Point of Luck

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Tune in weekly as a group of friends dive into the epic Wrath of The Righteous Campaign in this actual-play
Pathfinder https://groupfinder.eu/library/pathfinder-2009
podcast. Combining riveting storytelling with mediocre attempts at humor, a group of lifelong friends roll dice, slay some monsters and fumble through the rules. Each episode welcomes you to the table every Tuesday 8 am EST.

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Covering the basics: Making a character
Guides & How-to

Covering the basics: Making a character

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? A character What makes a good character to play? Is it optimizing your stats to be the most overpowered character? Picking the right skills, feats, powers or spells? For some players, yes - that is important. And at the end of the day, you don’t want to end up with a character who will be outdone by everyone else in your party. But at the same time, your character should be more than just useful - they should be interesting. They are more than just “Human Fighter” or an “Elf Ranger”. When creating a character, what is important, but to create a character the other players and the world will want to interact with, focusing on who is even more vital. We will not be focusing on the intricate details of how you should create your character sheet, instead the article will serve as a guideline of how to flesh out your new hero (or anti-hero). /images/general-media/1776695082_Yb187gsl.jpgYour character should be more than just a two-dimensional adventurer. Make them real and the game will treat them as such. Who is your character? To start weaving your character into someone interesting, you need to find that core concept to start building around.   For inspiration, think back at some characters from a book, movie, tv show, game or real life. Find someone that has that core essence that you feel would be interesting to roleplay. Perhaps Rincewind the tourist from Discworld, Beorn from The Hobbit, Donna from Doctor Who or perhaps Esquie from Clair Obscur. Whichever character comes to you as someone you’d like to somehow pay homage to, can be worked with. Think of what makes that character interesting to you, is it their attitude towards problems, other people or nature. Are they clumsy, perceptive, analytical or indifferent towards things? The way they see the world is a great direction to have. Now the end-goal is not to copy the character 1 to 1. That is almost never going to work. The nature of the game is likely to be very much based on random outcomes, no matter how well-planned and foolproof your approach is. As dice determine the success of various attempts, it is best to keep that in mind.   A bad roll can turn your James Bond into Johnny English. Flesh them out If you have a core concept, you can start working on making them more real. Ask yourself various questions about them. “What made them like this?” “Why would they be adventuring?” “Is there a problem they are running from?” “What is their favourite dish?” Yes, even figuring out their favourite food can be a great process of figuring out who they are. It might not be a fact that would ever come to play, but can be a good stepping stone to actually understanding them. Knowing their favourite dish or colour can be helpful when diving deeper into that answer. Their favourite colour is pink - why? Did they grow up in a house that had pink wallpaper? Or was there an ever-blooming cherry blossom tree that they have fond memories of? Where was that tree? Does it hold some significance to them? Was there another person involved with that fondness? What happened to them? And so forth. Just like actual humans have preferences that don’t derive from nothing - neither should your character. The more you ask, the more real they become through this. It is highly recommended to write those points down - so you have a written understanding of them. And you can later refer back to the document to remind yourself of who they are. /images/general-media/1776695107_mBmxHoQ9.jpgWhat made them like this? A tragic event in their past or a goal they haven't yet reached? Backstory Ask your GM questions about the world and the setting. The more you understand, the easier it will be for you to place them there. If your GM is willing to work with you to flesh out the world around your character’s past, you will end up adding towns, locations, events and traditions to their world.   You may find it difficult to write your character’s backstory. You are not a writer, at least thats what you keep telling yourself. Doesn’t matter - your GM is hardly expecting you to write an eloquent piece of literary history. And that is not really that important. What is, is to know where your character came from - do they have a past that slowly catches up to them. A debt that will eventually have to be repaid. Or a goal that they are striving towards, as they have set out on their adventuring path. You shouldn’t try to aim for a 7-page backstory from the start. Some GMs might find backstories that are too detailed and long to be counter-productive. But setting where they grew up, with whom they interacted back then - how they grew up and mark down some important events that formed them as a character. Think back to the core concept of your character - and reverse-engineer your way towards the events and reasons why they ended up that way. Generative AI Now that various AI tools exist, players might find it easy to prompt the LLM with something like “Write a backstory for my elf ranger. When they were young, their parents abandoned them in a forest. There, wolves adopted them. But the wolves also abandoned them. Now they trust nobody. Their aspiration, though they keep it a secret from others, is to open a bakery.” And AI will give you a long backstory to work with.   But you are not done. Don’t just copy-paste it into a document and send it to your GM for approval. While using Gemini, ChatGPT or any other AI tool is useful for fleshing out some ideas, you need to make sure they are your ideas. You can take the draft you have been provided with and start working on the details - AI is unlikely to understand your character perfectly - what it is, that got you interested in them in the first place. Remove, add, rewrite and polish the initial draft. Make sure it is consistent with the world your GM has given you. And once you are done with an initial version, take some time and read through the whole backstory. Does it make sense to you? Do they feel real? And is the core idea still present? At the end of the day, it is your character. Using various tools to help you flesh out is helpful, but you should know them better than anyone else. Consider making a short summary section for you and the GM to reference later. Highlight various bits that are important to you. Connecting people Your character doesn’t have to be a lone wolf in the world. At times it can be better and more convenient to connect your character with another player’s.   Talk with your party before the game and see if you can find some common ground with some other character. Perhaps they were childhood friends, but drifted apart. Or perhaps they met once on opposite sides of a battlefield. Creating a connection to another character can make it easier for your GM to connect them to their world.   A shared past can be a great framework to make sure your party ends up as a cohesive group, not just “written together”. Your Game Master will have their hands full with various aspects of running the game, they will appreciate it, if you hand them characters that have a reason to adventure together. /images/general-media/1776695187_W8cxu9E4.jpgYour character's journey is just beginning. A good backstory is a great foundation to build on. Work in progress Your character should not be something that is completed once the first session rolls around. Instead feel free to add bits and pieces as you discover the world through playing. You are bound to find new aspects of the world, that your character could be connected to. Of course make sure that your GM is notified of these additions. And that it still fits with their vision of the game. Find your story If you have a great idea that you want to play with, but haven't found a game to play yet. Look at the games that are looking for players. Or post your player profile and find a tabletop rpg group to play with.

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VVD (Vivid)
Tools & Platforms

VVD (Vivid)

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VVD is a visually driven world-building and campaign management platform launched in 2024. Created by an independent developer, it positions itself as a streamlined, "distraction-free" alternative to complex wikis like World Anvil. In 2025, the platform gained massive popularity on social media for its "clean UI" and its strict No-AI pledge, promising that all art and assets on the platform are created by human artists.  Description VVD is built for the "sparks of inspiration." It uses a card-based system to organize NPCs, locations, and magic items, allowing users to connect them visually through an interactive graph. Unlike traditional folder-heavy organizers, VVD feels like a digital corkboard or a personalized Wikipedia that prioritizes aesthetics and ease of use. It is a web-based tool, meaning it requires an internet connection, but it is highly optimized for mobile devices, making it a favorite for GMs who need to jot down world-building notes on the go.

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Update log - 10.04.2026 "Visit the library"
Update log

Update log - 10.04.2026 "Visit the library"

Another month, another big update. Happy April everyone.  We have been busy in the background improving Groupfinder to make it an even better place to find players or groups. But in addition to your finding journey, we have also finalized our current version of the library, which will help you all with discovering old and new tools and platforms, content creators, communities and will introduce you to various game systems.  For those, who might be interested - we recently published an article where we examined the statistics and listed the most popular systems according to your posts and groups. The library This is a big one. The library is a comprehensive collection of various tabletop gaming related resources. Whether you are looking for a virtual tabletop to run your games on, or need help creating a map for your campaigns. If you want to learn more about the hobby and discover various content creators, whether a Youtube channel for second-monitor viewing, blogs to read up on various news, guides, tips or other ideas, artists to hire to commission your character's unique artwork, or even podcasts to listen to - the library is the place to find those. Game systems You know Dungeons & Dragons, but do you know about the other systems that exist? Some more specialized in combat, others with more story-driven focus. Or do you want to run a vampire-themed game? Or something set in the space? Take a look at the various game systems, read about them and perhaps you will head back to your own player profile and add some additional systems that you would like to try out. Tools & Platforms The hobby-space is filled with creative people creating various tools for various purposes: mapbuilding, character creation, virtual tabletops, music and sounds, generators, worldbuilding and more. See if there are tools to make your or your group's life easier. Creators Whether you like to watch Youtube videos, listen to podcasts or read blog articles - this is your place to learn more about the nitty-gritty of the hobby. Whether to keep up with the news regarding the TTRPG hobby, follow along someone else's actual play journey or read about the ins and outs of the hobby. Or if you are looking for an artist to commission for an artwork - we have some of those as well. Communities & Events Hosting a public tabletop-related event and want people to discover and join it? Spread the word. Or if you are running a Discord or other type of a community, whether online or offline - this is the place to get the word out. Gather people and grow with the hobby. /images/general-media/1775848937_OGEqvwGB.jpgThe library is evergrowing. Submit your own projects or entries. All the library entries are sorted by recommended first. The more recommendations the entry has, the better it's position will be in their category. If you are interested in featuring your entry, you can get in touch with us and we'll tell you more about how you can get your post to be discovered by more people. As you can currently see, the library in some categories is quite empty. We invite everyone to submit their entry to it. Read more about how to submit here. And visit the library Layout changes In addition, during the past month we have slightly updated the way player and group posts look. Hopefully this will help you introduce yourself or your group a bit better. If you are curious about how to improve your profile even more - go ahead and read this guide article here. In addition to the post layout, you can see our updated footer, providing a better navigation to various bits and pieces of the platform. Also the creator spotlight section has been updated to provide a more clear layout to learn more about various projects in the hobby space. If you have a project you would like to spotlight, you can read more about the whole process here. These spotlighted projects are what help us keep working on the platform, cover our running costs and help us keep it free forever. We polished the chat with a few visual and functional improvements. Users can now @mention someone in the group chat. You can also react to a post, to show support or your feelings towards whatever thing they said. Wide As you can see, the whole platform is now wider (Or if you are on mobile, you can't see. But take our word for it). This improvement will help us provide a better user experience, as our interface is less busy now. The header has been updated and now includes the link to the library. On mobile, you have a brand new menu - again to provide a clearer visual experience and help you navigate the platform even better. Notifications Want to stay updated when someone contacts you? Or a game/player is added that might be interesting to you? You can head over to the Account page and adjust your notifications there. Notifications in the mobile app provide a better preview of what the notification is all about, so you can either swipe it away or open it, should it be important. /images/general-media/1775849670_l0NrsMZa.jpgDon't let yourself get overwhelmed with notifications or e-mails. Choose what is relevant to you and stay in the loop. Unofficial iOS app If you are an iPhone user, you can now see a message at the bottom of the page, that will guide you towards adding our unofficial Groupfinder app on your phone. It will send you relevant notifications and help you keep up with all the important bits. That wraps it up for now Thank you to all who have found their way to Groupfinder. If you have any feedback regarding the platform, please let us know, it doesn't have to be a long in-depth commentary or structured letter. Just get in touch with us or send me a mail (holger@groupfinder.eu) and I promise to read all of your mails.  Whether to praise us, or to let us know of a feature the platform is missing, we welcome both. And as a final note - if you have found Groupfinder to be helpful to you so far. Or you want to help it become even more popular (so you have more players/games to choose from) - spread the word. Tell people on Reddit, Facebook, X, Bluesky, Discord or any other channel about Groupfinder. We will love you to bits. Till next time.

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