Fear of the Unknown

Solve mysteries, face perils, encounter horrors, and see how that changes you as a person.

Overview

Fear of the Unknown is a zero prep horror mystery game designed for one-shots and inspired by horror movies, from slasher flicks to possession films to conspiracy thrillers Together, one Oracle and one or more other players will collaboratively create the small town setting and populate it with a diverse and contentious cast of characters. Each player creates their protagonist, and then the Oracle creates a horrifying mystery for them to solve. Every game has a real mystery to solve with a real secret to uncover, with zero prep required! Fear of the Unknown introduces the Seeking the Unknown system, which focuses on leading questions that help you create a world, characters, and story with no preparation, and lasting changes to your character with every decision you make and every time you roll the dice. It also has advice for how to make your own Seeking the Unknown game.

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Other entries

The Walking Dead RPG Campaign Of The Dead
Actual Play & Podcasts

The Walking Dead RPG Campaign Of The Dead

English
Actual Play
The Walking Dead RPG
The first episode of our first campaign using this new RPG system. How long can the characters survive in this brutal game? The party starts off in cryo-sleep, back in 2010, just a month after the outbreak began. This new experimental technology, developed by Peter Wayland, was designed to put people with terminal diseases to sleep until a cure was found. Little did they know that they would awaken in a world overrun by the undead

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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Lasers y Dragones
Actual Play & Podcasts

Lasers y Dragones

Spanish
Actual Play
Starfinder
Un grupo de aventureros se involucran en una gran aventura espacial que tocara las fibras del universo. Este podcast sigue las sesiones de juego de una aventura de roll playing de Starfinder en la campaña Dead Suns justo como se va jugando donde cada tirada es real y los jugadores descubren la aventura así como sus propias historias. Links lasersydragones.libsyn.com - Podcast feed spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed youtube.com - Youtube channel patreon.com - Patreon page

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