Haunted Holyoke

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Overview

Haunted Holyoke is an actual play storytelling podcast created by teens from across Western Massachusetts through Valley Playwright Mentoring, an after-school program based at Holyoke Media. Each season follows a group of young people playing Kids on Bikes, a tabletop roleplaying game about ordinary kids confronting the strange, the supernatural, and the unseen forces shaping their town. Together, they build a shared story set in Holyoke, Massachusetts, where forgotten places hold memories, the past doesn’t stay buried, and every mystery comes with a cost. This project is part of Valley Playwright Mentoring, a program of Piti Theatre Company, and is made possible with support from MassHumanities, the Massachusetts Cultural Council, The Community Foundation of Western Mass, The Scarlet Socks Foundation, and other public and private funders. Blending improvisation, character-driven storytelling, and collaborative worldbuilding, Haunted Holyoke explores themes of memory, belonging, and what it means to face the unknown together.

Links

spotify.com https://open.spotify.com/show/5rp5Kd3TXxubSjGJrlpMon - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/haunted-holyoke-vpm-project/id1888957111 - Apple Podcasts Feed

Other entries

Mutants and Masterminds 3rd Edition (2010)
Tabletop Roleplaying Games

Mutants and Masterminds 3rd Edition (2010)

English
Complex
Green Ronin Publishing
Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is d20 System (2000) Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted. Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain). Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed. The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious. Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute. Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet. Additional links greenronin.com - Official Green Ronin Publishing website d20herosrd.com - Official Mutants and Masterminds System Reference Document

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Legend of the Bones
Actual Play & Podcasts

Legend of the Bones

English
Dungeons & Dragons
Actual Play
Legend of the Bones is a hybrid of solo Old School Dungeons & Dragons actual play, and dark fantasy audio drama.  A story where the roll of the bones determines all. None shall escape the destiny of bone. Links legendofthebones.blogspot.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed legendofthebones.podbean.com - Podcast feed

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That's Redacted
Actual Play & Podcasts

That's Redacted

English
Actual Play
Delta Green
That's Redacted is a delta green actual play series. Delta Green is a rpg that focuses on what lovecraftian horrors would be doing in the modern time and how people would respond to them.The show can get quite heavy sometimes as its the nature of the game, as its about the consequences of being on the first on scene to stopping these horrors. The group of players is a collection of doctors, graduate students and game designers. We've been playing together for over 10 years and have lots of experience playing TTRPGs. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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