The Masquerade, whose rulebook coined the term "Gothic-Punk" to describe the whole project's look and feel. Over the following four years the line expanded into a family of games sharing the same Storyteller System and the same continuity - Werewolf: The Apocalypse (1992), Mage: The Ascension (1993), Wraith: The Oblivion (1994), and Changeling: The Dreaming (1995) - plus historical spin-offs exploring the same monsters in earlier centuries.  That original 13-year continuity closed out in 2004 with a scripted apocalyptic finale, the same year White Wolf launched a rebooted, standalone line on a new streamlined engine, later renamed Chronicles of Darkness in 2015 to keep it distinct from the original. Ownership of the brand has passed from White Wolf (1991-2006) to CCP Games (2006-2015) to Paradox Interactive (2015-present); today Onyx Path Publishing, staffed largely by former White Wolf developers, continues both the classic 20th Anniversary lines and Chronicles of Darkness, while Paradox's modern flagship 5th-edition titles - Vampire: The Masquerade, Werewolf: The Apocalypse, Hunter: The Reckoning - are published mainly through Renegade Game Studios.

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