D&D games near me

Every edition of Dungeons & Dragons in one place, sorted by how far you would have to travel. The 5E filter covers both the 2014 rules and the 2024 revision (5.5E), because most tables treat them as the same game. If you want an older edition, the filters below will find the people still running them.

Showing D&D games within 15 mi of your approximate location. Worked out from your connection, so it may be off by a city.

D&D 3.5E games closest to you

No D&D games within 15 mi yet

That happens, and it is fixable. Post a player profile and every game master searching your area will see you. It takes a couple of minutes and costs nothing. In the meantime, the online games below are open to anyone.

Players near you looking for a D&D game

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D&D 3.5E games you can play from home

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Run over Discord, Roll20, Foundry VTT and the rest. Worth a look if your area is quiet, or if travelling on a weeknight is the part that never works.

DND3E
Dungeons & Dragons 3.5
Online
Campaign
New World New You!
Players
4/5
GM
1/1
Dungeons & Dragons 3.5
en English

New World New You!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I'm looking for one more player. I have four great players, but one of them doesn't always make it (not his fault), so I'd like one more to keep the group whole when he doesn't show. The game takes place on a recently discovered continent, and largely revolves around exploring it. There's three permanent settlements with fun things going on, stuff on the moon, devils, fure giants,  all sorts of fun. The group is 5th level, so you'll start at 5th level too. Anything from the official 3.5 releases is fine to use (except for Tome of Battle and Savage Species), and there's a few 3rd party books you can use too. The game is on Saturdays at 3pm EST, we use Discord and Owlbear Rodeo, and I have a form fillable PDF character sheet we're using. The idea is that you came to this new land to make a new life for yourself. Why is entirely up to you. I've purposefully left the "old world" as vague as possible so you can come up with pretty much any kind of character you want. All I ask is no royalty. My only real requirement is that you have a decent microphone, and if you have a lot of noise going on around you put yourself on push to talk. I'm kind of deaf and have a hard enough time hearing as it is. Just fill out this form. https://docs.google.com/forms/d/e/1FAIpQLSdTnByZqYY4moS2756YCb8R1y6ldf1ucoMc9FlZ-k6uuWInvw/viewform?usp=header

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DND3E
Dungeons & Dragons 3.5
Online
Campaign
Draego's Island
Players
5/5
GM
1/1
Dungeons & Dragons 3.5
en English

Draego's Island

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I'm a first-time GM so please bear with me, I am familiar with 3.5 as a player though and would prefer to run the game in this as opposed to 5e. If the group agrees in session 0, I am willing to change to 5e. (I am just as familiar with 5e if not a little less than 3.5) Looking to run a homebrewed setting on an island surrounded by a magical storm conjured by a dragon "king." Will meet on discord for VC/Text chatting during the game, held on roll20 as the VTT. My discord user is: beanureeves (Display name: Beanu Reeves) can elaborate more on the discord and in session 0 (just be sure to message me for the link)

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DND3E
Dungeons & Dragons 3.5
Online
Campaign
Untitled until further notice
Players
3/3
GM
0/1
Dungeons & Dragons 3.5
en English

Untitled until further notice

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The three of us are veteran players, typically one of us is DM but we want to play together this time around. We are seeking a dm who makes the game fun, we do not want heavy story or rule goblins rather someone who is laid back and fun. We like homebrew options and no restrictions on races or classes. If this is you hmu!

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DND3E
Dungeons & Dragons 3.5
Online
Campaign
Vanguard Playtesting
Players
0/5
GM
1/1
Dungeons & Dragons 3.5
en English

Vanguard Playtesting

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
I have been developing a new system based primarily on D&D 3.5, but includes many aspects from 5e, OSR systems, and original parts of my design. Simply put: it needs testing, and I want to know how it feels. Feedback is the most important for me, and as a forever DM, I plan to have a fun and interesting story along the way. We are currently running v6.1 (6th major series of design updates, and some tweaks after that). Soon enough, with everyone's help, I hope to get the game published, so please do not distribute anything without my consent.

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DND3E
Dungeons & Dragons 3.5
Online
Campaign
D&D 3.5 Exploring the New World
Players
5/5
GM
1/1
Dungeons & Dragons 3.5
en English

D&D 3.5 Exploring the New World

I think my 5th player spot might be cursed.  So here's the deal. It's a D&D 3.5 game, about exploring a new land. Every Saturday, 3pm EST, Discord and Owlbear Rodeo, sessions are usually about 3 hours. I've got four players already. We have a human rogue, human sorcerer, elf rogue, and elf ranger. We had another player drop out. So I'm looking for one more. I like having five. I'm looking for a more outgoing player, most of my people are new to D&D, and are still a little timid about the roleplaying part. So I need someone to show them the way, but at the same time won't hog the spotlight when it's someone else's turn to shine. You don't have to be familiar with 3.5 to play. Pretty much everything from the official books is okay. You'll be starting at 2nd level. The world itself is small (right now anyway), only one permanent settlement, and an entire land to explore. There are signs that a civilization was once here, but there are no native intelligent species. Wonder what's up with that? Maybe you can figure it out. Or maybe you want to find a nice spot and start your own town. You could do that too. You can do pretty much anything you want. I have purposefully left the "old world" as vague as possible so that you can create pretty much any kind of character with any kind of background you'd like. The only thing I ask is no royalty. If you want to be a King or a Queen you'll have to start from scratch and found your own dynasty.  I didn't think we were dealing with "mature" subjects but apparently we are. There was a slave market in a bandit camp, and our dearly departed player didn't like that (he wasn't even there mind you, he just read the chat afterwards), so I guess if that kind of thing bothers you, you should pass. They didn't even buy any slaves, in fact I think they're hatching a plan to free some of them next week. My only real rules are: have a decent microphone, and put yourself on push to talk if you have a lot of noise going on around you. But yeah, if you're interested or have any questions, feel free to comment or DM me.

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DND3E
Dungeons & Dragons 3.5
Online
Campaign
Age of Worms 3.5 (in the Forgotten Realms)
Players
3/4
GM
1/1
Dungeons & Dragons 3.5
en English

Age of Worms 3.5 (in the Forgotten Realms)

We are currently looking for an ECL 11 character to join the party. Ideally, this would be a skill-focused build with trapfinding and reliable damage output against a wide range of enemy types, including undead, elementals, constructs, oozes, and similar threats. Examples of suitable concepts include builds based around bard, ranger, factotum, or similar classes. We are not looking for full casters, though half-casters are fine. Application Process: 1. The applicant reads all the information below in full. 2. The applicant completes the application and submits their responses. 3. The DM reviews the application and arranges a discord call to provide feedback and discuss house rules. 4. The DM shares the 34-page player's guide, which includes the house rules in greater detail. 5. If the applicant is still interested, the applicant submits their myth-weaver URL for their Trapfinder character sheet. At this stage, only the full character build is needed; equipment and items are not required yet. 6. The DM reviews the character sheet for legality and optimization. 7. The applicant enters their inventory into the Google Sheet. Subject to DM's approval. 8. The applicant builds their character in Foundry, with DM assistance as needed Age of Worms Adventure Path The Age of Worms adventure path is structured into 12 chapters, each presenting distinct challenges, locations, and quests for the characters to embark on. With an estimated game time of 15-30 hours per chapter, the campaign spans from the characters' humble beginnings at 1st level to their epic culmination at 21st level. Without giving away any specific plot details, the campaign revolves around a dark and ancient evil force that threatens the world. The characters find themselves embroiled in a series of events and quests that lead them to confront this malevolent entity known as Kyuss, the Wormgod. The players will encounter cultists, undead creatures, and other foes aligned with Kyuss, all while unraveling a complex web of intrigue and secrets. Scheduling. Weekly, Mondays @ 7:00 PM EST (GMT-5) for 3.5 hours We schedule an entire month's worth of sessions in advance and work around people's schedules. We only play if everyone is able to attend. If one person can't make it, we reschedule another day that week. If that is not possible, then we do not play that week. We do sessions to make up for missed ones and occasionally do extra sessions if everyone is up for it. If a player cannot attend a scheduled game (something comes up) they will try to give as much advance notice as possible. No shows are heavily frowned upon, the first time is forgiven, but a second time is not. So if something happens, you must communicate as people's time are valuable. We have a committed and serious group of players, with 71 sessions played since November 2024. - We are looking for someone with enough flexibility to play on Wednesday, Thursday, or Friday if scheduling conflicts come up. - We are looking for someone who is punctual for scheduled sessions and communicates clearly and reliably. - We are primarily looking for players whose time zones are in or reasonably close to EST. Scheduling is one of the biggest challenges in keeping a game running, and we need players whose time zones allow for some flexibility. A large gap makes it much harder when sessions run late or need to be shifted by 1 to 2 hours.  Highly Lethal Campaign You are expected to optimize. Those who aren't will either die quickly or be outshined by the other party members. Items may be destroyed as per written combat tactics. Just like how players have access to most books, the monsters do as well. They are improved to perform their written tactics more effectively. - If you fear or get upset by character death and items being destroyed, then this campaign may not be a good fit for you. - PC deaths so far: 2 in chapter one, 3 in chapter two, 0 in chapter three, 1 in chapter four, 5 in chapter five. Serious Tone We use spreadsheets to track WBL, encumbrance and loot distribute distribution. We use a buyback and downtime day system that is logged through Discord. - If you're looking for a casual game or prefer a laid-back, low-bookkeeping style, this campaign may not be a good fit for you. - We're looking for someone who is responsive and reliable with between-session tasks, such as logging downtime days and buyback, updating character sheets after leveling, and updating character tokens in Foundry. - If your availability is so limited that you can only check Discord or response to messages on one day of the week, this campaign may not be a good fit for you. Heavily Modified The adventure path has been adapted from Greyhawk to Forgotten Realms 1374 DR, with changes to the plot, creatures, and NPCs. There is a 34-page player's guide that covers the house rules. Some of these changes may feel familiar if you know the adjustments Paizo made to improve 3.5e, but these are my own interpretations and revisions. In general, martials characters are buffed, spellcasters are mostly unchanged, and obvious abuses/cheese are not allowed. - If you're not already comfortable with 3.5e rules, you may find the system and house rule changes be overwhelming. Some House Rules in use: - Appraise checks are used for finding buyers to sell party loot. Results affect the sell price. - Open Lock is removed and is done through Disable Device. - Evocation spell rebalancing. - Mundane armor, weapons, templates and special material rebalancing - Fighter bonus feat rebalancing (prereqs, merging of feats, scaling in power); feats such as two-weapon fighting, weapon focus, precise shot, etc. - Some feats are turned into Skill Tricks. - Realistic limits on the size of carried weapons and items will be observed. - Heavy armor and heavy load causes fatigue after long periods. - Downtime days (DTD) are awarded per session. Spent as a party that advances the calendar. - Resurrection material component costs are lessened.  Resurrection is paid from your character's personal wealth. - Raised characters do not lose a level, they gain resurrection sickness (similar to negative levels) that is temporary. - Players are locked into roles (cleric, arcanist, bruiser, trapfinder/scoundrel), unless there is a multiple PK or a TPK, they may switch roles. - Inventory, treasure and loot distribution is carefully tracked in google sheets. - Buyback system in place for loot distribution. Buyback at 50%. - Party loot is split into 5 shares (1 for each PC and 1 for party fund). - Party fund is for party purchases, must be agreed upon each member. - Sharing/gifting wealth to other players is not allowed. - Action points are used to reduce lethality due to bad luck. - Alternate turning rules are used due to large amounts of undead. Tracking fleeing enemies suck. - Bloodied status, enemies are blooded at 50% hp. - Combat maneuvers; aim, counter-attack, play dead, out-of-turn dodge. Your Role as the Trapfinder For balanced party comp, each player has their own role they fulfil within the party (bruiser, cleric, arcanist, trapfinder). You will fill the Trapfinder role. The Trapfinder prevents party deaths from mechanical and magical traps by specializing in the only two essential skills in the game: Search and Disable Device, supported by the Trapfinding class ability. While locks and doors can often be bypassed by force, some published modules include deadly traps that demand a dedicated trapfinder to avoid instant party wipes. Having spells that could mitigate these traps doesn’t replace the need for a reliable specialist, as those spells may not always be available. Character Creation Guidelines - ECL 11 (Max Race LA+1, No templates for new characters) - 32-pt buy for ability scores - Standard WBL (no single item exceeding 1/4 WBL, no combined items for new characters) - No multiclass penalty - Flaws and traits allowed - HP: either roll your HD (official rolls in Discord) or take the average - Official 3.5e sources are allowed, including Dragon Magazine and Forgotten Realms 3.0/3.5 material, except for CP and XPH, homebrew, third-party, and other campaign-specific books are not allowed.  Considerations when building your Trapfinder - You are expected to optimize. - You should have both melee and ranged options and be able to deal damage to contribute. -If you get sneak attack, be aware that there are undead, constructs, oozes, elementals. It is especially undead heavy. You should plan accordingly. - Open Lock is replaced by Disable Device. - Waterdeep has mark up prices on everything. Gather Information is used to purchase items at normal 1.0 rates Current Party Composition They are high powered and very optimized: - (bruiser role) LE Goliath Cloistered Cleric 1/Fighter 2/Crusader 3/Ruby Knight Vindicator 4 - (arcanist role) CE Gray Elf Beguiler 6/Mindbender 1/Shadowcraft Mage 5 - (cleric role) N Arcane Gnome Archivist 5/Divine Oracle 2/Thaumaterge 5 Application Link: https://forms.gle/a8PdPcitb1NTZMyF7

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How to find a D&D game near you

D&D is the game most people mean when they say tabletop RPG - one player runs the world, everyone else plays a character in it. You do not need to own a book, and you do not need to know the rules before you sit down.

  1. Set the area. Press "Use my location" for an exact reading, or type your city. Everything on this page reorders by travel distance.
  2. Widen the circle before you give up. Most people find their table in the nearest city rather than their own street, so try 150 mi before deciding the area is empty.
  3. Read the listing, then message inside Groupfinder. Your contact details stay yours until you decide to share them.
  4. Post that you are looking. Half the matches on this site run the other way round, with the game master finding the player.

Questions people ask

How do I find a D&D group near me?

Let this page read your rough location, or type a city into the location box. It then lists every open D&D table sorted by distance, closest first. Widen the radius if your town is quiet - most people find a game in the nearest city rather than their own street.

Which D&D editions can I filter for?

5E (which includes the 2024 rules, sometimes called 5.5E), 4E, 3.5E, AD&D 2nd Edition and original AD&D. The page shows all of them together by default, so you can see the whole local scene before narrowing down.

What if there are no D&D games in my area?

Then post that you are looking. A player profile takes a couple of minutes and it puts you in front of every Dungeon Master searching your area. In the meantime, the online section further down this page is open to everyone.

Do I need to know the rules before joining?

No. Plenty of the groups listed here say outright that they welcome beginners, and most Dungeon Masters would rather teach you than hand you a 300 page book. The rules get learned by playing them.