Looking for players › Magical Excellence: Gathering the Magic [8pm Sun]

Magical Excellence: Gathering the Magic [8pm Sun]

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.

Description

Tenure is Temporary. Glory is Forever. The College of Magical Excellence is Hiring!  System: D&D 5e (2024 Rules / PHB 2014 is not used). Player Experience: Beginners to Veterans are welcome. Platform: Roll20 for VTT, Discord for voice/text. Schedule: Sunday at 8pm EST. Session Length: 3-6 hours (Target is 4 hours). Price: $70 per month per player (payable via Patreon, with other options available). Character Experience: This game uses milestone leveling, and experience does not need to be tracked. Setting: Homebrew (The world of Nohik, centered in the city of Tytha) Starting Level: 10 (Planned progression to 15) The Premise:  You aren’t farmhands picking up a sword for the first time; you are seasoned adventurers. But even seasoned adventurers need a reliable paycheck. Enter the College of Magical Excellence in the city of Tytha. They are training the next generation of magical prodigies, and those students need supplies. That is where you come in. You have been hired as Foragers. Your job is to venture out into the treacherous wilds of Nohik and secure the exotic materials required for the college's curriculum. One week you might be scaling the jagged Traveler's Spires to steal hippogriff eggs for the equestrian team. The next, you might be delicately extracting deep-cavern crystals that taste like grape but kill like cyanide. Reagents, mounts, rare mosses, or deadly clamshells! If it furthers magical knowledge, you are the ones retrieving it.  What to Expect: High Risk, High Reward: When you aren't out risking life and limb for a rare fungus, you will be paid handsomely and provided with near-luxury accommodations in the vibrant city of Tytha. Pillar Focus: This campaign heavily favors Roleplay and Skills. While combat will happen (hippogriffs don't just hand over their eggs, after all), creative problem solving, social navigation, and utilizing your skill proficiencies will be just as crucial as your attack rolls. Episodic with an Overarching Plot: The "monster/dungeon of the week" retrieval format provides focused, goal-oriented missions, while you slowly uncover the deeper politics, secrets, and mysteries of the College and your eccentric handlers.  Character Creation  Level: 10 Stats: 4d6 dropping the lowest until you have 6 scores assign them as you want! Content: Official WotC 5.5e content allowed. Homebrew is allowed with review/approval. Equipment: Basic starting equipment with 1 rare item, and 1 uncommon item.
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Virtual tabletop platform: Roll20
  • Weekday: Sunday
  • Starting time:
    Night
    21:00 – 06:00
  • Organizer: PoisonIveh PoisonIveh
  • Price: $20/session
  • Discord: Log in to view
  • Players: 3/5
  • GM: 1/1
  • Language: English
  • Added: 9. November 2026
PoisonIveh PoisonIveh

What kind of GM am I? One who wants you to ask questions you don't have. One who wants you to think about situations and act in ways I could never predict. I love the improvisation of tabletop games and how they must be adapted into a grander story.

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