Session Zero Heroes

Overview

At Session Zero Heroes we believe in the power of storytelling through tabletop roleplaying games and use a wide variety of systems to create these stories which we share through the podcast medium. From hilarious to emotional our stories and themes come in all shapes and sizes and help us to create amazing series and one-shots for your listening pleasure! Our first show: Benders & Brews: An
Avatar Legends
Actual Play is the one that started it all! In this series, we jump into the world of Avatar the Last Airbender as a group of teens fight back against rival tea shops and the occasional run-in with pirates and the Fire Nation in order to save their own tea shop: The Blissful Brew. Our other, a
Dungeons & Dragons
Dungeons & Dragons 5e (2014)Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by W...Beginner-friendlyHigh-Fantasy
series called Criminals of Isla Numus where a group of characters are thrown into a deity's pocket dimension with the goal of making 1,000,000 gold in the span of a year’s time. Will they be able to overcome a variety of obstacles and struggles and accomplish their task?

Links

sessionzeroheroes.com https://www.sessionzeroheroes.com/ - Official website youtube.com https://www.youtube.com/channel/UCRUOshP_6SZGgiWWf2-llJg - Youtube channel discord.gg https://discord.com/invite/PWPUtvQbGy - Discord server

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Other entries

Vagabond // Pulp Fantasy RPG
Tabletop Roleplaying Games

Vagabond // Pulp Fantasy RPG

English
Rules-medium
Indie
Vagabond // Pulp Fantasy RPG is a d20-based OSR fantasy game designed by Taron "Indestructoboy" Pounds - an ENnie Award-winning designer previously known for third-party D&D 5e class content - and published through his own studio, Land of the Blind. It funded its development on Kickstarter in 2023, with a print run funded via Gamefound in 2024, and fans have taken to calling it "the Pathfinder of the OSR": an attempt to bring modern character-build depth to old-school-inspired dungeon crawling without losing the rulings-over-rules, low-prep philosophy that defines games like Knave, Cairn, and Into the Odd, several of which are explicitly credited as influences. Description Playing Vagabond means playing pulp-flavored fantasy adventurers - the kind of setting where a Goblin Gunslinger might delve a mummy's tomb alongside a Dwarf Witch hunting Excalibur - built specifically to keep GM prep and mental overhead low while still giving players a genuinely deep character-building toolkit. It's explicitly compatible with B/X-derived monsters, classic TSR modules, and Old School Essentials adventures, so existing OSR content drops in with little to no conversion. All rolls are player-facing, meaning players roll rather than the GM rolling against them, and creature stat blocks include a built-in "Action Gambit" describing exactly what a monster does in combat, aiming to strip improvised tactical decisions away from the GM entirely.

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A Monster's Tail
Tabletop Roleplaying Games

A Monster's Tail

Beginner-friendly
English
Rules-light
A Monster's Tail is a monster-catching tabletop roleplaying game about young trainers and the creatures they travel with, published by Five Points Games, a small studio based in Mesa, Arizona. It is a Powered by the Apocalypse game, inspired by video games such as Pokémon, Digimon, Dragon Warrior Monsters and Jade Cocoon. It was funded on Kickstarter between February 20 and March 21, 2024, raising $13,577 against a $10,000 goal from 201 backers. The system is heavily inspired by Apocalypse World, the game that created the Powered by the Apocalypse family. Description Players take on trainers in Hayle, a region of travel, exploration and coexistence between humans and Genmon, the monsters at the heart of the game. The Game Master (GM) runs rival trainers with competing dreams and the wild places between towns. There is no fixed goal, and the theme is coming of age: players are expected to return home changed. The game is built around dilemmas rather than plots, and one of its guiding principles is "Create Interesting Dilemmas, not Interesting Plots." It suits a table that wants a light, story-led game and is comfortable inventing monsters on the fly.

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Old Gold
Tabletop Roleplaying Games

Old Gold

High-Fantasy
English
Indie
Old Gold is a tabletop roleplaying game of daring exploration, creative problem-solving, and fast-paced tactical combat, in which you play as adventurers brave (or foolish) enough to delve into ruins and monster-haunted wilds for the old gold that awaits there. I hope you'll find as much joy with it as I have. Description Tabletop roleplaying games, such as Old Gold, follow a simple game loop: the Referee (or yourself, if playing solo) sets a scene, players say or do what their characters would, and the dice settle whatever is uncertain. Being a good Referee. You are a neutral arbiter. When a situation isn't covered by the rules, you make common-sense rulings. You let the story emerge from what the players do, and let the dice fall where they may. You are the eyes, ears, and nose of the players. You telegraph danger, and you reward clever thinking. Being a good Player. You ask lots of questions, take notes, draw maps. You ask what you would do, not only what your character would. You plan and work with your party. You play to win, but you're ready to lose.

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