Rock and Role

Overview

Quando se juntam artistas, actores, humoristas e apresentadores na mesma sala, para jogar
Dungeons and Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
, tudo pode acontecer. Agora imagina quando os deixámos à solta, e sem limites, no desolado continente de Vall'eri… É o descalabro total.

Links

youtube.com https://www.youtube.com/@rockandrole - Youtube channel twitch.tv https://www.twitch.tv/rockandrolept - Twitch channel

Other entries

Savage Worlds (2018)
Tabletop Roleplaying Games

Savage Worlds (2018)

TTRPG
High-Fantasy
Sci-fi
Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is Deadlands (1996) Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along. System Overview & Key Features Step Dice Mechanic Instead of fixed numeric modifiers, character attributes and skills are rated by die types, ranging from a four sided die (d4) to a twelve sided die (d12). To succeed at a task, a player rolls their skill die and tries to hit a standard target number, which is almost always a 4. The Wild Die Player characters and major non player characters get to roll an extra six sided die called the Wild Die whenever they make a trait test. They roll this alongside their standard skill die and take the higher of the two results, significantly increasing their baseline competence. Acing (Exploding Dice) If any die rolls its maximum possible value, such as rolling an 8 on an eight sided die, the die "aces". The player gets to roll that die again and add the new value to the total. This can chain multiple times, allowing for massive, cinematic successes against all odds. Initiative with Playing Cards Instead of rolling dice for turn order, combat initiative is tracked using a standard deck of playing cards with the Jokers left in. This makes tracking turn order incredibly fast and visually clear. Drawing a Joker grants that character a powerful bonus to all their rolls for that round. Additional links peginc.com - Official Pinnacle Entertainment Group website savagepedia.wiki - Savage Worlds Wiki (Extensive fan curated rules and setting resource)

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The RPG Radiocast
Actual Play & Podcasts

The RPG Radiocast

TTRPG
English
Discussions
This is the podcast show of the The RPG Gazette. Here you will find our interviews and sometimes discussions between staff members on all manner of TTRPG related topics! Links spotify.com - Spotify feed

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Memory of Ord
Tools & Platforms

Memory of Ord

English
Free
Campaign Management
Memory of Ord is a free community tool for Draw Steel. Its systems, monsters, and gameplay loops are baked into the tool's terminology, defaults, and features. Your story structure, visualized Scenes, combats, montages. Every beat and detail as a node. Each carries the details that matter to your table: default options drawn from the Draw Steel core books, fully extensible, and visually customizable. From tonight's session to the full campaign Every node can be a container for deeper content nested inside it. Compose quests from individual scenes, combine those into adventures, and layer them together in a full campaign. Work top-down for structure or bottom-up from inspiration. Zoom into the details for your next session; zoom out to see the threads coming together and identify connective gaps. Remix, borrow, and share This game is social and fun, and designing for it should be too! Pull in community content to fill gaps, mold it as needed, and share your own work when it's ready. Links memoryoford.com - Official website

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