BastardQuest

Show your support for the project.
Generate a badge

Overview

The BastardQuest podcast brings together four friends from over ten years of improv and sketch comedy, indie filmmaking, and pop culture podcasts. Forged in the small town obscurity of western Kentucky, BastardQuest takes a unique approach to the world of actual play podcasts, with a format based around ridiculous narrative setups, colorful character acting, balanced crunch, and the art of improvisation. Over time, our show has also grown to include a healthy dose of lesser-known tabletop roleplaying games, shining a spotlight on exciting new releases, uniquely fascinating systems, and independent developers and publishers.

Links

bastardquest.com https://bastardquest.com/ - Official website youtube.com https://www.youtube.com/channel/UCxGoLbbY2TbHJr3mF2kPgNg - Youtube channel patreon.com https://www.patreon.com/bastardquest - Patreon channel

Other entries

This Ol' Dungeon
Actual Play & Podcasts

This Ol' Dungeon

TTRPG
English
Discussions
A podcast that takes classic Role Playing Game adventures and rules sets and looks at renovating them for a ”modern” game design perspective. Links thisoldungeon.podbean.com - Podcast feed spotify.com - Spotify feed

Read more

Prosperon
Tabletop Roleplaying Games

Prosperon

English
Sci-fi
Indie
Setting and Themes of Prosperon Prosperon is a tabletop role-playing game set in a dystopian future where towering megacorporation’s have tightened their hold on society, reducing human existence to data points within an immense, profit-driven machine. In this harsh environment, a resistance force known as the Vanguard emerges, determined to challenge the expanding corporate regime. Depending on the campaign style, players may choose to operate as Vanguard insurgents or take on the role of independent freelancers known as operators navigating the same oppressive world. Vanguard and Player Roles Players who join the Vanguard step into the lives of operatives tasked with undertaking high-risk missions aimed at restoring autonomy and awakening a population numbed by corporate dominance. These operatives rely on advanced technology, tactical expertise, and sheer determination as they work to expose corruption, outmaneuver authoritarian forces, and spark a rebellion capable of reshaping entire cities.  World and Tone Blending cyberpunk and biopunk influences, Prosperon presents a setting defined by genetic augmentation, societal decay, and technological overreach. The game emphasizes narrative depth, strategic decision-making, and immersive storytelling. Its adaptable mechanics are designed to support accessibility and player creativity, allowing groups to tailor the experience to their preferred style of play. Themes of Resistance At its core, Prosperon invites players to explore the struggle between human agency and corporate control. Whether forging alliances, leading uprisings, or navigating the moral complexities of survival, players ultimately determine whether humanity can reclaim its future, or collapse further into engineered servitude. Links drivethrurpg.com - Purchase the game on DriveThruRPG nolimelightproductions.com - Official website itch.io - itch.io page ko-fi.com - Support the creator on ko-fi patreon.com - Patreon page

Read more

Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.