Thirst of Strahd

Welcome to Barovia. The mists are waiting.

Overview

Thirst of Strahd is a cinematic
Dungeons & Dragons https://www.groupfinder.gg/library/dungeons-dragons-5e-2014
actual-play series from Str1ker, presenting a dark, sapphic reimagining of the legendary Curse of Strahdcampaign. Drawn into the mist-shrouded land of Barovia, three adventurers find themselves trapped in a realm of gothic horror, dangerous secrets, restless dead, and a vampire lord whose influence reaches far beyond the walls of Castle Ravenloft. As the party searches for a way forward, every alliance, sacrifice, and decision pulls them deeper into Barovia's mysteries. Blending character-driven roleplay, gothic horror, mystery, emotional storytelling, dark humor, and brutal encounters, Thirst of Strahd approaches tabletop roleplaying like an unfolding dark fantasy series. Its story focuses not only on terrifying monsters and cinematic battles, but also on the relationships, personal struggles, and choices of the characters trying to survive them. New episodes of Thirst of Strahd are released every Wednesday at 8:00 AM Central. Welcome to Barovia. The mists are waiting.

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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The Gap Between us
Actual Play & Podcasts

The Gap Between us

English
Actual Play
Podcast
Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original Starfinder 2e adventure campaign: “The Gap Between Us”. A space station full of strangers and lost memories; where even the most familiar settings seem out of place. We drop full Actual Play episodes every Thursday, so grab a seat at the table and follow the journey week by week. Whether you’re a Starfinder veteran or just love a good sci-fi story, you’ll find thrilling adventures, memorable characters, and original TTRPG storytelling right here. The Story Four years post gap, Absalom Station is failing. After The Awakening, societal upheaval began to fracture the station, culminating with the shattering of the Eye. Now three years later, resources are becoming scarce and those who remain are starting to get desperate. Not only have gangs been growing rapidly, but strange creatures and monsters have begun appearing all over the station. Residents form small communities to try to weather the increasingly post-apocalyptic landscape they find themselves in. In an abandoned neighborhood in the Arms, a small community of survivors huddle awake in a commandeered community center in the dead of the night. Tipped off that a local gang’s arrival is imminent, the center’s newest (level 0) members are tasked to defend their new home. Our crew of survivors must level-up and find a way to survive and thrive in their new post gap reality.

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The Ugly Goblin
Video

The Ugly Goblin

English
Dungeons & Dragons
Guides
The Ugly Goblin is a vibrant TTRPG media hub that thrives on the intersection of community, commentary, and the sheer chaos of tabletop gaming. Far from the polished, corporate feel of mainstream productions, the channel embraces an authentic and relatable "around the table" atmosphere, focusing on the stories, struggles, and triumphs that every player and Game Master experiences. Specializing in a wide array of content—from hilarious "horrors of the table" stories to thoughtful system reviews—the channel covers a massive spectrum of the hobby. While rooted in the mechanics of Dungeons & Dragons, The Ugly Goblin frequently ventures into the broader world of indie RPGs and community trends, providing a voice for the everyday gamer who loves the hobby for its quirks and its community. Links youtube.com - Youtube channel patreon.com - Patreon page discord.gg - Discord server

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