D&D is for Nerds

Overview

Australia’s most popular
Dungeons & Dragons
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
actual play podcast! Set in the world of Ogg Nott, a place full of mystery and intrigue - if only the players knew it was ending. Listen to this award winning podcast as our heroes delve deep into adventure, with each season bringing a new story, new characters, and new threats to face. New listeners can start at any season, but veteran listeners will find themselves following a greater story, set over centuries.

Links

sanspantsradio.com https://www.sanspantsradio.com/podcasts/dd-is-for-nerds/ - Official website spotify.com https://open.spotify.com/show/0UL08wNGN0guoyhFDKvlv3 - Spotify feed podcasts.apple.com https://podcasts.apple.com/au/podcast/d-d-is-for-nerds/id1018110695 - Apple Podcasts feed sanspants-radio.fandom.com https://sanspants-radio.fandom.com/wiki/D%26D_is_For_Nerds - D&D is For Nerds wiki (part of Sanspants Radio wiki)

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Other entries

Red RPG
Tabletop Roleplaying Games

Red RPG

English
Indie
Red is a generic role-playing game system designed to bring your creativity to life across a variety of settings and genres. With mechanics adapted from Wretched, Red is easy to pick up for those already familiar with our games, yet distinct in its approach, breaking free from the anti-heroic roots of its predecessor. Red invites you to explore a broader spectrum of characters—heroes, villains, or somewhere in between.  Unlike Wretched, it exists outside the Wretchedverse continuity, leaving the aesthetic and narrative choices in the hands of players and Game Masters to build their unique worlds. The system retains enough compatibility to integrate with existing OSR materials, while simplifying rules for faster, deadlier combat and more versatile character progression.

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GURPS
Tabletop Roleplaying Games

GURPS

Complex
Steve Jackson Games
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels. Description In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign. System Overview & Key Features 3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare. Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points. Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master. Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit. Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities. Additional links sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

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Geen Woorden Maar Draken
Actual Play & Podcasts

Geen Woorden Maar Draken

Dungeons & Dragons
Actual Play
Dutch
Wat zou jij doen als je vanuit een rustige buurtavond in Pijnacker ineens in een wereld vol magie en monsters zou staan? Volg Alma, Elisa, Rik en Tony in hun zoektocht terug naar hun dorpje... of op zijn minst metrohalte Beurs. Wat is GWMD? Geen Woorden Maar Draken is de grootste Actual Play podcast van Nederland. Luister mee naar D&D, Call of Cthulhu, Delta Green, Mausritter en alles wat ze nog meer doen Links geenwoordenmaardraken.nl - Official website youtube.com - Youtube playlist spotify.com - Spotify feed

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