Small Embers

Overview

Small Embers is a
Dungeons & Dragons (D&D)
Dungeons & Dragons 5e (2014)Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by W...Beginner-friendlyHigh-Fantasy
actual play podcast blending cinematic storytelling, immersive roleplaying, and epic fantasy adventure. Follow a group of unlikely heroes as they uncover ancient secrets, challenge powerful empires, and shape the fate of the richly detailed world of Elestia.

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Appendix N Book Club
Actual Play & Podcasts

Appendix N Book Club

English
Dungeons & Dragons
Discussions
Appendix N: Inspirational and Educational Reading is from the back pages of the Advanced Dungeons & Dragons: Dungeon Master’s Guide and it outlines the authors and works of fiction that the creators of Dungeons & Dragons encouraged us to read for inspiration. The Appendix N Book Club is our opportunity to read and discuss these books, imagine how they inspired the original iterations of the game, and to brainstorm how we can use them in our games today. Links appendixnbookclub.com - Official website spotify.com - Spotify page podcasts.apple.com - Apple Podcasts page patreon.com - Patreon page

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Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

English
Heist
Evil Hat Productions
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters'

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City of Mist
Tabletop Roleplaying Games

City of Mist

English
Rules-medium
Modern
City of Mist is a noir urban fantasy tabletop roleplaying game about ordinary people who carry the soul of a legend inside them, created by Amit Moshe and published by Son of Oak Game Studio. It was funded on Kickstarter in 2016, where it raised $104,313 from 1,762 backers, and released in 2017. Modiphius Entertainment co-published it from 2018. The game was split into a Player's Guide and a Master of Ceremonies (MC) Toolkit in 2019, and a Starter Box followed in November 2020. It won a Silver ENnie in 2017, a Gold ENnie for interior art in 2018 and a Gold ENnie for Best Aid/Accessory in 2021, and in 2024 it won French awards, the Graal d'Or and the Grog d'Or. The system loosely evolved from Powered by the Apocalypse, and its spiritual successor is Legend in the Mist. Description Players take on Rifts, people whose everyday selves are joined to a mythical identity, such as a figure from legend, folklore or fairy tale, in a rain-soaked city where a hidden world of myth presses against the mundane one. The MC, the game's name for its Game Master, runs mysteries and conflicts in a noir setting, and the characters balance the lives they are trying to keep with the powers they have inherited. The game asks a table for investment in character drama. Each character has two identities that pull in different directions, and the story often turns on which one takes the lead. It suits groups who like detective stories, moral compromise and personal stakes, more than groups who want to optimise a build.

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