Mage: The Podcast

Overview

A podcast dedicated to exploring the
Mage: The Ascension
Mage: The AscensionMage: The Ascension is a modern-day supernatural roleplaying game created by Stewart Wieck and a tea...ComplexHorrorModern
, a role-playing game (RPG) based in the
World of Darkness
World of DarknessWorld of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hag...UniversalDark Fantasy
.

Latest episodes

  • 50m

    Crossover: Werecat in the Ascension Part 2

    Adam and Pooka discuss Bastet, the were-cats of the World of Darkness.  Where do they come from? What do they want? Do they work well with mages? How can you mix them into your games and how do you keep them happy?  The...

  • 51m

    Mage Fiction - City of Darkness: Unseen

    Pooka and Lee Webb revisit White Wolf's 1995 anthology City of Darkness: Unseen, a collection of interconnected stories featuring mages, vampires, werewolves, and wraiths.This episode focuses on the Mage stories and exam...

  • 55m

    Crossover: Werecat in the Ascension Part 1

    The cats are out of the bag! Adam is joined by Pooka for a tour through the Bastet, the werecats of the World of Darkness, and the many ways they can complicate a Mage: The Ascension chronicle.Show Notes Bastet biology a...

  • 52m

    Dark Destinies

    Pooka and TL Webb discuss the finer points of Dark Destiny and Dark Destiny 2.  These short story collections offer World of Darkness stories.  The ones that involve mages get special focus.  What drink helps a mage warp...

  • 30m

    Reality Deviants Book Club: Algernon Blackwood

    Adam and Pooka discuss Algernon Blackwood’s fiction, his occult interests, his fascination with nature, and what his stories can teach Mage: The Ascension Storytellers about the sublime, supernatural uncertainty, spirits...

  • 18m

    Tomes of Magick: The Other Side of the Coin

    Tomes of Magick: The Other Side of the CoinWe’re returning to Tomes of Magic in Translation with a Spanish-language introductory adventure for Mage: The Ascension 20th Anniversary Edition.La Otra Cara de la Monera is an...

  • 38m

    Paradigm Shift: Gradient Descent

    What happens when a Mothership scenario is brought into Mage: The Ascension?Adam examines Gradient Descent, a science-fiction horror scenario set aboard an abandoned android factory controlled by an AI called Monarch. Th...

  • 33m

    World of Darkness: France

    The World of Darkness is as global a phenomenon outside the games as it is within. Many of the books have been translated by one licensee or another over the years, and a precious few have been created by and for the fan...

  • 1h 01m

    In Defense of Prime

    Adam and Heilong discuss the Sphere of Prime. Is it worth keeping?  What can it do for you?  How does it affect quintessence and other things?  Is Primal Utility a thing? Tune in and hear about new possibilities for brin...

  • 51m

    Tower of Babel

    We climb John H. Steele’s Tower of Babel, a Mage novel full of creators, characters, conspiracies, and reality getting mighty leaky around the edges. It’s metafiction, Technocracy trouble, dream-tower theology, and one p...

  • 51m

    Crossover: Rokea in Mage

    Adam swims with the sharks to bring you information and ideas to help you add the Rokea, the shape shifting sharks of the World of Darkness, to your games.  What are the Kahu hiding? What lies at the bottom of ocean tren...

  • 34m

    Reality Deviants Book Club: Dark City

    Adam and Pooka discuss Dark City (1998). Another movie that paints the World of Darkness on the screen for you to see. This one aligns so closely with Mage: The Ascension (First Edition) ; watch out for Paradox. Can this...

  • 51m

    Paradigm Shift: Stygian Library

    Adam talks about Emmy Allen’s Stygian Library, the library that doesn’t end. Will your players find the knowledge they’re looking for? Can they evade the mysterious librarians and their super computer? The sister volume...

  • 44m

    Mage Fiction: Such Pain

    Pooka and Lee discuss Such Pain, the first Mage novel published in 1995.  Can novel-length stories help you envision the world of Mage?  Did the author hit it out of the park with this one?  Hear Pooka and Lee’s review o...

  • 33m

    Reality Deviants Book Club: Arthur Machen

    Adam and Pooka discuss the weird fiction of Arthur Machen, Welshman extraordinaire. Do turn of the century horror stories offer anything to modern Mage games? Is this a boon to Victorian Mage Storytellers? Do the powers...

  • 46m

    Media Club: Buckaroo Banzai

    Adam, Jenna, and Pooka take a gleeful ride through The Adventures of Buckaroo Banzai Across the 8th Dimension, celebrating its pulpy charm, wild 80s style, oddball science, and Mage-ready Etherite energy. They cover what...

  • 50m

    Truth Until Paradox

    Truth Until ParadoxPooka and T.L. Webb crack open Truth Until Paradox, Mage’s first fiction anthology. They chat why tie-in stories matter, then speed-tour 17 wildly uneven, very ’90s tales—Technocracy vs Traditions, Nep...

  • 52m

    Stone Lore

    The most powerful skill in Mage is uncovered at last.  Join Adam and Pooka as they lay bare the stone cold facts about Stone Lore.  The mystic qualities of malachite, how to use Stone Lore in your games and the merits of...

  • 1h 04m

    PAX Unplugged Conversations, Part 2

    Once again, we’re going back in time to PAX Unplugged 2024 and a series of interviews conducted by Terry Robinson. This installment features five conversations with various folks in the gaming space. We hope you get some...

  • 38m

    Crossover: Ananasi in Mage

    Adam talks about bringing the Ananasi into games of Mage the Ascension. Ananasi are the were-spiders of Werewolf the Apocalypse. Where do they come from? How do they operate? What can they bring to your Mage games? Wheth...

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Medieval Fantasy City Generator
Tools & Platforms

Medieval Fantasy City Generator

English
Free
Universal
The Medieval Fantasy City Generator (MFCG) is a highly influential, browser based procedural tool created by the developer watabou. Since its debut in 2017, it has become the gold standard for "instant" urban cartography, capable of generating complex, aesthetic city layouts in a single click. In late 2025 and early 2026, the tool received significant updates to its District View and Building Placement algorithms, allowing for more organic street flow and higher density urban "slums" that better reflect historical medieval layouts. Description The Medieval Fantasy City Generator is a "toy" in the best sense of the word—a lightweight, highly customizable application that prioritizes "cool looking" maps over strict geographical simulation. It uses Voronoi diagrams to partition space into districts, then fills them with procedurally generated buildings, walls, and landmarks. Because it runs entirely in HTML5, it requires no installation and is a favorite for GMs who need to generate a "capital city" or "coastal port" on the fly during a live session. System Overview & Key Features One Click Generation Pressing a single key (Enter) generates a completely new city with unique geography. The tool automatically decides where the castle, the temple, and the market square go, providing an instant foundation for a Game Master to build their narrative upon. Procedural District Mapping The 2026 version features an improved "Alleys and Blocks" view. Cities are divided into logical districts—like the Craftsmans Quarter or the Shanty Town—each with its own architectural density and procedurally generated name that can be edited by the user. Dynamic Warp Tool GMs can manually reshape the city by "warping" its boundaries. If you need a city that is long and thin to fit a specific riverbank, or a circular fortress atop a hill, the warp tool allows you to push and pull the city's footprint while the buildings rearrange themselves in real time. 3D City Viewer Integration By exporting a city as a JSON file, users can open their map in the companion City Viewer app. This transforms the 2D layout into a fully navigable 3D environment, perfect for showing players the "skyline" of the city they are about to enter. SVG and JSON Export Maps can be exported as high quality SVG files, allowing them to be opened in programs like Illustrator or Inkscape for further artistic customization. The JSON export ensures full compatibility with other "Procgen Arcana" tools and major VTTs like Foundry. Azgaar's Integration The generator is natively linked to Azgaar's Fantasy Map Generator. When a user clicks on a city in a world map, it can automatically trigger the Medieval Fantasy City Generator to build that specific town, creating a seamless "World to Street" experience. Additional links watabou.itch.io/medieval-fantasy-city-generator - Official application page watabou.github.io - The full "Procgen Arcana" suite of generators patreon.com/watabou - Official Patreon for supporting the developer

Read more

CY_BORG Character Creator
Tools & Platforms

CY_BORG Character Creator

English
Free
Character sheets
Build, gut, and log your doomed punks. Full CY_BORG sheet with a kinetic dice terminal wired to every stat check. Play offline in your browser, or sync to the cloud with one sign-in.

Read more

Peak D&D
Actual Play & Podcasts

Peak D&D

English
Dungeons & Dragons
Actual Play
A TTRPG actual play YouTube show with new episodes Tuesdays. Our story takes place in the homebrew world of Argilia and uses the new DC20 TTRPG system developed by The Dungeon Coach. The focus is on telling a good story and having fun with our friends. Three unlikely heroes are given tickets to join an envoy headed to the long lost elven lands of Enara. Ravi is a star pupil jock wizard with special lineage, Orrin is a junior city guard running from his past, and Julius is an angel-born cleric sent to spread the good word of Vortor. Join them as they navigate a realm filled with magic, mystery, and danger!

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.