Dragon Friends

Overview

Dragon Friends is a
Dungeons & Dragons
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
comedy show where a bunch of Australian dickheads muddle their way through a campaign. Fortnightly podcast, monthly live shows. Join comedians Michael Hing, Alex Lee, Demi Lardner, Edan Lacey & Simon Greiner, as well as their trusty bard Tom Cardy, as they continue to willfully misunderstand the world’s most beloved roleplaying game.

Links

thedragonfriends.com https://thedragonfriends.com/ - Official website thedragonfriends.fandom.com https://thedragonfriends.fandom.com/wiki/Dragon_Friends - The Dragon Friends Podcast Wiki spotify.com https://open.spotify.com/show/5oaRbBlvaAkuEE4cILfZdk - Spotify feed patreon.com https://www.patreon.com/dragonfriends - Patreon page

Episodes

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

Beginner-friendly
English
Horror
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

Read more

Cheto See
Artists

Cheto See

Character illustrations
Hi! My name is Cheto See, and I’m a Concept Artist/Illustrator. I make artwork for TTRPG Sourcebooks and even more fun, commissions of players’ characters. My specialty is designing characters, and helping people visually build their characters, sometimes in ways they couldn’t even imagine. I have a background in costume design, I continuously research historical clothing and equipment, and supernatural lore from many different cultures, and I even practice historical archery, and have dabbled in HEMA. When it comes to visually building fantasy characters, I know my stuff! /images/general-media/1779283367_8UhQmszY.jpg I can draw: - Full Body Character Artwork (with a plain background) - Half Body Character Artwork (with a simple background) - Character Reference Sheets (with Front and Back views and costume and prop callouts) - Even simple colored sketches just to help you visualize your character! You can check out my work at: https://artstation.com/chetosee https://www.instagram.com/chetosee.art/ /images/general-media/1779283386_tbVsjI61.jpg For rates and details, you can reach me at: chetosee@gmail.com Or place orders at: https://vgen.co/chetosee Thank you!

Read more

No Quest for the Wicked
Actual Play & Podcasts

No Quest for the Wicked

English
Actual Play
Starfinder
Are you ready to rock? More importantly, are you ready to roll?!  Welcome to No Quest for the Wicked, a story driven actual play podcast! Currently in our second campaign using Paizo’s sci-fi space opera system, Starfinder, in a homebrew setting. Starring Ryan Dwyer, Dain Miller and Niall Spain. Made in Canada! Campaigns Campaign One: RECKONING Where it all began.  Set in the entirely homebrewed system of Casa-Mal, the crew of the Persistence is inadvertently plunged into a political and cosmic conspiracy that leads them on an epic planet-hopping adventure of discovery, growth, loss and learning the importance of embracing your past with the understanding that who you were and who you’re expected to be doesn’t dictate who you are. The show follows MERRICK, a four-armed warrior in self-exile as he abandons the traditions of his people to forge his own path.  DURRIN, a ratfolk ex-assassin hiding from his violent past in an effort to start over and make-up for his past atrocities.  And CODY, an amnesic android obsessed with 80s action movies desperately searching for his best friend and creator. Campaign Two: FRONTIERS FRONTIERS picks up 25 years after the catastrophic events of RECKONING with a brand new cast of characters as a mysterious, uninhabited planet suddenly appears in Casa-Mal as the system rushes to investigate, secure and settle this potential new home for those displaced.  This new adventure will focus heavily on the themes of discovery and consequence with multiple ways the audience can interact and influence the narrative. Join the Discord and participate in votes as citizens of this new planet, band together with fellow listeners and create a Faction that will be represented within the in-game universe or submit a Quirk, Conflict or Catastrophe to the random event chart that will shape the campaign. Links noquestcast.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.