Dissonant Whispers: A DnD Actual Play Podcast

Overview

In the Age of Magic, the Signal is Chaos. The Planar Vaunguard are tasked with investigating illegal magical portals, dangerous cults, insidious criminal organizations, and their own personal demons in an attempt to save Ephearea from an unknown threat emerging beyond the Prime Material Plane. Come and join us in our obsession as our group tries to survive Vampires, Illithids, and Emotional Trauma from our DM. Shenanigans and chaos seem to erupt no matter how serious our characters are. 

Links

youtube.com https://www.youtube.com/@DissonantWhispersAoM - Youtube channel spotify.com https://open.spotify.com/show/6TTpsLX3Ij6WkDV3fqbZRh - Spotify feed

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Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

Beginner-friendly
High-Fantasy
English
Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by Wizards of the Coast. Released in 2014, it is the edition that brought D&D from a niche hobby into mainstream pop culture - showing up in TV shows, podcasts, and actual-play streams, and introducing millions of new players to the hobby for the first time. 5E was designed after a massive public playtest ("D&D Next") with the explicit goal of being approachable to newcomers while still satisfying veteran players. The Basic Rules are free, and a game can start with nothing more than those rules, some friends, and a set of dice (or a digital dice roller app). In 2024 the core rules received a significant revision, now commonly referred to as Dungeons & Dragons 5.5E (2024). Both versions are fully compatible and most groups mix material freely. The system it directly evolved from is Dungeons & Dragons 4E (2008) Description In D&D 5E, players create fantasy adventurers (a half-orc barbarian, an elven wizard, a tiefling rogue) and one player takes on the role of the Dungeon Master (DM). The DM builds and describes the world, voices the non-player characters (NPCs), controls the monsters, and acts as both the lead storyteller and the rules referee. There is no board. The game is a conversation: the DM describes a scene, the players say what their characters do, and the dice decide what happens when the outcome is uncertain. A typical session runs three to four hours with a group of three to six players plus the DM. The game describes itself as resting on "Three Pillars": Combat, Exploration, and Social Interaction. A single session might include all three, from tracking a monster through the wilderness and negotiating with a shady merchant to fighting a troll at the entrance to a cave. Combat is the most mechanically detailed of the three and tends to take up the largest share of table time, though groups are free to lean as hard into roleplaying or exploration as they like. The default assumption is a high-fantasy world filled with magic, monsters, and ancient ruins. The flagship published setting is the Forgotten Realms, but Wizards of the Coast has released adventures across a range of worlds, and many DMs create their own. The game does not ship a single canon story. Every table's story is different, shaped by what the players do. 5E is designed to be approachable. The core philosophy is "rulings over rules," meaning that when something comes up that the rules do not explicitly cover, the DM is encouraged to make a quick call and keep the game moving rather than stopping to look things up. The rules reward creativity and improvisation, and the system explicitly expects that no one at the table has memorized the entire rulebook. That said, the DM carries most of the preparation work between sessions: building encounters, preparing maps, and keeping the story moving. Players can show up with nothing but their character sheet and a set of dice. Find a D&D group to play with

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Between Two Cairns
Actual Play & Podcasts

Between Two Cairns

English
Universal
Podcast
A weekly podcast dedicated to role-playing game discussion and review in the OSR tradition. Hosted by Yochai Gal, Brad Kerr, and Skullboy.

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Fallout: The Roleplaying Game (2021)
Tabletop Roleplaying Games

Fallout: The Roleplaying Game (2021)

English
Sci-fi
Rules-medium
Fallout: The Roleplaying Game is a post-apocalyptic tabletop roleplaying game set in the Fallout universe, published by Modiphius Entertainment on its 2d20 system. Modiphius acquired the Fallout licence from Bethesda in 2017 and released the wargame Fallout: Wasteland Warfare in 2018. The roleplaying game entered beta in 2019, was delayed by COVID-19, and released digitally in March 2021 and in physical form in July 2021. The core rulebook is a 438-page hardcover with an 18-page introductory adventure, "With a Bang or a Whimper". The game uses the 2d20 system, which Modiphius also uses for Achtung! Cthulhu 2d20 and Dune: Adventures in the Imperium. Description Players create survivors in 2077, after nuclear war has devastated most of the planet, and help rebuild civilization. Characters can be vault dwellers, ghouls, super mutants or robots such as Mister Handy, and they can ally with or work against factions like the Brotherhood of Steel. The Game Master (GM) runs a wasteland that mixes post-apocalyptic danger and retro-futuristic style with dark humor, and the book includes story hooks, random encounter tables and random generation of locations and loot. The game asks a table to be comfortable with survival and resource management. Radiation, crafting, building a settlement and tracking Action Points are all part of play, and the GM chapter addresses tone and quest structure.

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