Scroll20 (5e Character creator & Sheet - Mobile)

Overview

5e Character Creator & Sheet (or Scroll20) is an app that aims to simplify your
D&D 5E
Dungeons & Dragons 5e (2014)Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by W...Beginner-friendlyHigh-Fantasy
character creation and role-playing needs at the table. It is designed with the right ratio of complete, accurate information, and just enough elements to be useful on the table for players and game masters, from all levels. This app features:
  • 500+ spells in the spell catalog + spellcasting mechanics
  • Resource tracking
  • Weapon damage calculations and toggles
  • Personalized Note taking
- Detailed inventory and item catalog - Export on PDF and JSON - ... And much more Ditch your character sheets for a complete experience in your phone. One payment, yours forever. The free version includes up to three characters on level 1, fully usable and exportable.

Groupfinder does not check that the information in this Library entry, or on the external sites it links to, is accurate, complete, up to date or safe. Groupfinder does not own or control those sites and is not responsible for their content, products or services, or for any loss or damage that comes from using this information or visiting the links. You use them at your own risk.

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

7th Sea First Edition
Tabletop Roleplaying Games

7th Sea First Edition

High-Fantasy
English
Chaosium
7th Sea is a swashbuckling fantasy tabletop roleplaying game of piracy, duels and intrigue in the world of Théah, created by Jennifer Wick and John Wick, with Kevin Wilson co-writing, and published by Alderac Entertainment Group (AEG) in April 1999. It won the Origins Award for Best Roleplaying Game of 1999, presented in 2000, and was fairly well received. The game originally used a d10 roll-and-keep system, in which players roll a pool of ten-sided dice (d10) and keep only some of them. It also inspired a collectible card game that was discontinued in 2005. In 2004 AEG moved the line to the d20 System and renamed it Swashbuckling Adventures, a change many fans of the original rules disliked. Later books supported both systems. The first edition later went out of print, and volunteer writers have since released e-books and adventures for it. Chaosium acquired 7th Sea and its rights in 2019. The second edition of the game was released in 2016 as 7th Sea Second Edition, a new system from John Wick Presents. Description Players take on heroes in Théah, a fantasy version of 17th-century Europe whose nations are exaggerated versions of real kingdoms. The setting draws on 1600s European literature, with sorcery playing a major role and a dominant religion that resembles gnostic Christianity, complete with a parallel to the Spanish Inquisition. The Game Master (GM) runs adventures of sea voyages, court intrigue and sword fights. The game asks a table to embrace the swashbuckling genre and the era's romance, and to tolerate a 1990s rulebook that is now out of print. Anyone picking it up should check which system a given book is written for, since AEG published for both the original roll-and-keep rules and the d20 System.

Read more

Strange Table Fellows
Actual Play & Podcasts

Strange Table Fellows

English
Dungeons & Dragons
Actual Play
You ever start a Game of Thrones review podcast and then decide that actually you’d much rather push “publish” on your home TTRPG game instead? No? Just us? Well. We are a strange bunch, it has to be said. We’re a group of good friends, who are sometimes a tad irreverent, all with a passion for storytelling and adventure. After discovering the amazing way that storytelling could come to life through TTRPGs, we further fell in love with the idea of playing out space fantasy stories through the game of Starfinder. Thus, our first full length podcast, the Apollo Protection Agency, was born! The STF Network continues to grow; we now have a our second full AP show, an increasing Twitch presence, specialized talk shows, and exclusive Patreon content. Our library continues to expand along with an amazing community that supports us. Shows Drift Delvers Drifting in the space above Absolom Station, the strange Anomaly Beacon remains a mystery even five years after the Siege on Absalom Station. Shrouded in a force field, top drift scientists have tried to break through to no avail. The Church of Triune is now claiming that this new drift beacon should fall under their domain, claiming it as a mystery belonging to Triune and rumors are starting to swirl that Triune Priests say they are close to breaking through the Anomaly Beacons’ force field, jeopardizing Absalom Stations hold on the object. Councilwoman Rajni has gathered a highly specialized group of scientists - specializing in niche fields with differing perspectives from traditional scholars, will they be able to finally understand the Anomaly Beacon? Things however go vastly awry when the scientist teams ship is waylaid by space pirates and an even more anomalous event than the Beacon sends the team hurtling through space and time - unstuck from reason and logic - and the crew must not only find a way home, but manage to survive long enough to make it there… Apollo Protection Agency Come join the Apollo Protection Agency as they encounter threats across the Pact Worlds! The challenges they face are at times overwhelming, but as the camaraderie between the crew grows, so too does their determination to never back down from a worthy fight. The crew started Season One by tackling AGAINST THE AEON THRONE, brought together by a common friend to come fist-to-face with the Azlanti Star Empire. Season Two gets darker as the crew is unnerved in SIGNAL OF SCREAMS and our adventure takes a bit of a twist in the horror direction. Fear not, our epic crew gets their chance to shine as they rumble their way into DEVASTATION ARK for Season Three! Resident GM, Adam Kelly, guides the rest of the crew through these adventures with an eye for allowing for character relationships to flourish and to let storytelling to take center stage alongside dramatic starship combats and fights that can turn on a dime. Meet memorable characters from the vast reaches of space, cheer as the crew defeats a stubborn foe, and gasp in terror as Adam inflicts terrible, horrible fates upon our favorite characters. It’s a roller coaster of emotions. Come along for the ride! Live and Let Fly STF's own Zac Evans steps behind the screen to GM a crew of misfits and personalities more concerned with earning enough credits for beer and a cheeseburger than they are with saving the galaxy. Under the guidance of their greenhorn captain, Roland Mons Gelidus, the crew get their hands dirty as they wrestle with the hard cases of dangerous trade routes and the weight of the corporate thumb. They'll encounter a wide cast of characters in their pursuit to impress clients and get paid, before the competetion swoop in to take their jobs right out from under them. Strap in for a long haul as Zac leads the crew through the turbulent world of galactic trucking, nebulous time, and space goblins. Under The Table The dust kicks up on your boots as you stride through the smog filled streets, under the watching eye of the towering brass spires and feeling constant unease, knowing that all around you are ne’er do wells and outlaws, making it a hard place for an honest citizen. Even harder when the biggest scoundrels out there have badges, authority, and a willingness to use that leverage to make life richer for themselves at the cost of everyone else. Join the Strange Table Fellows as we make our first on-air journey into the world of steampunk and fantasy in a new game from Paizo - OUTLAWS OF ALKENTSTAR, a Pathfinder 2e adventure path!

Read more

Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

High-Fantasy
English
Paizo
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.