dungeonmixer.io

A free, zero-install virtual mixing desk for tabletop GMs to stream custom, synchronized audio to their players in real time.

Overview

Dungeon Mixer is a forever free, minimalist tool designed to allow GMs to mix soundscapes from their own files and provide a synced 'soundtrack' to their players.

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Appendix N Book Club
Actual Play & Podcasts

Appendix N Book Club

English
Dungeons & Dragons
Discussions
Appendix N: Inspirational and Educational Reading is from the back pages of the Advanced Dungeons & Dragons: Dungeon Master’s Guide and it outlines the authors and works of fiction that the creators of Dungeons & Dragons encouraged us to read for inspiration. The Appendix N Book Club is our opportunity to read and discuss these books, imagine how they inspired the original iterations of the game, and to brainstorm how we can use them in our games today. Links appendixnbookclub.com - Official website spotify.com - Spotify page podcasts.apple.com - Apple Podcasts page patreon.com - Patreon page

Read more

Schaduw Jagers: Een Delta Green Podcast
Actual Play & Podcasts

Schaduw Jagers: Een Delta Green Podcast

Actual Play
Dutch
Delta Green
De Nederlandse Delta Green podcast. Rotterdam, 1995. Vier agenten. Eén verdwijning. ‍ Wat als een standaardzaak begint, ontvouwt zich langzaam tot iets wat niemand had voorzien… Volg onze schaduwjagers, een geheime groep gericht op het bestrijden van bovennatuurlijke incidenten, in hun zoektocht naar de waarheid… Links geenwoordenmaardraken.nl - Official website youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

Read more

Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.