Weird Games and Weirder People

Overview

Welcome to Weird Games and Weirder People, my name is Diogo Nogueira and I will be your host in a series of interviews or chats I am having with creators and artists from the tabletop RPG scene, especially the weird “Indie” people, who creates more personal and, why not, weirder games, weirder, art, weirder fiction, and so on. That’s the stuff I crave, and I think many of us do as well. Weird Games and Weirder People is a podcast about role playing games and the weird wonderful people bedim them. This is the show where we welcome the weirdness both inside and outside each and everyone of us, and talk about how we harness its power to our creations.

Links

spotify.com https://open.spotify.com/show/7iLO4NeIgGxyLGnp0nftey - Spotify feed podcasts.apple.com https://podcasts.apple.com/br/podcast/weird-games-and-weirder-people/id1706663765 - Apple Podcasts feed ko-fi.com https://ko-fi.com/wgnwp - Ko-Fi Page

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Phroller: Mobile-Native Cross-Platform VTT
Tools & Platforms

Phroller: Mobile-Native Cross-Platform VTT

Virtual tabletop (VTT)
English
Free
A 3D VTT that won't kill your laptop/phone battery Offline enabled so you can use it as a companion app as well That's mobile native and offers seamless cross-platform play Yup, you heard me. Move a token on your phone, see it move on your GM's laptop. Roll a handful of dice on your iPad, see its results on your Steam Deck. Platform Native software: Native compiled code allows for optimizations that web based VTTs can only dream of. Touchscreen first development: Phroller was built for modern touch controls first. Use two fingers to resize/rotate images and control the camera. Better mouse, keyboard and controller support always in the works! No account required: Quick Zoom/Jackbox styled session hosting and joining. All shared assets are shared between the users directly. Offline prep: Phroller lives on your device. Images and Models saved to your collection are put into your own device storage and can be used without an internet connection! Battery life without compromise: I spent weeks optimizing for battery life to make sure the platform stops overheating even through my longest DnD sessions. Gameplay Collaborative GM-ing: Every user in a shared session could be given permissions to controls usually reserved for the GM. Ask your players to help draw a basic map, put decals on the board or even randomly place/control enemy tokens while you finalize stat blocks. You can do it at a real table, why not on a VTT? You can even share a revocable passcode with your players to give them full GM privileges! Delightful Physics: More than just delightful dice rolling, you can throw your tokens across the map too! Multi-level maps: easy to adjust level system lets you visualize and manage complex scenes featuring multiple elevations. With 3 different visualization modes depending on your needs. Customize! You can customize the style of the vtt grid, the dice trays, the UI, the dice and even fill any of them with as much custom art as you want. Built in access to several massive libraries of art and symbols to personalize every part of the platform! Smart Drag and Drop Images in Decal Mode: Become maps and stickers in Token Mode: Become paper mini/sticker tokens in Prop Mode: Become 2.5D styled paper scenery pieces 3D Models in Token Mode: Become 3D Tokens in Prop Mode: Become unmovable props PDFs: directly view them on the PDF board. With multi page pdf flipping Yes, other players in a shared session see the page flip with you Modular Tracking: Configurable widget layouts allow you to build and organize your own character/game managers the way you want. Current widgets available: Sliders and Counters: Perfect for health and resource tracking List and Tables: Great for attribute, skill, inventory and even turn order tracking! Notes: With support for tabs and images Drawings: You can doodle on the VTT too, but that’s shared with everybody. Why not also be able to doodle on your digital character manager? Also with tab support and image importing. PDFs: Quick access to the various documents you’d want to have on hand. And more!

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I Cast Fireball
Actual Play & Podcasts

I Cast Fireball

English
Dungeons & Dragons
Actual Play
I Cast Fireball is a Dungeons & Dragons 5e Actual-Play podcast. Our first campaign played through the D&D adventure Tyranny of Dragons, and our second campaign is loosely following the story of Pathfinder's Skull & Shackles Adventure Path. Founded by our DM, Thomas Brower, I Cast Fireball is more than just an excuse to have a D&D group that actually meets consistently. Links icastfireball.net - Official website youtube.com - Youtube channel podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Teens in Space
Tabletop Roleplaying Games

Teens in Space

Beginner-friendly
English
Rules-light
Teens in Space is a science-fiction tabletop roleplaying game about a crew of teenagers running their own starship, designed by Jonathan Gilmour and Doug Levandowski. It was originally published by Hunters Entertainment in partnership with Renegade Game Studios in 2019, with Renegade now publishing the line directly. It's a direct reskin of the pair's own Kids on Bikes system, swapping that game's small-town 1980s mystery setting for space exploration while keeping the underlying rules essentially intact. The system directly evolved from Kids on Bikes, the same designers' small-town mystery RPG, reworked here around a crewed starship rather than a bicycle-riding gang of friends. Description Players build teenage crew members from a Trope - Captain, Exiled Royalty, and similar archetypes that set a character's core stats and pose a defining question - paired with a chosen alien species from a long list of options, then take that crew out into a galaxy of malfunctioning ships, first contact, and profit-seeking missions gone sideways.  The Game Master (GM) runs a lightweight system explicitly built to get out of the way: there's no hit-point math to track and no meaningfully different treatment of one piece of gear over another, keeping the focus on the crew's choices and relationships rather than equipment lists or combat math. It's built for a fast, collaborative table - light enough for a first-time player, including kids as young as eight, to pick up and run with immediately.

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