Pathbuilder 2e

Ülevaade

Pathbuilder 2e is the premier digital character builder and sheet for
Pathfinder Second Edition https://groupfinder.eu/library/pathfinder-2nd-edition-2019
. Created by David Wilson (Redrazors), it is celebrated for its speed, near-perfect rules accuracy, and its comprehensive support for the game’s vast library of content. In a significant move for 2025 and 2026, the app finally expanded beyond Android and Web to include a native iOS and iPadOS release, making it accessible across the entire mobile ecosystem. Description Pathbuilder 2e is the "gold standard" for Pathfinder players who want to navigate the system's deep customization without choice paralysis. It tracks every feat, spell, and proficiency bonus from level 1 to 20, ensuring that characters remain rules-legal at every step. While it lacks the high-budget "Nexus" features of competitors like Demiplane, its utility is unmatched; it allows for rapid "theory-crafting" of builds and exports directly to PDF or Foundry VTT. It is widely considered a mandatory tool for anyone playing PF2e regularly. System Overview & Key Features
Comprehensive Rules Integration The app is updated with incredible speed, usually incorporating new Paizo releases—like the 2025/2026 Remastered books and playtests—within days of their launch. It includes every ancestry, class, and archetype available in the game, automatically filtering options based on what your character qualifies for.
Level-Up Planning One of its most loved features is the ability to plan a character's entire progression ahead of time. You can select your feats for level 15 while your character is still level 1, creating a "roadmap" that makes leveling up during a session as simple as tapping a single button.
Cloud Saving and Syncing For users who unlock the full version, Pathbuilder offers cloud storage via Google Drive. This allows you to start a build on your desktop browser during your lunch break and pull it up on your phone or tablet at the gaming table later that evening.
Variant Rule Support The paid version unlocks support for popular optional rulesets, such as Free Archetype, Ancestry Paragon, and Gradual Ability Boosts. These toggles allow groups to use the most common community-standard house rules with zero manual math.
Pet and Companion Management Managing familiars, animal companions, and eidolons is a core part of Pathfinder. Pathbuilder provides dedicated tabs for these entities (in the paid version), tracking their specific stats, barding, and special abilities alongside the main hero.
VTT and PDF Export The app features a robust export system. You can generate a clean, official-looking PDF character sheet or use "JSON" exports to import your character directly into Foundry VTT or Roll20 using community-made modules, saving hours of data entry.
Additional links pathbuilder2e.com https://pathbuilder2e.com - Official Web Application Android App https://play.google.com/store/apps/details?id=com.redrazors.pathbuilder2e iOS/iPadOS App https://apps.apple.com/app/pathbuilder-2e/id6740821064

Other entries

Strange Table Fellows
Actual Play & Podcasts

Strange Table Fellows

English
Dungeons & Dragons
Actual Play
You ever start a Game of Thrones review podcast and then decide that actually you’d much rather push “publish” on your home TTRPG game instead? No? Just us? Well. We are a strange bunch, it has to be said. We’re a group of good friends, who are sometimes a tad irreverent, all with a passion for storytelling and adventure. After discovering the amazing way that storytelling could come to life through TTRPGs, we further fell in love with the idea of playing out space fantasy stories through the game of Starfinder. Thus, our first full length podcast, the Apollo Protection Agency, was born! The STF Network continues to grow; we now have a our second full AP show, an increasing Twitch presence, specialized talk shows, and exclusive Patreon content. Our library continues to expand along with an amazing community that supports us. Shows Drift Delvers Drifting in the space above Absolom Station, the strange Anomaly Beacon remains a mystery even five years after the Siege on Absalom Station. Shrouded in a force field, top drift scientists have tried to break through to no avail. The Church of Triune is now claiming that this new drift beacon should fall under their domain, claiming it as a mystery belonging to Triune and rumors are starting to swirl that Triune Priests say they are close to breaking through the Anomaly Beacons’ force field, jeopardizing Absalom Stations hold on the object. Councilwoman Rajni has gathered a highly specialized group of scientists - specializing in niche fields with differing perspectives from traditional scholars, will they be able to finally understand the Anomaly Beacon? Things however go vastly awry when the scientist teams ship is waylaid by space pirates and an even more anomalous event than the Beacon sends the team hurtling through space and time - unstuck from reason and logic - and the crew must not only find a way home, but manage to survive long enough to make it there… Apollo Protection Agency Come join the Apollo Protection Agency as they encounter threats across the Pact Worlds! The challenges they face are at times overwhelming, but as the camaraderie between the crew grows, so too does their determination to never back down from a worthy fight. The crew started Season One by tackling AGAINST THE AEON THRONE, brought together by a common friend to come fist-to-face with the Azlanti Star Empire. Season Two gets darker as the crew is unnerved in SIGNAL OF SCREAMS and our adventure takes a bit of a twist in the horror direction. Fear not, our epic crew gets their chance to shine as they rumble their way into DEVASTATION ARK for Season Three! Resident GM, Adam Kelly, guides the rest of the crew through these adventures with an eye for allowing for character relationships to flourish and to let storytelling to take center stage alongside dramatic starship combats and fights that can turn on a dime. Meet memorable characters from the vast reaches of space, cheer as the crew defeats a stubborn foe, and gasp in terror as Adam inflicts terrible, horrible fates upon our favorite characters. It’s a roller coaster of emotions. Come along for the ride! Live and Let Fly STF's own Zac Evans steps behind the screen to GM a crew of misfits and personalities more concerned with earning enough credits for beer and a cheeseburger than they are with saving the galaxy. Under the guidance of their greenhorn captain, Roland Mons Gelidus, the crew get their hands dirty as they wrestle with the hard cases of dangerous trade routes and the weight of the corporate thumb. They'll encounter a wide cast of characters in their pursuit to impress clients and get paid, before the competetion swoop in to take their jobs right out from under them. Strap in for a long haul as Zac leads the crew through the turbulent world of galactic trucking, nebulous time, and space goblins. Under The Table The dust kicks up on your boots as you stride through the smog filled streets, under the watching eye of the towering brass spires and feeling constant unease, knowing that all around you are ne’er do wells and outlaws, making it a hard place for an honest citizen. Even harder when the biggest scoundrels out there have badges, authority, and a willingness to use that leverage to make life richer for themselves at the cost of everyone else. Join the Strange Table Fellows as we make our first on-air journey into the world of steampunk and fantasy in a new game from Paizo - OUTLAWS OF ALKENTSTAR, a Pathfinder 2e adventure path! Links thestfnetwork.com - Official website youtube.com - Youtube channel feeds.blubrry.com - Podcast feed discord.gg - Discord server patreon.com - Patreon page

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Theater of the Mindset
Actual Play & Podcasts

Theater of the Mindset

English
Daggerheart
Actual Play
Take your seats, bring the house lights down, and please don’t silence your phones, you’ll need it for Theater of the Mindset! TotM is a Daggerheart actual play podcast combining collaborative, character driven storytelling in a modern high fantasy setting with audio drama production quality. A mixed table of mild mannered TTRPG players and unmanageable improvisers bring balanced humor seasoned with imbalanced results. The mindset is brought to you by your kind and generous GM, Justin Gerardot and sound designer and composer, Nick Traeger. Links theaterofthemindset.transistor.fm - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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