A Squirrel Plays

Overview

Skrat from the YouTube channel A Squirrel Plays is a rodent of many hats. YouTuber, Author, Streamer, Game Designer, Tester, and Reviewer! His YouTube time is spent trying to lift up and promote others while also working on his own projects and sharing his methods and way of thinking (or lack thereof) when it comes to both game design and storytelling. When he’s not playing the YouTube game or in a TTRPG session, he’s typing away and working on his next entry for Kesshonite Legends. A series of high-fantasy novels that can be read in any order that all take place in the same universe. If you have a TTRPG you’d like to show off, feel free to reach out to Skrat. Be prepared to run a game for a live play so you can properly show it off! If reaching out through email and you don’t hear anything back, please try again as Gmail likes to mark things as spam incorrectly.

Links

   youtube.com https://www.youtube.com/@ASquirrelPlays - Youtube channel discord.gg https://discord.gg/uPR4XqEtWj - Discord server buymeacoffee.com http://buymeacoffee.com/asquirrelplays - Buy Me a Coffee Page amazon.com https://amzn.to/42oB8c3 - Kesshonite Legends on Amazon asquirrelplaysyt@gmail.com - Email

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Other entries

Dungeons & Dragons 3.5
Tabletop Roleplaying Games

Dungeons & Dragons 3.5

TTRPG
High-Fantasy
Wizards of the Coast
Dungeons & Dragons v.3.5 is a 2003 revision of D&D 3rd Edition, the ruleset Jonathan Tweet, Monte Cook, and Skip Williams designed for Wizards of the Coast in 2000 as the first all-new D&D edition since the company acquired the property from TSR. Rather than a new edition in its own right, 3.5 arrived as a focused patch just three years later - smoothing out rules ambiguities, rebalancing spells and monsters, and expanding the core books.  Though the revision was controversial at the time, with even 3.0 co-designer Monte Cook publicly criticizing its pace and motives. It runs on the d20 System, the Open Game License-based engine 3rd Edition introduced that let third-party publishers legally produce D&D-compatible material for the first time, kicking off the d20 boom of the early 2000s and, eventually, Paizo's Pathfinder.

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Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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LegendKeeper
Tools & Platforms

LegendKeeper

English
Worldbuilding
Free
LegendKeeper is a browser-based worldbuilding application and campaign management tool designed for tabletop role-playing games and creative writing. Developed independently by Braden Marshall and the LegendKeeper team, the platform functions as a collaborative digital wiki and interactive map archive. It is engineered specifically to assist Game Masters and authors in organizing lore, structuring narratives, and tracking geographical locations without the mechanical overhead of a virtual tabletop (VTT). Description LegendKeeper operates as a centralized, cloud-based repository for campaign data. Instead of providing digital dice rollers, tactical grids, or character sheets, the software focuses entirely on documentation and worldbuilding. Users construct interconnected wiki pages to detail characters, factions, and histories, which can then be directly linked to customizable, interactive maps. The platform supports granular permission settings, allowing a Game Master to selectively share specific articles or map pins with players while keeping underlying secrets hidden.

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