How to Play Dungeons & Dragons Online

About the author

Holger Mets

Holger is one of the founders of Groupfinder and looks after its design and marketing. He has played tabletop RPGs for 15 years. Five of them as his group's forever-GM. Played mostly D&D 5e, 4e and now Basic Roleplaying (BRP). Here he writes about what he has learned from finding groups, running tables and keeping campaigns going.

Instagram
Holger Mets

Overview

Your Step-by-Step Guide to Software, Hardware, and Finding the Perfect Digital Table

Dungeons & Dragons is known to be illustrated by people sitting around a table, rolling dice and eating snacks together. But with the rapid rise in popularity, many games are now happening online. Tables have extended beyond physical limitations and can now connect players in different countries or even continents.  Playing tabletop RPGs online has evolved from a backup plan into the preferred way to play for millions of players worldwide. Whether you are struggling to coordinate schedules with local friends or want to dive into the hobby for the very first time, playing online removes geographic boundaries entirely. This guide breaks down exactly how to play dnd online, detailing the tools you need, the best software available, and how to find a welcoming group.

Hardware and setup

You don't need a powerful gaming computer to play D&D, although making sure you meet the baseline requirements will help you avoid any technical glitches or issues and make sure the focus remains on what matters - the story itself.

The computer

A standard laptop or desktop computer is highly recommended. While you can access certain character sheets via your phone, running a virtual map, looking up rules, and participating in a voice call simultaneously requires the screen real estate of a proper monitor.

The microphone

Bad video is tolerable, bad audio ruins games. Built-in laptop microphones may pick up the sound of your computer's fans, your typing and every nearby siren. Invest in a dedicated USB microphone or a decent headset. Your party will thank you.

Headphones over speakers

Always wear headphones while playing online. If your microphone picks up the game audio coming out of your desktop speakers, it creates an unbearable echoing feedback loop for everyone else in the call.

A webcam

Ask your group what their camera policy is before Session 0 https://groupfinder.gg/library/session-0-checklist-how-to-build-a-dnd-group-that-lasts. Some tables require webcams because reading facial expressions drastically improves roleplay and keeps players focused. Other groups prefer voice-only "Theater of the Mind" style play to protect privacy and keep things casual.

The Virtual Tabletop (VTT)

A Virtual Tabletop (VTT) is the software that acts as your digital table. It displays maps, tracks the locations of character tokens, and handles dice rolling (if your group decides to roll digital dice). Choosing the right one depends entirely on your budget and how much time you want to spend learning the software.
Owlbear Rodeo https://groupfinder.gg/library/owlbear-rodeo Free (with premium tiers) Best for: Casual groups, fast setup, simplicity
Roll20 https://groupfinder.gg/library/roll20 Free / Optional subscription Best for: Browser-based play, massive player base
FreeVTT https://groupfinder.gg/library/freevtt Free with no registration required Best for: Online and in-person games
Foundry VTT https://groupfinder.gg/library/foundry-virtual-tabletop-foundry-vtt One-time GM fee ($50, free for players) Best for: Advanced automation, heavy modding, lighting
Fantasy Grounds https://groupfinder.gg/library/fantasy-grounds-unity One-time Subscription or license tiers Best for: Deep rulebook integration, tactical automation
and many others you can browse here https://groupfinder.gg/library?category=tools-platforms&search=&f1=5 If your game does not rely on battlemaps, you might not even need to set up a VTT system. Or your GM might direct a webcam at their table, where they have a physical grid or terrain removing the need for a digital platform setup.

Video and voice

Unless your game is "play by post" (text-based game through a chat or forum) you will need a platform to communicate on. For most people the primary choice will be Discord https://groupfinder.gg/library/discord. Although there is a multitude of various other platforms (Zoom, Google Meet, Microsoft Teams and many others alike) that work just as well. Some VTT platforms have integrated a video and voice module to keep things in one place. Make sure to test your microphone and video before the game begins to avoid the classic "Can you hear me? I cant hear you? Why can't you see my video" situation.

How to be a great digital player

Playing through a monitor requires a distinct set of social manners to keep the game moving smoothly. Implement these four simple habits to ensure your Game Master invites you back:
Art of the Pause Online audio cuts out when multiple people speak at once. Practice leaving a tiny half-second buffer zone before speaking up to prevent accidentally talking over your fellow players or the GM.
Minimize digital distractions It is incredibly easy to open a second browser window to browse social media or play a video game while another player is taking their turn in combat. Avoid this at all costs. GMs put hours of unpaid work into prepping maps and stories; give them your full attention.
Remove the background noise If you are playing in a loud household, have pets that bark, or are chewing on snacks, turn on Push-to-Talk or keep your microphone muted whenever you aren't actively speaking.
Test your tech early Don't wait until exactly game time to find out your browser needs an update or your headset isn't syncing. Log into your Discord channel 5 to 10 minutes early to run an audio diagnostic test and ensure everything is working smoothly.

How to find an online group

Once you have your headset plugged in and your necessary accounts created, you face the most notorious hurdle in the entire hobby: finding an active group of people to play with. With Groupfinder you can filter players https://groupfinder.gg/players and games https://groupfinder.gg/list by timezones, to make sure that your schedules align. There is a multitude of groups and players looking for their next game - Either reach out to a group or create your own player post.

Other entries

Cheto See
Artists

Cheto See

Character illustrations
Hi! My name is Cheto See, and I’m a Concept Artist/Illustrator. I make artwork for TTRPG Sourcebooks and even more fun, commissions of players’ characters. My specialty is designing characters, and helping people visually build their characters, sometimes in ways they couldn’t even imagine. I have a background in costume design, I continuously research historical clothing and equipment, and supernatural lore from many different cultures, and I even practice historical archery, and have dabbled in HEMA. When it comes to visually building fantasy characters, I know my stuff! /images/general-media/1779283367_8UhQmszY.jpg I can draw: - Full Body Character Artwork (with a plain background) - Half Body Character Artwork (with a simple background) - Character Reference Sheets (with Front and Back views and costume and prop callouts) - Even simple colored sketches just to help you visualize your character! You can check out my work at: https://artstation.com/chetosee https://www.instagram.com/chetosee.art/ /images/general-media/1779283386_tbVsjI61.jpg For rates and details, you can reach me at: chetosee@gmail.com Or place orders at: https://vgen.co/chetosee Thank you!

Read more

Rolemaster
Tabletop Roleplaying Games

Rolemaster

High-Fantasy
English
Complex
Rolemaster is a fantasy tabletop roleplaying game known for its percentile dice, detailed skill system and graphic, table-driven combat, published by Iron Crown Enterprises (ICE). It began in 1980 as a set of rules grown out of house rules developed by Pete Fenlon, S. Coleman Charlton and Kurt Fischer for a Middle-earth Dungeons & Dragons campaign at the University of Virginia. Rolemaster Unified (RMU) is the newest edition. It was released in December 2022 after a long public playtest, and it draws on the Rolemaster Classic (RMC) and Rolemaster Fantasy Role Playing (RMFRP) lines. It is issued as Core Law, Spell Law, Creature Law and Treasure Law, with a Character Companion and an Arcane Companion alongside. ICE still sells the older RMC and RMFRP lines too. The game has a reputation as one of the hobby's most intricate fantasy rule sets, and a reviewer of the Unified core book called it extremely complex and described it as "at a fundamental level the same game" as the 1980 original. Its setting-neutral rules have an official setting in Shadow World, and ICE's older lines also include Middle-earth Role Playing (MERP) and the simplified HARP. Description Players create adventurers from a wide menu of races, cultures and professions, and the Game Master (GM) runs them through a fantasy campaign in whatever world the table prefers. Every skill is open to every character. A profession decides how cheaply a character can develop each one, so two characters can be built very differently from the same pool of points. The game asks a table to accept a lot of numbers. Combat is built on tables and a hit can end in a gruesome critical result, so players have to weigh how aggressively to fight against the risk of a death-dealing blow. It rewards groups who like building a character in detail and don't mind looking things up, and it is hard going for those who want to run a game from memory.

Read more

Star Wars: The Roleplaying Game (WEG/d6)
Tabletop Roleplaying Games

Star Wars: The Roleplaying Game (WEG/d6)

English
Rules-light
Sci-fi
Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018. Description Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.