The Daggerheart Dispatch

Overview

We’re a bi-weekly magazine of tools, advice, homebrew, and inspiration for
Daggerheart https://www.daggerheartdispatch.com/
GMs, players, and creators. Our mission is simple: to help you play better, create smarter, and stay connected to the wider Daggerheart community. Each edition cuts through the noise—subs, blogs, podcasts, Discords, and socials—to surface what’s most useful, inventive, and inspiring, so you can keep up without feeling overwhelmed. The Daggerheart community is full of clever people sharing sharp insights and creative work; our job is to bring it all together in one place so you can learn from it, build on it, and get better at the game you love. The Dispatch is ad and sponsor-free. If something's included here, it’s because we genuinely think it’s worth your time.

Links

daggerheartdispatch.com https://www.daggerheartdispatch.com/ - Official website

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Other entries

Dungeon World
Tabletop Roleplaying Games

Dungeon World

TTRPG
English
Rules-light
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine. The game is advertised as having old school style with modern rules. The game uses six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and a character class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard. System Overview & Key Features Classic Fantasy Adventure Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules. Talk About What Matters Dungeon World's simple rules happen based on what's happening within the game, so you spend more time talking about the action and less time talking about the rules. Gamemaster's Toolkit Running a game shouldn't be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track. No Dead Ends The rules always drive the action forward in unexpected ways. Rolling the dice always leads to an interesting outcome. Award-winning Design Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award. Open License The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World. Additional links dungeon-world.com - Official website

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Red Moon Roleplaying
Actual Play & Podcasts

Red Moon Roleplaying

TTRPG
English
Actual Play
Red Moon Roleplaying is an actual play podcast that stays in-character and focuses on immersion and atmosphere, using dark ambient background music to get the feeling right. The show was created by a team of Swedish and British roleplayers and won the Silver ENnie for ”Best Podcast” at GenCon 2019 as well as the Silver ENnie for “Best Podcast” at the online ENnie Awards in 2020 . It has also won the Fenix award for ”Best Podcast” in both 2018 and 2019 at GothCon, and ranked 7th in the Actual Play category of EN World’s audience poll of “Favorite RPG Podcasts of 2018”, 9th in 2019, 7th in 2020, 6th in 2021 and 4th in 2022. Links redmoonroleplaying.com - Official website youtube.com - Youtube channel podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Geek Native
Blogs

Geek Native

TTRPG
English
Discussions
Geek Native is an independent news site and community for tabletop roleplaying games, board games, anime, and geek culture. It covers tabletop mechanics, industry news, and reviews with a critical but welcoming tone. Whether you’re a player, a Game Master, or somewhere in between, it’s a solid place to find content that actually holds up. It also publishes practical tools for session prep and world-building -  things like spaceship name generators and lists of oddly unsettling phrases to throw at your players. Alongside those, there are columns on the psychology of gameplay and table dynamics. It’s been around long enough to build a genuine community, and it shows. Links geeknative.com - Website

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