Girls who don‘t D&D

Overview

"Girls who don‘t D&D" is a mostly fortnightly real play
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
adventure from three girls who have never played before and one guy who has all the books but hasn't read them! Our heroes awake without a memory and it‘s all down hill from there. If you‘ve ever wanted to get started in D&D but didn‘t know how to do it - these are exactly the right people to join.

Links

youtube.com https://www.youtube.com/channel/UCkPwygdoJjBoXIGJ5dXpnOA  - Youtube channel spotify.com https://open.spotify.com/show/41aQshQxilKrNbqGlmiu3Z  - Spotify feed patreon.com https://www.patreon.com/cw/girlswhodontdnd  - Patreon page girlswhodontdnd.com https://girlswhodontdnd.com/  - Official website

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Other entries

Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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ICVTT
Tools & Platforms

ICVTT

Virtual tabletop (VTT)
English
Free
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Lumen VTT
Tools & Platforms

Lumen VTT

Virtual tabletop (VTT)
English
Dungeons & Dragons
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