Tabletop Empire

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Overview

A
FFG Star Wars RPG
Actual Play - Meet Kiinon, Shay, Mott, and Ragro as they begin their journey together through Coruscant’s underbelly, navigating savage pirates, an ancient relic, and lost secrets. 

Campaigns

Edge of the Empire

This Edge of the Empire story follows a Human, Twi’lek, Wookiee, and Toydarian navigating the criminal underworld of Coruscant in the aftermath of Return of the Jedi. It’s an anti-hero style adventure where the four chase clues of a mysterious artifact, fight for a seat of power against the other syndicates, and deal with the demons from their past that refuse to stay buried.

THE UNNATURALS

Our second campaign, THE UNNATURALS, will be a Force and Destiny story arriving August 2026. As Imperial rule across the galaxy begins to crumble, something long dormant awakens in the Outer Rim. A new threat rises from a self-imposed slumber. Will the players recognize their destiny and confront this rising threat, or will they allow the galaxy to fall into unnatural chaos?"

Links

youtube.com https://www.youtube.com/playlist?list=PLdMNhlrU2I2YDtjxig9wY8zJNRx5uFRES - Podcast playlist spotify.com https://open.spotify.com/show/0XNB06diqtdr37znJrk2ku?nd=1&dlsi=c7b237da10934031 - Spotify page

Other entries

ScoreForge
Tools & Platforms

ScoreForge

English
Free
Blades in the Dark
The Blades in the Dark ScoreForge is a free Web App that helps GMs create rich, dangerous, and unexpected adventures with just a few clicks. Whether you’re prepping before a session or improvising mid-heist, it gives you everything you need to build compelling Blades in the Dark scores—fast. Distinct Districts of Mayhem Each District offers its own flavor of danger, factions, and flavor: Coalridge: soot, sweat, and industrial unrest. The Docks: fog, unions, and smuggler intrigues along the haunted waterfront. Silk Shore: desire, masks, and shifting loyalties. Deathlands (Lost District): quarantined ruins crawling with the dead. Deathlands (Deep Dark): spark rails, ancient ruins, and haunted wilderness. How It Works The App prompts your with district-specific tables to guide your creativity: Factions & Rivals – Decide who’s involved (and who’s in the way). Objectives & Loot – Choose what the crew wants and what’s at stake. Obstacles & Locations – Generate distinctive scenes and threats. Countdown Clocks – Add tension, risk, and pacing. Weather & Weirdness – Twist the mood and raise the stakes. When you’re done, export your finished score sheet—ready to drop straight into Roll20, Foundry, or your favorite notebook. Exports include Microsoft Word, Markdown, and plain text formats so you can plug your score into whatever workflow you use. Links ScoreForge platform web app

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Savage Worlds (2018)
Tabletop Roleplaying Games

Savage Worlds (2018)

TTRPG
High-Fantasy
Sci-fi
Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is Deadlands (1996) Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along. System Overview & Key Features Step Dice Mechanic Instead of fixed numeric modifiers, character attributes and skills are rated by die types, ranging from a four sided die (d4) to a twelve sided die (d12). To succeed at a task, a player rolls their skill die and tries to hit a standard target number, which is almost always a 4. The Wild Die Player characters and major non player characters get to roll an extra six sided die called the Wild Die whenever they make a trait test. They roll this alongside their standard skill die and take the higher of the two results, significantly increasing their baseline competence. Acing (Exploding Dice) If any die rolls its maximum possible value, such as rolling an 8 on an eight sided die, the die "aces". The player gets to roll that die again and add the new value to the total. This can chain multiple times, allowing for massive, cinematic successes against all odds. Initiative with Playing Cards Instead of rolling dice for turn order, combat initiative is tracked using a standard deck of playing cards with the Jokers left in. This makes tracking turn order incredibly fast and visually clear. Drawing a Joker grants that character a powerful bonus to all their rolls for that round. Additional links peginc.com - Official Pinnacle Entertainment Group website savagepedia.wiki - Savage Worlds Wiki (Extensive fan curated rules and setting resource)

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Port Saga
Actual Play & Podcasts

Port Saga

English
Actual Play
Vampire the Masquerade
Indie podcast creator Rachel J. Wilkinson brings together a diverse cast of professional voice actors and World of Darkness enthusiasts in the first V5 scripted audio drama. This 20-episode show centers on the fictional mid-Atlantic city of Port Saga and the vampires who call it home. Vampire: The Masquerade PORT SAGA is for anyone hungry for a VTM V5 story that goes beyond books and actual plays to create a fully dramatized, immersive audio experience. Links racheljwilkinson.com - Port Saga official page youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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