Basic Roleplaying (2023)

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Overview

Basic Roleplaying is the venerable "D100" engine that has powered Chaosium’s greatest hits for over four decades. Originally appearing as a slim booklet in 1980, it was most recently revitalized as the Basic Roleplaying: Universal Game Engine in 2023. In 2026, it stands as one of the industry's most important open-source platforms, released under the ORC License, allowing independent creators to build and sell their own games using its legendary, time-tested mechanics. Description BRP is a "genre-neutral" toolkit that discards character levels and rigid classes in favor of a pure skill-based system. Whether you are playing a Bronze Age warrior, a 1920s detective, or a futuristic mech pilot, the core experience remains the same: your character is defined by what they can do. Because it uses percentages (e.g., "I have a 65% chance to climb this wall"), it is widely considered the most intuitive and "transparent" RPG system for new players to understand at a glance. System Overview & Key Features
The Universal D100 Engine Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure.
Organic Character Growth There is no "Experience Points" system in the traditional sense. Instead, when you succeed in using a skill, you mark a "Skill Check" on your character sheet. At certain stops in the game/story, the player rolls to see if the character improves in those skills, meaning your character evolves based specifically on the actions they performed (and succeeded at) during the game.
Modular Rule Design The Universal Game Engine is designed with variations and systems to choose from. GMs can choose whether they prefer to just use "Hit Points" or add a more detailed wound system with "Hit Locations" for more realistic tactical consequences. Systems for Magic, Sorcery, Mutations, or Superpowers (depending on the setting) can be added, instead of being baked in the core mechanics, ensuring the mechanics always fit the theme of the game.
Deadly and Tactical Combat BRP combat is grounded and dangerous. Unlike high-fantasy games where adventurers have a vast health pool, a single strike of a sword or bullet in BRP can be fatal. This encourages players to think creatively and use mechanics and terrain to their advantage. Talking their way out of situations is often seen as more reasonable (and survivable), than just treating every conflict as a forced combat situation.
The ORC License Revolution By introducing to the Open RPG Creative (ORC) license, BRP started a wave of third-party "Powered by BRP". This has expanded the system into new genres like Cyberpunk, Wuxia, and Cozy Fantasy, all supported by a single, unified ruleset and system, compatible with most themes.
Compatibility with "The Big Three" Because the core mechanics have remained the same since the beginning, a monster or spell from a 1980s supplement is almost always compatible with the modern 2026 engine. This gives GMs access to one of the largest libraries of pre-written adventures in tabletop gaming, spanning
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
, RuneQuest, and Pendragon.
Additional links chaosium.com/brp https://chaosium.com/brp : Official BRP Universal Game Engine portal basicroleplaying.org https://basicroleplaying.org : The primary community hub and "BRP Central" forums

Active games and players

en English de German
CoC
Call of Cthulhu
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Łódź
Online
kyonshi
Veteran ttrpg player in his 40s, German but living in Poland (I don't think I can play or gm in Polish though) I am mostly interested in OSR-style games, often with a more simulationist bend, but I am willing to get into other genres/styles of play.  I GM an active and regular Labyrinth Lord (OSR) Westmarches style open table game over discord, and also co-GM a Shadowrun3 campaign. I gearing up to restart a Traveller campaign, set up a play-by-post En Garde game, and am dabbling with a few others. I do play in a few other games which are unfortunately a bit less frequent as I would like.  (I don't actually like Warhammer, WFRPG, or the Forgotten Realms all that much, I know that's a bit of a problem in Poland...)
en English
DND5E
Dungeons & Dragons 5E
BRP
Basic Roleplaying
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Online
NadTheNam
Been part of a Candela Obscura table for about 2 years every other Tuesday. Love that so much got a tattoo of it. Tried to branch out to roll 20 discord voice for a few months, got enjoyment out of it but i started to feel pressured to 'perform'. I also hated how an entire session could be filled up with just combat. While combat is fun, if it is number crunchy and too long it just feels like a waste of time.  I'm a rp and lore junky. I loved the characters and story of my campaigns, did not care or know really how to make a super powerful and dps build. Which tells me while I prefer combat to be more rp prone.  I'm a 34 year old mailman and husband and father, so time is very tight.  I will post at least 5 posts a day. Depending on the workload and how high maintenance the family is, and if I find the pbp compelling, I might do a lot more. I hope so. That's why I ultimately ended up bowing out of the dnd.  So my next stepping stone in my ttrpg journey is to find a pbp that posts normally that focuses on rp and story. While I appreciate the chaos and uncertainty of the dice it shouldn't be at the deterrent of player creativity, or fun, or rule of cool. But that's just me.  I can learn any system or setting, I'm a smart dude. I value the people and the pc and the story over all. Also, I'm from Kansas. In the US. Normal sleep schedule. So CDT is where I'm at. That has been an issue before. I've never done paid pbp before but if the quality of the campaign, and set up, and pace is good enough I have no issue helping with a few dollars to the gm
en English
Homebrew
Homebrew
BRP
Basic Roleplaying
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Online
Noah
Hey, my name is Noah. I'm 21, and I'm an experienced roleplayer with voice-acting training. I've played and DM'd multiple campaigns. I'm trying to get out of the forever dm curse and looking to have fun with fellow adventurers. I love the whole scope of roleplay, and I am happy to help others learn to play!

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Fantasy Grounds Unity
Tools & Platforms

Fantasy Grounds Unity

Virtual tabletop (VTT)
English
Free
Fantasy Grounds Unity is a high-power virtual tabletop originally released in 2004 and completely rebuilt on the Unity engine in 2020. Developed by SmiteWorks, it is the industry pioneer of "automated play," where the software handles complex rules, modifiers, and combat math natively. In a massive industry shift in late 2025, the platform moved to a completely free-to-play model, removing the traditional $50 license fee to compete directly with modern browser-based rivals. Description Fantasy Grounds is often described as a "Digital Dungeon Master’s Assistant." It is a standalone application (not a browser site) that provides the most stable and deep automation available. While it has a more traditional, window-based interface that can feel daunting to new users, it rewards the "Power GM" with unparalleled control over combat and data. Since becoming free in late 2025, it has positioned itself as the premier "zero-cost" entry point for groups who want professional-grade automation without a subscription. System Overview & Key Features Native Ruleset Automation Unlike other VTTs that rely on community plug-ins, Fantasy Grounds features "Hard-Coded" automation for its primary systems. When a player drags an attack onto a target, the software automatically checks for cover, calculates the hit against Armor Class, applies damage, and tracks temporary hit points or resistances without any manual input. V5.1 Visual Intelligence The 2026 update introduced "Aggregated Notifications." Instead of scrolling through a wall of text in a chat box, combat results like damage, saving throws, and status effects now appear as elegant visual icons and pop-ups directly over the tokens on the map. 2.5D Tactical Mapping While it supports traditional 2D top-down maps, FGU includes a unique 2.5D camera mode. This provides a sense of depth and perspective to battlemaps, making the digital table feel more like a physical diorama with "placeable" 3D-like objects like trees and furniture. Total Offline Capability Because it is a localized application, you can prepare your entire campaign, build NPCs, and write story entries without an internet connection. Your data is stored on your hard drive, giving you total ownership of your campaign files. The Fantasy Grounds Forge FGU features an integrated marketplace and community portal called "The Forge." This allows GMs to browse and auto-install thousands of community-made extensions and themes that update automatically whenever the main software is launched. Cross-Platform Unity Engine Built on the Unity 6 engine (as of 2026), the software offers smooth performance on Windows, macOS, and Linux. It uses hardware acceleration to handle complex dynamic lighting, weather effects, and large-scale vision blocking for massive dungeon crawls. Additional links fantasygrounds.com : Official Fantasy Grounds website fantasygroundsacademy.com : Community-led training and free classes forge.fantasygrounds.com : Official community content and extension portal

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Dark Dice
Actual Play & Podcasts

Dark Dice

English
Dungeons & Dragons
Actual Play
Dark Dice is the horror actual-play Dungeons & Dragons podcast that uses immersive soundscapes and intense editing to create added layers of immersion. Each season, travelers embark on a journey into the dark corners of a world brimming with dragons, monsters, and dark gods. They will never be the same again. Campaigns Domain of the Nameless God A rescue team ventures into the Dead Pines to find the missing children of Ilmater's Hope. Instead, a shapeshifting monster known as “The Silent One” infiltrates the party, impersonating those it kills. Can the team find the missing children before they are sacrificed in a dark ritual, or will the world be consumed by the sinister Nameless God? Shores of the Silver Thrum Eight strangers board a cargo ship bound for the Northrealm. Divergent quests, monsters, and cursed cargo quickly become the least of their worries as they reach the Sunken Bulwark and prepare for the ominous Ritual of Last Light at the infamous Sunken Temple… As waters rise, and foul weather approaches, they find themselves irresistibly drawn toward the source of a terrible sound. Fear the strangers in your midst. Never play games with fate. Links darkdice.com - Official website youtube.com - Youtube playlist spotify.com - Spotify feed patreon.com - Patreon page

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How to start playing DnD: A beginner's guide to your first adventure
Guides & How-to

How to start playing DnD: A beginner's guide to your first adventure

Beginner-friendly
English
Dungeons & Dragons
If you are new to Dungeons & Dragons, getting started can be a daunting task, one of the first hurdles to overcome is to find a dnd group. The game has over 50 years of history, rules, knowledge, changes and players. Just picking it up and getting started will seem like a lot of work. Let’s break the whole process down to simple steps you can follow. What is D&D? How is D&D? Why is D&D? Gather your gear Finding a group Creating your character Go play What is D&D? The core of the game is collaborative storytelling. Instead of following a linear path, the game takes the players through a story. One that doesn’t generally have a set structure or end-goal.   Lets explain it through an analogy - a book. The players decide that they want to play D&D, and one of them steps up and states that they are willing to be the Dungeon Master. The DM is the one who will come up with the world, the setting, the locations, various events and even history for the world the game will take place in.   And the others are the players (although the DM should also be considered a player as well, but we will separate these two roles for now). The players will be the main characters of the story. Mighty heroes, accidental adventurers or incompetent bandits - as long as the story the DM will be running makes sense for those characters. The game is a collaborative story, where the DM will present the players with various characters, situations, problems and encounters and the players will try and figure their way through all those. Either by talking their way out of them or getting into combat and resolving the situation in another way. There is no right path to take in D&D - the DM can never anticipate what the players will do in a certain situation - and the players will have no way to know what the right approach would be. But stumbling through these situations will be the story. Whether things work out for your characters and you become heroes, or you fail at doing the most mundane tasks, leading to humiliation, failure and a lot of laughs - this makes it your story. /images/general-media/1776431683_KlnMNNhS.jpg How is D&D? The game has a lot of rules - this might seem daunting, but generally you will try and understand them as you start playing. If your DM (or other group members) have more experience than you, you can rely on them to help you figure things out. Nobody knows all of the rules by heart - referencing the rulebooks is a part of the game. But how exactly is D&D played? Is there a game board? Is it a computer game? This is what separates D&D from traditional board and video games. It is a narrative game. You will play the game through explaining what your character would do. Whether you succeed or fail, is determined by rolling dice (and applying some rules). There is no board to move your figurine on. Instead the DM describes (verbally) what you are seeing, hearing, smelling and so forth. Based on all that information, you can tell the DM what your character would like to do - “I would like to find someone who looks like a guard” / “I would like to punch the first person I see in the face” / “Looking around, do I see something that looks like a dragon?” And so forth.   As a player, you are in control of your characters intentions and actions. The success of all of that is determined by the Dungeon Master and their response. If your characters have reached a dungeon and are looking for a hidden door in the room, the DM might tell you to roll Perception. Whether your character is good at that stat or not, will affect the likelihood of you succeeding. Once again, it is a story that your character is going through. How you solve different situations is up to you. You are limited by what is realistic for your character to be able to do and what kind of an approach you come up with.   D&D is a game where there is no exact way of winning. You are not playing the game against the others - as an adventuring group, your focus should be on cooperation - to overcome various obstacles by working together, relying on others and their characters’ abilities. If you leave the game session and you had fun - that really is the only way to be “winning” at D&D. Why is D&D? While the article revolves around Dungeons & Dragons, almost all of it can be taken and applied to any other tabletop roleplaying system. The hobby space does not only consist of the behemoth that is D&D. Ever since the first edition of the game was released back in 1974, a vast number of other tabletop systems have been created by other creators. You can find various other systems listed in the library here. Dungeons & Dragons is a great gateway to the hobby thanks to it's rather streamlined gameplay process, rules structure and publicly available resources and knowledge. And many of the skills and knowledge can be transferred over to other systems, even if their focus is on more mechanical systems or different themes. While you will be able to find more groups and other players for D&D, once you are more familiar with the whole TTRPG genre, you should branch out and experiment with other systems to get a better understanding of what kind of a game system you would actually prefer. Gather your gear To start playing, you don’t need much. You need other players and someone willing to be the Dungeon Master. You may have seen various memes about the dice. D&D is famous for dice and dice-related obsessions and while some players get themselves a set of dice and hold onto those for their entire tabletop gaming career - there are others (commonly referred to as dice goblins) who can’t stop buying new dice. But dice are dice, at the end of the day. But you don’t even need dice - there are various digital dice rolling tools to replace the need for physical dice. Then there are the rules. Fortunately the free basic rules are available online. You can familiarize yourself with the rules free of charge and get the general idea of the system. With the rules at your hand, you need to create a character. Your character is boiled down to your character sheet - a document that holds a technical overview of what your character is. How strong they are, how smart, how charismatic, how good they are at picking a lock and many other aspects that make your character unique. If you are just starting out, it is recommended to not spend too much on trying to remember and understand all the rules. Without context (since you haven’t played the game before) the rules are likely to not be very intuitive and understandable. Same goes for creating a character. Sure, you might have the idea of a character floating in your mind, but it is important that your character’s concept fits the story the DM will be setting you into. Creating a silly character might not be the best fit, if the story will take place in a dystopian vampire-infested world. /images/general-media/1776431690_WRNbTOBM.jpg Finding a group A typical D&D party consists of 3-6 players. This is definitely not a hard limit (on either end), some game groups are two players and a DM, some are eight. Although the sweet spot of 3-6 generally might be the most enjoyable for a new player. The best way of finding a group is forming one with your friends or family - you most likely know these people already and know whether you’d like to spend 3-5 hours at a time with them. The second best way is Groupfinder. Sure, we might be a bit biased here, but Groupfinder is here to solve one of the biggest hurdles a newcomer might encounter when trying to start playing - finding a group. Create your profile, introduce yourself and it is highly recommended to add the “Newbie friendly” tag to your profile. If you are looking for an in-person game or to play online, Groupfinder will help you find your group for both. Read: DnD Looking for Group: How to find your next table Creating your character Once you have found a group of players, you will need to create a character before your first game. It is highly recommended to have a “Session Zero” before the game actually starts. That is the session before the first session where the DM will tell you about the world, what kind of a story he is hoping to run you through and other technical details regarding the games. Now knowing what the theme and topic of the game will be, you can finally create a character that fits the game. Head over to dndbeyond.com and create your character there. The whole process should be more or less intuitive. But don’t feel like you have to figure everything out on your own. Talk to your DM and other players if you feel lost at any point. In addition to the technical aspects of your character (Their species (human, elf, halfling etc.) and their class (rogue, ranger, wizard etc.) and their stats) figure out who your character is. What makes them them. On paper they might be a human fighter - but they should have a backstory, who they were before the adventure began. What they like and dislike. Do they have hobbies, favourite dish, friends or family? The more you flesh our your character, the more real they become. The realness of the character is one major aspect that distinguishes D&D from a traditional board game. Instead of playing as the “boot” in Monopoly, you are playing as a character with a personality, with unique quirks and thoughts - all of these will shape the way they approach different situations in the game. Go play Hopefully you will have a better understanding of what D&D is, how to get started and how to take your first steps into the hobby space.   You can start off by heading over to the Groups page on Groupfinder and browsing through the various games that still need players. Or instead post your player profile and introduce yourself. Of course remember to be proactive. Just posting your profile might not be enough - reach out to groups that are looking for players and let them know that you are interested in joining.

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