Unto the Roll

Overview

Unto the Roll is an actual play anthology where the players learn a new system, play a short campaign, and then review it. Sometimes they even get the rules right.

Latest episodes

  • 1h 26m

    Ten Candles: One Last Flight - Part 1

    Happy Halloween! In this episode, Cole guides Lauren, Tony, Chris, and Frank through the tragic horror of Stephen Dewey's Ten Candles. Using a homebrewed module, he sets the cast atop a mountain in Germany, giving them a...

  • 23m

    Prequel - System Review: Maybe Stick With the Cataclysm…

    Cole is joined once more by Alli, Lauren, and Reid as they discuss James Quigley and Ethan Yen's tragic world building engine Prequel. It is acknowledged that there were not an ideal number of players and that the Horror...

  • 49m

    Avatar Legends - System Review: Better for the GM?

    Cole, Chris, Tony, and Frank sit down and dissect Magpie Games' Avatar Legends system. They address the universal Powered by the Apocalypse elements, discuss the fatigue and balance system, analyze their playbooks, and f...

  • 26m

    Fiasco - System Review: Chaos and Fun for (Almost) Everyone

    Cole, Chris, Tony, Adam, and Frank sit around and discuss their opinions and thoughts about Bully Pulpit Games’ Fiasco system. It's sweet, it's simple, and overall, it's UtR approved.Fiasco Classic - Jason Morningstar, B...

  • 57m

    Prequel - Part 2: Dremmon Ascends

    Dremmon has emerged from the bones of the fallen Lady Lucretia. The heroes quickly realize they are in deeply over their heads. There is no escape. There is no victory. There is only sacrifice and the hope that one day,...

  • 51m

    Prequel - Part 1: Lady Lucretia Falls

    A world is made. The stories are told. Father Ryan, Darcy, and Katja Wolf go forth to combat the horror who threatens to devour the world. In the depths of Saint Anne's Convent, they fight for the future of their world a...

  • 1h 16m

    Daggerheart - Episode 8: Dremmon

    The party rushes to catch up to the Church of the Winged Light, only to find that they are too late. Urutak, Betsy, Kilgore, and Moonfang are forced to confront the very god who caused the calamity centuries ago whether...

  • 1h 12m

    Daggerheart - Episode 7: Nassbaumast

    With their preparations complete and the tablet correctly translated, the party leads the charge into the World Soul's Rest to stop the Church of the Winged Light. The party encourages an unlikely romance, much to Vale'...

  • 59m

    Daggerheart - Episode 6: Prep Time

    The party take a few weeks to get ready and prepare for an excursion. Betsy and Vale have a heart to heart. Moonfang and a galapa go head to head. Urutak meets one of his heroes, and Kilgore feeds a god. A few questi...

  • 1h 04m

    Daggerheart - Episode 5: The Blood Cultist

    Emboldened by a level up, the party engages in combat with a powerful Dremmist cultist. Urutak, Betsy, Kilgore, and Moonfang are forced to confront some of their biggest fears while battling for the sacred piece of Fathe...

  • 1h 09m

    Daggerheart - Episode 4: Saint Anne's Convent

    After more intense discussion and negotiation, Betsy, Urutak, Kilgore, and Moonfang agree to search for a relic hidden at the defiled and desecrated Saint Anne's Convent. An old acquaintance aids them; then they are plu...

  • 57m

    Daggerheart - Episode 3: An Audience With the King

    The party is saved from their predicament in exchange for loyalties, favors, and goods. They make their way to the capitol to meet with the king. Tensions rise in the throne room as Betsy confronts a shadowy figure, Ur...

  • 1h 04m

    Daggerheart - Episode 2: The Atrouse Family Manor

    Picking up right where they left off, Kilgore, Betsy, Moonfang, and Urutak muster their wits and courage to infiltrate the Atrouse manor and steal a priceless artifact. Some major players and pieces are introduced. The p...

  • 57m

    Daggerheart - Episode 1: The Red District

    All good stories start with a heist! Betsy Beetle, Moonfang, Urutak, and Kilgore Sprout dress to the nines to infiltrate the Atrouse family gala and auction. Sometimes the real challenge is just making it to the front...

  • 45m

    Daggerheart - Session 0: Welcome to Valstare

    A new story, a new system. Tony leads Chris, Mady, Frank, and Cole through Daggerheart's character creation and lays the groundwork for Unto the Roll's next adventure. Lots of discussion is had as the players add detai...

  • 2h 34m

    Holiday Special: Brindlewood Bay - The Great Brindlewood Bay Bake Off

    Happy (belated) Easter!Cole and Frank are joined by special guests Tiffany and Roger to investigate the Great Brindlewood Bay Bake Off. When Paul Hollyw- ahem. When Paul Riviera is found dead in his trailer, it's up to L...

  • 1h 32m

    Avatar Legends - Finale Part 2: The City and the Bear Spirit

    Content Warning: trauma and abuse involving minors (00:57:37-1:01:38)The Tale of Yaifo City draws to a close. Brock, Kallik, Lungdrol, and Dae Zaya meet up with Feloh and work their way through the city to put an end to...

  • 1h 27m

    Avatar Legends - Finale Part 1: The Pursuit and the Sunset

    Content Warning: excessive violence against a surrendering combatant (00:38:07-00:39:05)Brock, Dae Zaya, Kallik, and Lungdrol race against time to pursue Oro and Vessa through the woods. A new player is introduced that c...

  • 1h 04m

    Avatar Legends - Chapter 7: The Dinner and the Rescue

    Brock, Kallik, and Lungdrol are reunited with Dae Zaya, who tells them of his investigation. The group comes up with a plan over dinner to save everyone and escape from Oro's clutches. Brock and Dae Zaya bond unexpectedl...

  • 50m

    Avatar Legends - Chapter 6: The Mission and the Captive

    Dae Zaya pursues the party's assailant through the trees before stumbling across a mysterious camp. He investigates further and discovers evidence that not everything is as it seems in the woods. Meanwhile, the party fol...

Social

@untotheroll.bsky.social

Anthology fans! What series length do you enjoy for the format? One shots? Two shots? Mini campaigns? Or full on epics that make you question whether or not it’s even still an anthology series anymore?

@untotheroll.bsky.social

Played a session of Clockworld with the pregenerated characters to get ready for our upcoming episode! Quoth Karl: Lady Jane is giving me Belisarius Cawl vibes. Now I can’t unsee it. Heck. @talesfromelsewhere.bsky.social

@untotheroll.bsky.social

Our next episode of #TenCandles comes out on Tuesday, and our review of the system will be released the Tuesday after that. Things definitely kick into high gear and just don’t stop escalating until the grisly end. Just in time for Halloween! THEY’re heeeeeere #horror #actual...

@untotheroll.bsky.social

Welp. The algorithm thinks I want to see all things Sword World right now. The problem is, that makes me want to see all things Sword World. Oh, shiny!

@untotheroll.bsky.social

Ran a one shot of Clockworld this weekend to learn the system off mic. The quick takeaways: Use a GM screen/cheatsheet. There’s a lot to reference! Combat is quick and brutal and I love it Players tactically readying actions in combat will melt your bandits if you let them Ca...

@untotheroll.bsky.social

I think I might really love gimmicks. Whether that’s the setting or the mechanics of a system. The Time We Have was fun: everything comes from a deck of cards. Brindlewood has the theorize move. Ten Candles has… ten candles. Are there any other really notable gimmicks out th...

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Other entries

Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

English
Universal
Podcast
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born.

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Dungeon Master Tool
Tools & Platforms

Dungeon Master Tool

Virtual tabletop (VTT)
English
French
A portable, offline-first DM and worldbuilding tool. Build worlds, run sessions, share with others and play together, all in one app. License: CC BY-NC 4.0 · Free to use Everything core works **without an account**. You only need one to play online, publish to the marketplace, or download other users' content. /images/general-media/1791564204_7DEx9r3t.webp Worldbuilding - Era Timeline: Split your world's history into eras on a timeline bar and move between them. Each era keeps its own map, pins, nested location maps and day-by-day timeline pins linked to cards and sessions. You can show the same city before the war and after it. - Templates & Packages: Every world is built on a template (D&D 5e is built in) and pulls content from packages. A package is a bundle of cards you can install into any world, link to other packages, or share on the marketplace. Custom templates are coming. - Codex: Schema-driven cards for NPCs, monsters, spells, items, locations and more. Every reference is a tappable link. Pin cards to the top, preview any card with a long press, and search by name, tag, category or text. - World Map: Pins, grid and scale, drawing, fog of war, and nested maps you can walk into (districts, dungeons, taverns). - Mind Map: An infinite canvas with linked nodes, workspaces, freehand drawing and undo/redo. /images/general-media/1791564252_TB7zwrCp.webp Running the Session - Second Screen: Give the table its own view. Pop out a window onto a second monitor, cast to a TV or projector, or project into every connected player's app. You choose how battle maps, images, cards and PDFs go out. Fog of war and hidden tokens stay hidden. - Battle Map: The session screen *is* the map, with the encounter panel and event log on top. It has layers, fog of war, AoE templates, 5e diagonal rules, creature-sized tokens, shapes and text, a DM-only layer, hidden tokens, movement trails for the round, and two maps joined into one. - Combat Tracker: Initiative, HP (with hit-dice rolls), conditions, turn order and an event log. - 3D Dice: Dice roll across the screen with named styles. Skills and saving throws roll from the character sheet with one tap. - Soundpad: Layered ambience with gapless loops, fades and ready-made soundpacks. - PDF Library: PDFs kept inside the world, opened in tabs and shareable with players. /images/general-media/1791564292_BnuuXJTS.webp Characters - Full 5e rules: Species, class, subclass, background and feats fold into one sheet. Each sense, resistance, proficiency, trait and always-prepared spell shows where it came from. Also covers multiclassing, spell slots, class resources (Rage, Bardic Inspiration, sorcery points…), weapon mastery, and short and long rests. - Character Builder: Pick species, class, subclass, background, ability scores, skills, starting equipment and feats from the SRD and any installed pack. - Level-Up: HP, proficiency bonus and hit dice update automatically. ASIs, feats, subclass and spell picks wait as pending choices. /images/general-media/1791564330_JBRRDNZ4.webp Playing Online - Online worlds: Put a world, package or character online and it stays the same on every device you sign in on. Players see the pictures even when the DM is offline. - Players: Join with an invite code, claim a character, move your own token on your turn, and send dice rolls to the DM's log. Shared cards update when the DM edits them. - .dmtz files: Export a world, package or character to one file and import it anywhere. No account or network needed. Content - SRD 5.2.1: Built in and works offline. - 19 one-tap packs: Tome of Beasts (1–3, 2023), Creature Codex, Monstrous Menagerie, Black Flag SRD, Deep Magic, Tome of Heroes, Vault of Magic, Tal'Dorei and more. - Ready-made worlds: 99 Devils of Uzrah's Palace (Shadowdark), Army of the Damned, The Cold Bounty, and soon our own campaign Aegis Act . - Marketplace: Publish worlds, templates, packages and characters as versioned snapshots with content previews. - Social: Profiles, follows, an activity feed, direct and group chats, and game listings with applications.

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State of tabletop - 2026
Guides & How-to

State of tabletop - 2026

What 10,000 registered users tell us about the systems people want to play Back in April we took our first analytical look at the numbers on Groupfinder. It was an overview of the active posts on the platform. Based on the games and player posts on the platform we came to the (obvious) conclusion: contrary to some niche opinions - D&D is still the king in the tabletop scene. Since then a lot of changes have happened: **Groupfinder just passed 10,000 registered users**, and 84% of them joined in 2026. Now based on all the numbers we can see on Groupfinder, we have written up a second iteration of the article. A little something we now call "State of tabletop".  All the data is based on **4,277 player profiles and 2,686 groups** from 56 countries all over the world. A bigger data set allows us to draw better and more concise conclusions. Of course one has to keep in mind, that the numbers presented here only represent what we can see within the boundaries of Groupfinder. And the lovely people using the platform to find players or games. Compared to the first time, we have split the "pathfinders" into two: 1E and 2E. Pooling those systems together was a mistake. An oversight I admit was in no way helpful to presenting the data and the tabletop scene. This time, we are hopefully showing the data in a more transparent and logical manner. The road to 10,000 The dominance of D&D Beyond just D&D Where the GMs are needed Play styles: OSR, PbtA, FitD and SWADE How people play Do groups actually fill up? The Groupfinder Library Are you contributing to the numbers? The road to 10,000 For most of 2025, Groupfinder was growing at a quiet pace. A few dozen sign-ups every month. Then November happened and users started discovering us more and more. /images/general-media/1791299708_3O0GzTlx.pngRegistered users at the end of each month Since November 2025 we've averaged about 850 new users every month, and it hasn't really shown any signs of slowing down. The summer dip (June and July) was expected and reflected in the user growth: Vacations happen, campaigns pause. But August and September have been two of our busiest months ever. When we wrote the first report in April, the platform had less than 5,000 registered users. Since then, we have exceeded that number by an increment of two. The dominance of D&D **The crown hasn't moved.** Dungeons & Dragons is still the system most people come to Groupfinder for, either as players or as GMs looking to assemble a group. **Groups**: 59% of all groups ever posted on Groupfinder are for some edition of Dungeons & Dragons. This mirrors the ~60% we saw in April. Now that our data set is larger, we feel comfortable, that the ballpark popularity sits in that range. **Players**: 73% of player profiles list D&D 5E, and 35% list the 2024 revised rules (5.5E). Players can pick several systems on their profile (on average they pick 2.7), so there is an overlap. But it also means that at least three out of four players are looking for a D&D game. **5E vs 5.5E**: The 2014 rules are still far ahead. For every group running the updated 2024 version, there are 3.6 groups running 5E. Among players the gap is narrower - roughly two 5E players for every 5.5E player. The new rules have a bigger player count than there are games to choose from. Starting out and not sure where to begin with tabletop gaming? The approach hasn't really changed: find a Dungeons & Dragons group first. There are simply more games to choose from. Beyond just D&D The encouraging part hasn't changed either: players who play D&D do move on to try other systems. Once we set Dungeons & Dragons aside, here is where the rest of the interest goes. /images/general-media/1791295582_PINPTalX.pngPathfinder 2E draws 2.6x the interest of Pathfinder 1E, which still makes the top 5 on its own. **Pathfinder, now in two parts.** Split apart, Pathfinder 2E is comfortably the most popular system after D&D: 104 groups and 663 player profiles. Pathfinder 1E is smaller, but far from retired: it still makes the top 5 on its own, and with 48 groups it has more tables than Vampire or Call of Cthulhu. Old-school crunch has a loyal following. **The new top 5.** Compared to April, Vampire: The Masquerade has overtaken Call of Cthulhu, and Daggerheart holds on to second place barely a year after release. Cyberpunk RED drops to sixth. Partly because Pathfinder 1E now takes a spot on the graph of its own. **The rising indies.** Just below the top, Lancer (mech combat with a big narrative heart) and Shadowdark (old-school dungeon crawling with modern rules) are both past 100 mentions. Keep an eye on them for the next report. Where the GMs are needed Popularity is one thing. How easy it is to actually get a seat is another. So for each system we compared how many players are interested in it with how many groups are running it. /images/general-media/1791299934_OD1gA30E.pngHow many players for every game post **The horror and grit crowd is waiting for a GM.** Call of Cthulhu, Cyberpunk RED and Vampire: The Masquerade all have 9 to 12 interested players for every group. If you have ever wanted to run one of these, you won't be short of players. Even Pathfinder 2E and Daggerheart sit above the average. If you are a player of these systems, don't wait for a group to appear: post your player profile with the system tagged, so GMs who are on the fence can see there's an audience. And if you're that GM on the fence - this is your sign. Play styles: OSR, PbtA, FitD and SWADE Some of the most interesting games out there cannot be labeled one game system. Dozens of games share the same core rules or the same philosophy, but each one gets its own name. On a system-by-system list they look tiny. Grouped together under one "family", we can get a better idea of the numbers. We sorted every system in our data into four families, using published game lists (see the sources at the end): - **OSR and NSR** (Old School Renaissance and "New School Revolution") - games that recreate or remix early D&D play: deadly, rules-light, player skill over character sheets. Shadowdark, Old-School Essentials, Mothership, Mörk Borg, Dungeon Crawl Classics, Dolmenwood, Cairn and many more. - **PbtA** (Powered by the Apocalypse) - games built on Apocalypse World's "moves" and 2d6 rolls, where every roll pushes the story forward. Monster of the Week, Masks, Dungeon World, City of Mist, Kult: Divinity Lost and others. - **FitD** (Forged in the Dark) - games built on Blades in the Dark: crews, heists, stress and clocks (progress trackers). Blades in the Dark itself, Slugblaster, A Fistful of Darkness and others. - **SWADE** (Savage Worlds Adventure Edition) - one generic engine with many official settings. Savage Worlds itself, Deadlands and Pathfinder for Savage Worlds. /images/general-media/1791298479_n23oMjiY.pngCounted as one family, OSR games have more groups than Pathfinder 2E **The old school is bigger than it looks.** No single OSR game makes our top 10 on its own. Shadowdark comes closest in 9th place. But put them together and OSR games have 114 groups, more than Pathfinder 2E's 104. Add the original pre-3rd edition D&D rules (OD&D, AD&D 1E and 2E, B/X, BECMI) and the old-school crowd grows by another 17 groups. **PbtA is the storyteller's niche.** 39 groups is modest, but every PbtA group has 6.3 interested players waiting. Every single PbtA group we could see runs online. **Forged in the Dark is the hardest seat to find.** With just 10 groups and 7.4 interested players per group, FitD is the style where players outnumber tables the most. Blades in the Dark accounts for most of it. If you have ever wanted to run a heist, the crew is already here. **Savage Worlds is steady.** 25 groups, and all of them run the core rules rather than a named setting like Deadlands. It is also one of the styles most often played around a real table (28% of its groups), together with Shadowdark. A note on counting: groups run one system each, so the group numbers are exact. Player profiles can list several systems, so a player who ticks both Shadowdark and Old-School Essentials is counted twice in the OSR family. That's why we lead with groups here. How people play **Online is the default, but the table is underserved.** 81% of groups play online, while only 65% of players are looking for an online game. Flip it around and the in-person side looks very different: 35% of players want a game at a physical table, but only 19% of groups offer one. That works out to almost 3 players for every in-person group, versus about 1.3 for every online group. If you are a GM with a spare seat at your kitchen table (or a friendly local game store), you are in demand. [Browse the players near you](https://groupfinder.gg/players) - the radius search will show who is close enough to join. **Campaigns rule.** 85% of groups are running a campaign (a longer story played over many sessions), 14% are one-shots (a single, self-contained session) and 1% run West Marches or living-world games (a shared world where players drop in and out of sessions). Daggerheart is the exception worth pointing out - 27% of its groups are one-shots, more than double D&D 5E's 11%. People are still trying it on for size. **Every system has its own table fingerprint.** Where and how people play changes a lot from system to system. /images/general-media/1791299345_BaWJDt9f.pngDaggerheart is the one-shot system, Shadowdark is the in-person one. A few things stand out. **Shadowdark** is the most in-person system we track - a third of its groups meet at a real table, and old-school dungeon crawls clearly love a physical map and a pile of dice. **Daggerheart** has the most one-shots (27% of groups): people are still test-driving it. At the other end, **Pathfinder 1E** is almost entirely online campaigns - only 4% of its groups are one-shots. When you've invested in a character that crunchy, you want to keep playing them. **Weekly is the rhythm.** 63% of groups meet every week and 15% every other week. Monthly games are rare, at just 2%. **Where everyone is from.** Half of our users are in the United States, followed by the United Kingdom (9%), Estonia (7% - hello, home crowd), Canada and Germany. In total, users with a location set come from 56 countries. Do groups actually fill up? When a GM closes their group post, we ask why. 909 GMs have answered so far, and **57% closed because their table was full.** 24% say they found their players here on Groupfinder, and another 33% filled the table elsewhere. Only 12% gave up because they couldn't find enough players. A further 13% decided they couldn't or didn't want to run the game anymore - which happens to the best of us - and the rest picked "Other". Sure, we might be a bit biased here, but one in four tables finding its whole party through us feels like a good start. We'd like that number to be a lot higher by the next report. The Groupfinder Library We still believe that showing players more than one system keeps the hobby fresh. That's why the Groupfinder Library exists. It is a growing collection of game systems, tools, creators and communities. Maybe you came here looking for a D&D game and leave curious about Lancer's mechs or Mothership's creeping dread. Your first game doesn't have to be D&D. Every system named in this article has its own library entry, so you can read up before you commit. Are you contributing to the numbers? Whether you are a GM looking for a party or a player looking for a home, your post helps us understand where the hobby is going. **Looking for a game?** Create your player profile and let GMs find you. **Looking for players?** Browse the groups looking for players or post your own table. Till next time, for another State of tabletop

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Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.