PORK MORT

An old-school roleplaying game by old-school roleplaying gamers

Overview

PORK MORT is an old-school fantasy tabletop roleplaying game inspired by Balearic folklore and traditional folktales. Created by Sergio Amat, Mercedes Prats, Jaume Mayans and Daniela Kropeit, the game combines dark fantasy, absurd humor and a distinctive visual style in a strange and dangerous world known simply as The Island. Players take on the roles of unlikely adventurers trying to survive in a land inhabited by witches, giants, demons, talking animals and other bizarre creatures drawn from Mediterranean folklore. Exploration, danger, unpredictable encounters and dark comedy are at the heart of the game.  PORK MORT uses a fast, rules-light system that is fully compatible with
MÖRK BORG https://groupfinder.gg/library/mork-borg-2020
, allowing characters, monsters and adventures to be easily used between both games.

Description

In PORK MORT, players take on the roles of disgraced knights, peasants forced into adventure, cursed hunchbacks, outcast bear-men and other kinds of antiheroes trying to survive on The Island, a magical land ruled by the Porkos (pig-men), who govern all its inhabitants with an iron hoof.  As if that were not enough, the Moiras (anthropomorphic spiders who can supposedly predict the future) have foretold that three of the four pillars supporting The Island have collapsed, and that the end is near. The game prioritizes creativity and exploration, with simple rules designed to adapt to any crazy situation the players might encounter on their journey to become something more than mere wanderers, perhaps even the protagonists of the tales of the future.

System overview & Key features

Player-Facing d20 Rolls

The mechanic is simple: players roll a d20 and add the modifiers from their main attributes and basic abilities to beat a Difficulty Rating, which is normally 12. Players roll both to attack and defend, making them solely responsible for their own fate.

End of the World Calendar

At the beginning of each session, the Game Master makes a roll to see whether one of the calamities foretold by the Moiras and their leader, the Balanguera, comes to pass. Once seven calamities have occurred, the last seal will be broken, the final pillar supporting The Island will fall, and all will dance in Death’s wake as the sea reclaims what is rightfully its own, devouring The Island.

Blessings (OMENS)

Each player starts each day with a certain number of Blessings, depending on their class. They are key to survival, and players must use them wisely. However, they also come with a risk: players should not call upon the gods for help in vain, or they may be in for an unpleasant surprise.

Magic

There is White Magic and Black Magic, depending on whether a character deals more with gods or with demons. But no matter where it comes from, magic is dangerous, even for the one who casts it.

Pact with a Demon

When a player has no Blessings left, they can make up to one pact per day (two for the Witch class) with their personal demon to immediately gain a Blessing. But this favor comes at a price: the player will have to gamble a piece of their soul with the demon, and they had better not lose.

Broken Bodies

When players reach 0 or fewer HP, they roll on a table to determine the consequences. The table has four possible outcomes: unconsciousness, loss of a limb or an eye, bleeding out, or death.

Active games and players

No active games or players listed for this system yet.

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Dungeon Crawl Classics (2012)
Tabletop Roleplaying Games

Dungeon Crawl Classics (2012)

High-Fantasy
English
Rules-medium
Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an OSR game. The system it directly evolved from is Dungeons & Dragons 3rd Edition (2000). Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters. The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain. Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically. Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day. Additional links goodmangames.com - Official Goodman Games website purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources - Resources for new DCC players Events Page - This is the place to find out all of the games the Road Crew will be running

Read more

Lost In Ravenloft
Actual Play & Podcasts

Lost In Ravenloft

English
Dungeons & Dragons
Actual Play
Five brave souls get taken by the mists and wake up caged and shackled to poles somewhere in a deep dark cavern.

Read more

The RPG Radiocast
Actual Play & Podcasts

The RPG Radiocast

English
Discussions
This is the podcast show of the The RPG Gazette. Here you will find our interviews and sometimes discussions between staff members on all manner of TTRPG related topics! Links spotify.com - Spotify feed

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.