Strange Table Fellows

Overview

You ever start a Game of Thrones review podcast and then decide that actually you’d much rather push “publish” on your home TTRPG game instead? No? Just us? Well. We are a strange bunch, it has to be said. We’re a group of good friends, who are sometimes a tad irreverent, all with a passion for storytelling and adventure. After discovering the amazing way that storytelling could come to life through TTRPGs, we further fell in love with the idea of playing out space fantasy stories through the game of
Starfinder
Starfinder 2EStarfinder Second Edition is Paizo's sci-fi/science-fantasy tabletop RPG, a full rebuild of the orig...ComplexSci-fi
. Thus, our first full length podcast, the Apollo Protection Agency, was born! The STF Network continues to grow; we now have a our second full AP show, an increasing Twitch presence, specialized talk shows, and exclusive Patreon content. Our library continues to expand along with an amazing community that supports us.

Shows

Drift Delvers

Drifting in the space above Absolom Station, the strange Anomaly Beacon remains a mystery even five years after the Siege on Absalom Station. Shrouded in a force field, top drift scientists have tried to break through to no avail. The Church of Triune is now claiming that this new drift beacon should fall under their domain, claiming it as a mystery belonging to Triune and rumors are starting to swirl that Triune Priests say they are close to breaking through the Anomaly Beacons’ force field, jeopardizing Absalom Stations hold on the object. Councilwoman Rajni has gathered a highly specialized group of scientists - specializing in niche fields with differing perspectives from traditional scholars, will they be able to finally understand the Anomaly Beacon? Things however go vastly awry when the scientist teams ship is waylaid by space pirates and an even more anomalous event than the Beacon sends the team hurtling through space and time - unstuck from reason and logic - and the crew must not only find a way home, but manage to survive long enough to make it there…

Apollo Protection Agency

Come join the Apollo Protection Agency as they encounter threats across the Pact Worlds! The challenges they face are at times overwhelming, but as the camaraderie between the crew grows, so too does their determination to never back down from a worthy fight. The crew started Season One by tackling AGAINST THE AEON THRONE, brought together by a common friend to come fist-to-face with the Azlanti Star Empire. Season Two gets darker as the crew is unnerved in SIGNAL OF SCREAMS and our adventure takes a bit of a twist in the horror direction. Fear not, our epic crew gets their chance to shine as they rumble their way into DEVASTATION ARK for Season Three! Resident GM, Adam Kelly, guides the rest of the crew through these adventures with an eye for allowing for character relationships to flourish and to let storytelling to take center stage alongside dramatic starship combats and fights that can turn on a dime. Meet memorable characters from the vast reaches of space, cheer as the crew defeats a stubborn foe, and gasp in terror as Adam inflicts terrible, horrible fates upon our favorite characters. It’s a roller coaster of emotions. Come along for the ride!

Live and Let Fly

STF's own Zac Evans steps behind the screen to GM a crew of misfits and personalities more concerned with earning enough credits for beer and a cheeseburger than they are with saving the galaxy. Under the guidance of their greenhorn captain, Roland Mons Gelidus, the crew get their hands dirty as they wrestle with the hard cases of dangerous trade routes and the weight of the corporate thumb. They'll encounter a wide cast of characters in their pursuit to impress clients and get paid, before the competetion swoop in to take their jobs right out from under them. Strap in for a long haul as Zac leads the crew through the turbulent world of galactic trucking, nebulous time, and space goblins.

Under The Table

The dust kicks up on your boots as you stride through the smog filled streets, under the watching eye of the towering brass spires and feeling constant unease, knowing that all around you are ne’er do wells and outlaws, making it a hard place for an honest citizen. Even harder when the biggest scoundrels out there have badges, authority, and a willingness to use that leverage to make life richer for themselves at the cost of everyone else. Join the Strange Table Fellows as we make our first on-air journey into the world of steampunk and fantasy in a new game from Paizo - OUTLAWS OF ALKENTSTAR, a
Pathfinder 2e
Pathfinder 2nd Edition (2019)Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying gam...High-FantasyComplex
adventure path!

Latest episodes

  • 1h 33m

    Under the Table - Episode 92: The Hound and the Fury Pt. 2

    The Hound wreaks devastation.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal Theme Music by A...

  • 1h 20m

    Under the Table - Episode 91: The Hound and the Fury

    The Winklers stand against the HoundAn STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal Theme Mus...

  • 1h 10m

    Under the Table - Episode 90: Geode to Boy

    The crew finally finds the geode.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal Theme Music...

  • 1h 12m

    Under the Table - Episode 89: Droxolos Lobos

    It is the face off with the remains of Droxolos.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOrigin...

  • 56m

    Under the Table - Episode 88: Who Took the Pookie From the Pookie Jar?

    As origins are revealed the Cradle gets more dangerous.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetwor...

  • 1h 10m

    Under the Table - Episode 87: Pookies and Scream

    After another harrowing encounter, the group dives further into the Grimoire as unsettling secrets are revealed.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.c...

  • 1h 25m

    Under the Table - Episode 86: This Is Hereticing Me Off

    The group has to deal with even more heretics!An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal...

  • 1h 02m

    Under the Table - Episode 85: Can I Take Your Ordinal?

    Bruce digs further into the 13th Ordinal's GrimoireAn STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOri...

  • 1h 46m

    Under the Table - Episode 84: Have You Heard the Good Ooze? Part 2

    The party continues their battle against the Scarcophagus. An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNe...

  • 1h 28m

    Under the Table - Episode 83: Have You Heard the Good Ooze?

    Bruce comes face to face with desecration. An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal Th...

  • 1h 02m

    Under the Table - Episode 82: Cosmic Interference

    The crew ventures back into the cambers of the Cradle.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetwork...

  • 1h 24m

    Under the Table - Episode 81: Bats What He Said

    A brief moment of respite as the party gets down in the dirt.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STF...

  • 1h 30m

    Under the Table - Episode 80: Claw Hell II

    The crew is harried by the hound once again.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal T...

  • 1h 33m

    Under the Table - Episode 79: Let Sleeping Dogs Brigh

    As they try to progress further into the Cradle, they are stopped by hereticsAn STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps:/...

  • 1h 17m

    Under the Table - Episode 78: Claw Hell

    The gang barely gets a breath before a major threat appears.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFN...

  • 1h 05m

    Under the Table - Episode 77: I'll Sphinx About It

    The gang is welcomed into the Cradle by clockwork.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOrig...

  • 1h 04m

    Under the Table - Episode 76: Study, Set, Go

    One last rest before heading into the Cradle of Quartz.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetwor...

  • 1h 04m

    Under the Table - Episode 76: Study, Set, Go

    One last rest before heading into the Cradle of Quartz.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetwor...

  • 1h 04m

    Under the Table - Episode 75: Pest Stop Part 2

    The gang become pest control.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal Theme Music by A...

  • 1h 24m

    Under the Table - Episode 74: Pest Stop

    A stranger brings a detour.An STF Network Pathfinder 2e Actual Play ProductionThe Strange Table Fellows Network:https://theSTFnetwork.comhttps://discord.gg/7KPfMCzhttps://twitter.com/STFNetworkOriginal Theme Music by Ada...

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Covering the basics: Creating a character backstory
Guides & How-to

Covering the basics: Creating a character backstory

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? Think of your favourite characters from either a book, movie or a tv show. Can you form a list of what actually makes them stand out from all the others? Not just what they look like or what their actions were in the story. Most likely, once you stripped those characters of their physical appearances and put aside the plot of what they achieved throughout you are still left with elements that actually made them become memorable. The time you had with that character was most likely a fragment of their entire life. Their actions, beliefs and behaviour was likely derived from something that made them that way.   It was their backstory. A backstory as a structure When creating your character, once you set aside the technical attributes and specifics, it is worth spending more time on figuring out who they are. While it might feel like a waste of time and effort to spend too much time on building their backstory, it is likely to help you out in the long run. Assuming your character will be yours for a longer period (not one that is built for a quick oneshot), understanding them will become invaluable. Not just for the Game Master to know where your character is from and how they ended up as an adventurer - but it will help you stay consistent throughout the campaign. Your character should stay consistent. This isn’t to say that they can’t evolve and grow throughout the adventure - they most definitely should be affected and moulded by their experiences throughout the story. But at their core, they should still be the same person from session to session. And this is why having a thorough backstory is important. Knowing how they would react in a situation should come from understanding why they would act that way. What experience in their previous life set them up to see the world in this way. It will also be a great framework for your Game Master to have and construct around. After all, they dont know your character. But having a reference document (a backstory) will be of great help. Matching the theme Before you start collecting various ideas and concepts for your character be sure to familiarize yourself with the game and it's world you are about to bring them into. Whether the story will focus heavily on the world and the politics or will there be enough "screentime" for the characters to develop their story. Hoping to fully go through your character's backstory in a game that will not give enough time for that will lead to disappointment and potentially disinterested players. All of that should be discussed during your session zero, where the theme and topics are set and agreed upon. The theme of your character should fit both with the world and potentially with other players. Of course the generic tabletop gaming table will include characters of different styles and themes. However, depending on the immersion balance and expectations, you might want to discuss this with other players, without delving too deep into specifics. Agreeing on following a similar theme or storyline will help your party feel more likeminded and in the same genre.  /images/general-media/1779464200_QOr2M7LS.jpg Think big, write small Before you end up with a document, that is stretched over tens of pages (Which most GMs will not bother to read and memorize) try and create a rough overview of their story so far. Limit yourself to a few paragraphs at the most. As an example, let’s create a character alongside this article. Meet Bork… the orc. To start off with, let’s focus on simply creating an outline of who they are. Bork’s life began in tragedy when a brutal bandit raid destroyed his birth-tribe's village. His parents either perished or were forced to flee in the chaos, leaving the infant behind to perish in the smoke. He was saved by a twist of fate when Ningo, an aging gnome hunter drawn by the smoke of the burning huts, discovered the crying orc baby in the ashes and chose to adopt him. Raised in Ningo’s secluded woodland home, Bork’s upbringing was completely upside down for an orc. Instead of being taught bloodlust and brute force, he was raised on gnomish values of curiosity, patience, and meticulous planning. Ningo taught him how to survive using stealth, tracking, and clever traps, resulting in a towering, muscular adult orc who could move with surprising grace and possessed a gentle, analytical mind. Once Bork reached adulthood, Ningo realized his adoptive son was shrinking himself down to fit into a gnome's world. Wanting Bork to forge his own identity rather than just mimic his upbringing, Ningo encouraged him to venture out into the world. Equipped with a heavy pack, a hunting bow, and a mind full of gnomish meals, Bork set off into the wider world to discover who he truly wanted to be. And thats it - this is Bork in a nutshell. But what we have established throughout this brief introduction are multiple key elements we can built upon. What was the tribe like, who were the bandits? Why did they raid the tribe? Who were his biological parents? What is Ningo’s story? What kind of values did he instill in Bork? And many others. But as a brief overview we have much to work with. From here you can fill in the blanks, separate it into various other subsections to dive deeper into. Find answers, more questions and potentially leave things vague. Many elements can be left vague so that your Game Master can pick elements to integrate into the campaign story. Unique. In this version To quote Mark Twain: "There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations." While you can try and work on an uniquely unique concept, it is unlikely that you will be negatively called out for "reskinning" an existing character from a popular franchise. But if your goal is to create an interesting character, borrowing from other creators and slightly modifying them is perfectly acceptable. Just be respectful about it and acknowledge that your character is either an intentional or unintentional between you and someone else. There is no shame in basing different bits of your character off something else.   /images/general-media/1779464798_xLnOlEbn.webpYour GM will thank you for any cutlery you prepare for him Knives and other “cutlery” Knives Years ago a reddit user jimbaby introduced a system called “Knife theory”. A simple system to build plot hooks into your character’s backstory. These “knives” are elements that resonate with your character - and your Game Master can use to “stab” your character with (metaphorically). There are various types of knives you can craft:   Relationships - Bork’s biological parents. Or his adoptive father, Ningo. Debts/Vows - Bork’s somewhat suppressed hatred towards the bandits and his desire to one day avenge his tribe. Unanswered questions - Who were his parents? Why did the bandits assault the tribe? What is the deal with Ningo? Internal conflict - Being part orc, part gnome, he might have found it difficult to fit in with his non-traditional life. A secret - Perhaps Bork has throughout the years ventured back to where he grew up and discovered something that he shouldn’t know. And many others in a similar style. While these knives aim in different directions and are rather vague, pick those that  resonate with you and dive deeper. You don’t have to cover all five themes - a few will suffice. But by creating those knives (and handing them to your Game Master), be aware that you are giving them permission to use those at any point in time. If you don’t want Ningo to be put into any danger - make that explicitly clear and keep any knives pointing away from them. Try and aim for three to five different knives. Some of them might require you to collaborate with your GM to make sure they can find a way to fit it into their story. Spoons In addition to sharp knives, you can create “spoons” - these are minor, everyday character flavor details that bring them to life (Their favourite tavern meal, their distinct posture, or how they sleep). These are not elements that are to replace knives - you can include them to bring more character and personality to your adventurer. These will help you flesh out your character in a more real sense. Connecting these spoons to their backstory, you can discover what makes them tick, what brings them joy and what hobbies or habits they might have. Even a powerful warlord can find enjoyment in knitting. And it makes them less two-dimensional, showing them as more "human". Forks The character's core motivations and prongs of desire. Goals and ambitions that they would like to strive towards throughout their story. These are more proactive elements that you as a player will gravitate towards throughout their journey. Forks should also be shared with your GM, as they could seed the story with situations and possibilities you would like to stick a fork in. Expand and summarize By now you will have a general overview of your character with various plot hooks and ambitions. While preparing those, you can expand your current overview with additional details to connect various bits and pieces. Adding additional characters your character may have had encounters or relationships with is a great way of introducing additional knives and expanding the character’s story.   When collecting your knives, you are bound to discover gaps or missing connections: Bork enjoys reading  - but it is likely that he has exhausted Ningo’s library many times over. This allows you to expand his backstory with a travelling librarian or a salesman who would bring him books to consume. Or a friend who shares a similar passion with whom he used to discuss various stories with. Throughout this process you may want to have a separate section for key takeaways. In addition to describing his book club friend and their encounters, create a short summary: Frank(27), a human farmer, also interested in books - friend, but hasn’t seen him in over two years. These quick summaries will help you to quickly recall various elements from Bork’s backstory. And your Game Master has a handy list to quickly reference, as they will most definitely not be able to remember your entire backstory at all times. /images/general-media/1779465015_mS7MPpFH.gifKeep in mind. You are not writing a book, you are creating a refererence document Done but never completed Make sure to give your Game Master enough time to process your character’s backstory, ask for clarifications and potential changes. You want your character to be part of their world, not have it as a separate entity forced into their story. And feel free to continue expanding your backstory throughout the campaign. Not exactly changing anything overly important (unless the change is explicitly done with the permission of your GM), but instead expanding on elements that already exist in your story. The more different elements your backstory has, the more the other characters’ have to discover and find out about. Understanding and knowing your character will help you make decisions on the spot, that feel in-character for them. Ready to find a dnd group and start working on your character? Post your profile and put yourself out there.

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Genesys
Tabletop Roleplaying Games

Genesys

High-Fantasy
Genesys is a role playing system designed for flexibility and adaptability, specifically tooled to work with any setting imaginable. The Genesys Core Rulebook not only contains an overview of the rules and how the innovative narrative dice system works, but everything a GM and players need to run adventures in five completely different settings.  Everything from equipment to adversaries, character abilities to an overview of narrative tropes, all is provided in the core rulebook for Genesys. With a system so adaptable and expansive you can explore every popular roleplaying genre, from classic fantasy style campaigns, to modern day detective thrillers, and even to a far off sci-fi future, Genesys doesn’t fit into any one genre of roleplaying, and instead invites players to craft their own stories with unparalleled freedom.

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Overseer Studio
Tools & Platforms

Overseer Studio

English
Paid
Universal
Overseer Studio is a modern, desktop based "Digital GM Screen" designed to solve the problem of browser tab bloat and fragmented software during tabletop sessions. Developed by Tom (the creator behind Astral TableTop and dddice), it is an offline first application that allows Game Masters to consolidate all their digital tools—including VTTs, PDFs, and web browsers—into a single, infinitely customizable workspace. It is currently moving through its Early Access phase in mid 2026, positioning itself as the ultimate organizational layer for the modern "hybrid" or online GM. Description Overseer Studio is not a Virtual Tabletop; rather, it is a "tool for your tools." It provides a modular canvas where a GM can embed windows for D&D Beyond, Spotify, Obsidian, and Roll20 side by side. By using a system of "tiles," GMs can create custom layouts that fit their specific workflow, switching between different "screens" with keyboard shortcuts. Because it is a local desktop application that requires no subscription or internet connection to run, it offers a level of stability and privacy that cloud based alternatives cannot match. System Overview & Key Features Infinite Modular Canvas The core of Overseer is an infinite workspace where you can place "tiles." These tiles can contain anything from a simple notepad or a PDF viewer to a fully functional web browser. You can resize, group, and tab these tiles together to create the perfect command center for your specific campaign. VTT and Tool Embedding Overseer is designed to play well with others. You can natively embed Foundry VTT, Roll20, or Owlbear Rodeo directly into your screen. This allows you to manage your map and tokens in one tile while keeping your campaign notes and creature stat blocks visible in another, eliminating the need to Alt-Tab between programs. Offline First Architecture The application runs entirely on your hardware (Windows, macOS, or Linux). This ensures that your game is never interrupted by server outages or slow internet speeds. Your data remains on your machine, giving you total ownership over your preparation materials. Pop-out Player Sharing While the software is for the GM, you can "pop out" any tile—such as a map, a piece of concept art, or a video—into a separate window. This window can then be shared via Discord or Zoom, or cast to a physical TV for in-person groups, allowing you to control exactly what the players see. Extensible Plugin SDK For power users, Overseer features a robust SDK. Extensions are built using standard web technologies (HTML/JS), allowing the community to create custom dice rollers, soundboards, or automation tools that can "talk" to each other across different tiles within the session. One Time Purchase Model In a market dominated by monthly fees, Overseer Studio is a "buy once, own forever" product. There are no account requirements or hidden subscriptions, and all future updates are included in the initial purchase price, making it a highly cost effective solution for long term GMs. Additional links overseer.studio - Official Overseer Studio website discord.gg - Official Discord for beta testing and development updates

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