The Apocalypse Players

Overview

A
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
actual play podcast. Dice-driven cosmic horrors supplied by Dominic Allen, Joseph Chance, Danann McAleer and guests. --- The Apocalypse Players is an actual play (or live play) TTRPG podcast focused on horror tabletop roleplaying games. Think Dimension 20 or Critical Role, but fewer dragons, more eldritch horrors, and more British actors taking their roleplaying very seriously (most of the time). We primarily play the Chaosium RPG Call of Cthulhu, but have also been known to dabble with other systems,

Links

apocalypseplayers.com https://www.apocalypseplayers.com/ - Podcast website patreon.com https://www.patreon.com/apocalypseplayers - Patreon page discord.com https://discord.com/invite/kRQ62t6SjH - Discord server

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Mappadux
Tools & Platforms

Mappadux

Virtual tabletop (VTT)
English
Free
Mappadux is a free, browser based virtual tabletop built for in person play, often referred to as "VTT@Home". It needs no account, no server, and no install. It runs entirely in the browser, and the maps and assets a GM uploads stay on their own device. The aim is a tool that sets up immersive maps in minutes and stays out of the way during a session, rather than one that becomes an evening prep job. Built originally by the creator for their own table and needs, it offers a streamlined solution for anyone with similar goals. /images/general-media/1785161337_ZnhecuRG.png Mappadux is system agnostic and designed to be used for any in person RPG, fitting a playstyle where the same game system is rarely used twice. It does not enforce any rules, but it does contain general purpose GM tools applicable to most games, such as scaled maps, measuring tools, clocks, timers, initiative trackers, and map markers. This VTT is about adding immersion and setting a mood. For in person games, these elements are far more important than managing movement, actions, or other busywork. Setting the mood and getting players immersed in the game with audio and visual effects without getting in the way is the central design philosophy. Allowing the GM to manage everything during play with a couple of clicks or by pressing a touch screen is key; needing to reach for a keyboard during a session is considered a design failure. On the GM side, Mappadux covers usual table needs without menu hunting mid scene: fog of war, painted shader effects, animated backdrops, markers, motion trackers, atmospheric and positional audio, and immersive visual filters like parchment, hand drawn, or CRT phosphor. Image maps, animated maps, composite or layered maps, and rich text map handouts like letters, posters, and journal pages all sit side by side in one library. Players are not passive participants unless the GM wants them to be. While phones or tablets are not required at the table, connecting them unlocks optional Player Voice functionality. These features give each player a named identity with their own draggable map token, map pings (a quick 'look here!'), two way secret note passing with an optional LLM assisted reply for the GM, and a way to submit initiative easily. Everything a GM builds, including maps, audio, splash screens, and themes, travels in a single .mappadux pack file that can optionally be encrypted. This allows a prepared session to be handed to players, posted to a Patreon, or shared with the wider community as easily as forwarding a file. Mappadux is attribution focused: every map and sound carries its license, source, and creator, and the asset library can copy a ready to paste credits block. /images/general-media/1785161343_us80ZTo0.png Its defining trick is peer to peer screen sharing over the local network. Any phone, tablet, TV, or laptop on the same WiFi becomes a fully functional second screen by scanning a QR code or entering details manually, with no HDMI cable, no dongle, and no app to install. A GM can run a laptop as a control screen, lay a tablet flat on the table at true 1 inch or 25 mm scale as a mini battlemap, and face another tablet at the players for handouts and reveals. This creates a complete three screen setup that fits in a bag. Mappadux includes accessibility features such as screen reader compatibility for handout text blocks on both GM and player views, and feedback for improvement is always welcome. Mappadux is open source (MIT), free to download, modify, and use, and remains under active development with a community on Discord for feedback and bug reports. /images/general-media/1785161349_qbDExtcX.png Links mappadux.com - Mappadux website github.com  - Github page discord.gg - Discord server ko-fi.com - Support the project

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The Roost
Actual Play & Podcasts

The Roost

English
Dungeons & Dragons
Actual Play
The Roost is a group of friends who stream D&D actual play through of campaigns along with How to Play tutorials!  Let the good dice roll! Cast: Joanna as Dungeon Master Miles as Vronin Snapfuse John as Talon Harbinger Jackson as Varek Jowl Austin as Kai Baltoris David as Viken Kasholt

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Glasgow Tales and Tabletop Gathering (18-19 July)
Tabletop events

Glasgow Tales and Tabletop Gathering (18-19 July)

Glasgow
18–19 July | ACVC Hub, Orton Place Industrial Park, Glasgow Near Ibrox Subway Station A free roleplaying and Storytelling event, Traders, Games, Socialising and more. Roll the dice on something different at the Glasgow Tales and Tabletop Gathering. A brand-new weekend of interactive storytelling, tabletop roleplaying games, creativity, and community connection. Hosted at the accessible ACVC Hub, this two-day gathering is designed to welcome everyone, from complete beginners to experienced players into a friendly and supportive gaming space where imagination comes first. This is a space built around welcoming people in sharing stories, trying something new, and connecting through collaborative play. Throughout the weekend, volunteer storytellers and game masters will run a wide variety of one-shot tabletop RPG adventures, from fantasy and horror to mystery and cinematic storytelling experiences. Whether you’ve played for years or never rolled a dice before, there will be games designed to help you jump in and have fun. Schedule Saturday 18 July Venue open from 9am until late Day Sessions Morning Games: 10am–1pm Afternoon Games: 2pm–5pm Evening Events Blood on the Clocktower Vampire LARP Ball Sunday 19 July 11am–5pm Sessions will include either: A full 4-hour adventure spread across the day, or Two separate beginner-friendly 2-hour one-shots Sunday Session Times Session One: 11:30am–1:30pm Session Two: 2:30pm–4:30pm What to Expect The full programme of one-shot games will be released around the 24th May, once all volunteer Game Masters are confirmed. You will be able to book specific games at that point, we will also be managing a standby list. However, you can already expect a wide mix of tabletop experiences across the weekend, including classics such as Dungeons & Dragons and Call of Cthulhu, alongside a range of indie RPGs and narrative-led games. Sessions will be designed with both newcomers and experienced players in mind, with options suitable for complete beginners as well as more seasoned tabletop gamers looking to try something new. We will also have an open play area, demo area and some local traders. Tickets & Cost All sessions free to attend thanks to support from the Commonwealth Games Festival Fund and Glasgow Life. Donations are welcome and will help support the ongoing community and charity work of Critical Chance Collective, but there is absolutely no expectation to contribute financially. Bookings will be managed through Humanitix, the not-for-profit ticketing platform. There are different types of ticket, please select the sessions you want to attend. We have a hard cap on numbers and will be in contact to confirm your attendance and specific game selection periodically. Important Information This event is 18+ No alcohol or drugs permitted in the venue Outside food is welcome Links events.humanitix.com - Event registration criticalchance.co.uk - Critical Change Collective website

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