The Eldritch Lorecast

Overview

Ben Byrne, Dael Kingsmill, Shawn Merwin, and Todd Kenreck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community!

Links

ghostfiregaming.com https://ghostfiregaming.com/ - Official website youtube.com https://www.youtube.com/playlist?list=PLxVGbnfPrq-RE5iupBuAurpoCawstbNPK - Youtube playlist discord.gg https://www.youtube.com/redirect?event=channel_description&redir_token=QUM4Zm9rU1NWLU10Z1JDTTVEY0NUdFRjemxkRnxBR3JiS2FuZ05sRDVpeGR4bW9sbHJiMDNBZjRVNUVJSkt0bFdldnlpUFB6VEg1dFFoTHNmemZvX21iUHBrYWNMelNLWkJIX2pWb1Y1Qi1RZ2dKRTVxbmp0aXJLSWZCZkJreFBm&q=https%3A%2F%2Fdiscord.gg%2F7CJU7b5GYB - Discord server spotify.com https://open.spotify.com/show/5EW3iItCF2WuyP02dCRrym - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/the-eldritch-lorecast/id1589018435 - Apple Podcasts feed

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Other entries

Library of Words
Blogs

Library of Words

English
The Library Of Words is a website dedicated to indie ttrpg games, movies, video games, and the weirder side of pop culture. Our main aim is to cover things that other sites would overlook. This includes new projects by smaller creators and forgotten ephemera that has fallen from the public consciousness.

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Tales from the Loop
Tabletop Roleplaying Games

Tales from the Loop

English
Rules-light
Sci-fi
Tales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, designed by Nils Hintze and published by Free League Publishing in 2017, built directly on Swedish artist Simon Stålenhag's narrative art book of the same name. It swept five Gold ENnie Awards in 2017, including Best Game and Product of the Year, and remains one of the clearest examples of a TTRPG built to capture a single, specific visual mood - Stålenhag's paintings of enormous, quietly abandoned machinery looming over ordinary Scandinavian suburbs. Description Players take on Kids - ordinary ten-to-fifteen-year-olds, built from archetypes like the Bookworm, the Jock, the Popular Kid, or the Weirdo - growing up in an alternate 1980s where a massive particle accelerator called the Loop hums beneath the countryside, filling the neighborhood with strange machines and stranger creatures nobody adult seems able to explain.  The Game Master runs Mysteries, TV-episode-style adventures staged scene by scene, where the actual danger from the Loop's technology sits right alongside completely mundane teenage Trouble - being grounded, a bully at school, a parent who won't listen. The game states its central promise plainly: Kids in this setting cannot die, which keeps stakes high through fear, loss, and consequence rather than mortality, and lets the tone stay closer to Stranger Things or E.T. than to horror.

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Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

English
Heist
Evil Hat Productions
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters'

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