The Daggerheart Dispatch

Overview

We’re a bi-weekly magazine of tools, advice, homebrew, and inspiration for
Daggerheart https://www.daggerheartdispatch.com/
GMs, players, and creators. Our mission is simple: to help you play better, create smarter, and stay connected to the wider Daggerheart community. Each edition cuts through the noise—subs, blogs, podcasts, Discords, and socials—to surface what’s most useful, inventive, and inspiring, so you can keep up without feeling overwhelmed. The Daggerheart community is full of clever people sharing sharp insights and creative work; our job is to bring it all together in one place so you can learn from it, build on it, and get better at the game you love. The Dispatch is ad and sponsor-free. If something's included here, it’s because we genuinely think it’s worth your time.

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daggerheartdispatch.com https://www.daggerheartdispatch.com/ - Official website

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Other entries

Rotating Heroes
Actual Play & Podcasts

Rotating Heroes

English
Dungeons & Dragons
Actual Play
Follow the adventures of a rotating cast featuring the funniest comedians, actors and improvisors around. Listen as they attempt daring deeds, epic exploits and behave like buffoons in this comedy actual play series from Jasper William Cartwright. Started by Zac Oyama in 2020 the show is now entering a new era as from Arc 8 Jasper William Cartwright will be taking over the reigns as DM, continuing the story in the world of Amalar & beyond into Axis. Links headgum.com - Podcast feed spotify.com - Spotify feed patreon.com - Patreon page

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Castle VTT
Tools & Platforms

Castle VTT

Virtual tabletop (VTT)
English
Free
Castle VTT is currently in active development, so features discussed or shown in screenshots may change. Castle VTT is a virtual tabletop that runs on the GM's own computer. The desktop app contains the whole server, so there is nothing to rent and nothing to configure. One click puts the table online through a Cloudflare Tunnel, and players join from a browser link. There are no seats to buy and no per-player cost, and the campaign lives on the GM's disk as a database file and an uploads folder they can copy or back up like any other folder. It ships its rules engines in the box rather than assembling them from modules. Pathfinder 2e Remaster enforces the three-action economy, the multiple attack penalty and four degrees of success; D&D 5e handles true multiclassing with a shared slot table, separate Pact Magic and per-class save DCs. Both share dynamic lighting with walls and doors, per-player fog of war, server-rolled dice, a 1-20 character builder, and peer-to-peer voice between players' browsers. Importers cover Foundry, Roll20 and Universal VTT, plus a PDF-to-compendium tool with a review step. Castle VTT is in open alpha. Windows, Linux and macOS. Links castlevtt.com - Official website

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GURPS
Tabletop Roleplaying Games

GURPS

TTRPG
Complex
Steve Jackson Games
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels. Description In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign. System Overview & Key Features 3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare. Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points. Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master. Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit. Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities. Additional links sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

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