Foolhardy Press

Overview

TTRPG History, Video Essays, Tips and More. Uploads Weekly.

Links

youtube.com https://www.youtube.com/@foolhardypress - Youtube channel itch.io https://foolhardypress.itch.io/ - Foolhardy Press itch.io page ko-fi.com https://ko-fi.com/ttrpguy - Ko-Fi page

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

Read more

Hearthfire Tales
Actual Play & Podcasts

Hearthfire Tales

English
Dungeons & Dragons
Actual Play
We are Hearthfire Tales, we're from Ireland and we do D&D and TTRPG Related things! We tell stories that are mostly comedic, until they're not, and punch you in the feels. Sorry (not sorry)! Our Main adventure is audio only and set in Lethuan, the land of Might, Magic, and Metal, where strange monsters are appearing and it is up to roaming "bands" of adventurers to tour the land and save the day. But why is the Hootsman, so called protector of the land, nor his special police force, the Hootsforce, doing anything about it, and why is it up to a Punk Rock Ranger and Dad Rock Ex-Paladin to save the day?! We also have horror games, light hearted and heartwarming adventures, oneshots, a campaign we streamed on twitch, and lots of Live shows from conventions across Ireland. Links hearthfiretales.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed discord.gg - Discord server patreon.com - Patreon page

Read more

Removal of Masks
Actual Play & Podcasts

Removal of Masks

English
Actual Play
An Actual Play group from Ireland and England playing through the Epic Call of Cthulhu campaign "Masks of Nyarlathotep" and having an absolute ball doing so! We're loving getting to share our 1920s roleplaying experience with you all and occasionally scaring the wits out of ourselves in the process!

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.