This Ol' Dungeon

Overview

A podcast that takes classic Role Playing Game adventures and rules sets and looks at renovating them for a ”modern” game design perspective.

Links

thisoldungeon.podbean.com https://thisoldungeon.podbean.com - Podcast feed spotify.com https://open.spotify.com/show/74C2KzxtZttGbBCoTvf1f5 - Spotify feed

Latest episodes

  • 1h 57m

    Episode 69 2nd Edition AD&D wiith Zeb Cook

    We have had such a fortunate run of getting killer guest hosts on this program, and this episode is not a departure! We have none-other-than, David "Zeb" Cook! We could have talked about a million different products, bec...

  • 1h 55m

    Episode 68 N2 The Forest Oracle

    Often sited as being the WORST of TSR pre-published modules, The Forest Oracle lands front and center on the This Ol' Dungeon door step. Bill claims it was Lou's choice while Lou explains it was meant as a threat! We had...

  • 2h 30m

    Episode 67 C1 The Hidden Shrine of Tamoachan and Eldritch Wastelands

    Join us for a discussion about one of the most delightful adventures we've ran across to date! We discuss C1: The Hidden Shrine of Tamoachan along with some discussion about the addition of superfluous monsters in a core...

  • 1h 24m

    One Shot Episode 29 NTX with Jeff Jones

    This is a rough listen, unless you like the persistent rumble of the open road! But, if you can deal with some less than fantastic audio, you can join in with my conversation with Jeff Jones of RPG Ramblings as we come b...

  • 2h 36m

    Episode 66 Jayson Elliot and Boot Hill

    This is the episode Luau Lou's computer didn't want you to hear! Yes, after 5 attempts at editing it into an MP3, it finally gave up, and you get this hot bit of broadcasting! In this episode Bill and Lou sit down with J...

  • 1h 56m

    Episode 65 PC2 Top Ballista

    The gang makes a "buzzer shot" to get this episode in the can before the end of the month. We talk about "ages" of collecting thanks to listener mail. We look at the "play as the monsters" D&D supplement: PC2 Top Ballist...

  • 1h 18m

    Episode 64 Stormbringer!

    Edwin and Lou talk about the interaction of VTT built-in mechanics and their effects on game experience and get quickly into the "This Ol' Dungeon" segment where they discuss the Chaosium "Stormbringer!" RPG and the star...

  • 1h 47m

    Episode 63 Tunnels and Trolls: Mistywood

    In this late-in-the-month episode, we get up to talking about subdual damage and other interesting sub-systems (thanks to a write-in by John Williams), whether you can actually make a "Slasher Film" RPG, and of course, o...

  • 2h 08m

    Episode 62 G2: The Glacial Rift of the Frost Giant Jarl

    In this episode the gang talks about the PAGE convention, the subtle effects of designing mechanics, and have our spirits lifted by some really kind letters from the listeners! This month's adventure is G2, which, admitt...

  • 1h 24m

    Episode 61 Masks of Nyarlathotep Australia

    Your dungeon architects are back at it, with this third installment of Masks of Nyarlathotep. This time we take a look at the Australia leg of that world-hopping campaign. We have a good letters section about Christmas R...

  • 1h 08m

    OneShotEpisode28_Jason Hobbs and Bite the Bullet

    Edwin and Lou get a chance to hang with friend of the show Jason Hobbs and talk about his "Into the Odd" inspired Civil War-Era, Post-Apocalyptic Western, "Bite the Bullet." He's doing some cool things with social intera...

  • 1h 31m

    Chirstmas Talk with Christopher Tupa

    Alright, if you have followed the podcast for any length of time, you know that I (Luau Lou) have this weird ambition to do a podcast with my childhood buddy, Christopher Tupa, where we just talk. It's not about gaming....

  • 1h 03m

    OneShotEpisode27 A Mechwarriior Campaign Experience with Alexander Another-Skip-Davis

    In this One Shot Epsiode, Lou gets to sit down with listener Alexander Another Skip Davis and learn about his experiences both playing the Mechwarrior RPG and taking it to the next level as a LARP! Though he hasn't menti...

  • 1h 46m

    Episode 60_Expedition to the Barrier Peaks

    This time we get up to a real classic, "Expedition to the Barrier Peaks" by the man himself - E. Gary Gygax! On top of this beaut, we have a great selection of listener mail and (drum roll) the return of Geek Credit! Tha...

  • 1h 28m

    Episode 59 Mechawarrior Null Set

    In this, our October episode, Bill is back from the land of the dead, and we finally get a chance to cover “Null Set” a Mechwarrior adventure…oh the things we do to please our listeners… Well, aside from “Null Set” we ha...

  • 1h 10m

    Episode58 What It Means to This Ol Dungeon Something

    After multiple re-schedules things fell through for the episode we were wanting to give you this month, reviewing the Mechwarrior adventure, "Null Set." With Bill failing his save against the black plague, it is just Edw...

  • 1h 21m

    Episode 57 BH3 Ballots and Bullets

    On this month’s episode of This Ol’ Dungeon, we are digesting Boot Hill’s BH3, “Ballots and Bullets.” This adventure sets the PCs in the middle of the mining town, Promise City, where elections for Marshal, Mayor, and To...

  • 29m

    One Shot Episode 26 Dungeon Dwelling Creatures with Eddie Bartlett

    Friend of the show Eddie Bartlett stops by on this one shot episode to talk about his and John Watson’s up-coming DCC release, “Dungeon Dwelling Creatures” (DDC). This DCC-compatible rulebook puts players in the role of...

  • 1h 53m

    Episode 56 Allen Hammack and The Ghost Tower of Inverness

    You won't believe it, dungeonneers!  We have the one and only Allen Hammack -yes, THAT Allen Hammack- on to talk about his seminal creation, "The Ghost Tower of Inverness." We learn about Allen's introduction to gaming,...

  • 1h 51m

    Episode 55 Against the Cult of the Reptile God

    In this episode we handle some great listener mail discussing important, non-game con items, whether pulp has transformed from a genre to play style in RPGs, and face the aftermath of doing the TSR Indiana Jones game. Fo...

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Pathfinder 2nd Edition (2019)
Tabletop Roleplaying Games

Pathfinder 2nd Edition (2019)

TTRPG
High-Fantasy
English
Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the Pathfinder system (which grew out of the D&D 3.5 system, as a reaction to the release of the simplified and more video game-like D&D 4E). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before. Description Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where D&D 5E leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions). Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important. Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently. Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely. Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity. Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying. Additional links paizo.com/pathfinder - Official Pathfinder website 2e.aonprd.com - Archives of Nethys (Official free rules database for PF2e)

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GrimFolio
Tools & Platforms

GrimFolio

TTRPG
English
Free
GrimFolio is a canvas-based project planner. Map out your campaign as cards, rooms, encounters, NPCs, factions, locations, and plot points, then connect them with labeled paths to show how everything relates. Each card has notes, checklists, and reference images. You can see your whole story structure at once instead of losing threads across tabs and documents. /images/general-media/1780401778_IBYYgMJz.jpgEvery connection is a decision. Collaborate and work with a team. Invite editors and viewers to any project. Track every change, leave team notes, and always know what happened while you were away. Your command center. Ready when you are. When the canvas is done, Production takes over. Schedule your crew, track your budget, run your master checklist, and export everything — all from one configurable dashboard. Grim stays active, reading your full project state and flagging what's not ready before opening night. Every scare has a blueprint. Map your rooms, scares, and actor cues on a connected canvas. Grim helps you pace the experience — flagging dead zones, suggesting beats, and keeping the story arc tight from entry to finale. Build the world. Let Grim run it. NPCs, locations, factions, quest threads — mapped and connected so you can see every moving piece. GrimVision generates concept art from your card notes. Grim tracks the logic so your players can't break it. Plan the arc. Not just the chapter. Plot beats, character arcs, world lore, chapter outlines — mapped so you can see the whole story at once. GrimVision generates panels and scene concepts. Grim keeps your narrative logic consistent across every arc.

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Flashing Badger Podcast
Actual Play & Podcasts

Flashing Badger Podcast

English
Daggerheart
Actual Play
The Flashing Badger Podcast is a chaotic and character-driven actual play series where four friends dive headfirst into a rotating lineup of tabletop role-playing games. From cosmic horror in Delta Green to orc-filled misadventures in Havoc Brigade, and from interstellar terror in Mothership to Bigfoot-themed road trips in Oh Dang! Bigfoot Stole My Car, each campaign brings a fresh mix of storytelling, improv comedy, and unforgettable moments. Whether you're a long-time TTRPG fan or just love bizarre adventures, our cinematic audio and unpredictable gameplay will pull you in. Links youtube.com - Youtube channel discord.gg - Discord server patreon.com - Patreon page

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