Dungeons & Dragons 5.5E (2024)
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The Realms of Ava: A New World [8pm EDT][Friday]
You have spent your entire life gazing up at the suns, moons, and twilit wanderers knowing them only as the distant realms of the gods. You grew up believing magic was a myth reserved for high kings, court mystics, and rare legends... a gift granted to perhaps one in a million.
Like all good lies, there is a hint of truth.
The celestial bodies above are indeed divine, but magic is far from rare. It is actively policed and hidden away by a shadowy organization operating in plain sight across the continent of Uxlav. Now, an inexplicable spark has awakened that forbidden power within you.
You are left with an impossible choice: cling to the fragile comfort of your ordinary life, or step forward into a reality where magic is real, dangerous, and directly in your hands.
Cross paths with the Order of Silver Knights to learn the truth behind dragons; monstrous terrors that warp the fabric of reality itself and twist nearby mortals into servile thralls known as kobolds. Face the horrors that extraplanar entities inflict upon those touched by magic, uncover the ancient corruption leaking into the mortal realm, and journey from Uxlav's fractured surface to the dark depths of the world. You will not emerge the same person who entered.
Campaign Overview
System: D&D 5.5e (Non-PHB 2014 content allowed)
Starting Level: Level 0
Session Length: 4 – 6 hours per session
Schedule: Weekly long-term campaign (40+ sessions)
Platform: Roll20 (VTT & Combat Maps) + Discord (Voice required, video optional)
Tone: Dark Fantasy, Mystery, Planar Intrigue, Exploration
Cost: $10 per session via paypal, or $30/month
The Setting: The Realms of Ava's continent Uxlav
The campaign begins on the continent of Uxlav, a vast realm still nursing the scars of three centuries of warfare following the fall of the Mund Empire. While an uneasy peace holds the surface together, political tension simmers beneath every border.
In the heavens, the pantheon numbers only ten deities, though the dominant Church of Solaris preaches that their Lord of Light should be the only one. Across these fractured lands, dragons are not noble beasts of legend, but reality-altering anomalies whose mere presence rewrites the land and subjugates the mind. The Order of Silver Knights stands as the thin line between ordinary mortals and these living calamities, hunting rogue entities before their corruption spreads unchecked.
Player Character Guidelines
Level 0 Start: You begin as ordinary folk. Laborers, apprentices, scouts, or scoundrels, before the spark of power alters your path.
Character Backgrounds: Grounded roots within Mund’s successor nations (such as the imperial remnants of Oram, the industrial halls of Brevis Solea, the river republic of Flumund, or the wild borders of Luctus).
Species: All standard options are available; personal histories and world perceptions are tied to local culture rather than cosmic spoilers.