D&D games near me

Every edition of Dungeons & Dragons in one place, sorted by how far you would have to travel. The 5E filter covers both the 2014 rules and the 2024 revision (5.5E), because most tables treat them as the same game. If you want an older edition, the filters below will find the people still running them.

Showing D&D games within 15 mi of your approximate location. Worked out from your connection, so it may be off by a city.

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under 1 mi
en English
DND5E
Dungeons & Dragons 5E
...
Columbus
Online
TombWriter
Hey! I'm Tomb, a (technically) 6 year DND player (on and off and with a lot of "rule of cool" tables so not a veteran) looking for a game for Sunday Nights usually starting around 8 EST (though my schedule will probably open soon!) Im a storyteller at heart, with a big focus on worldbuilding, lore, and character driven narratives. I like getting into the depths of the worlds history and seeing what makes it tick while playing with harsh backstories that loom like shadows over the players, but I tend to shy away from GrimDark, I like some hope with my whump please! None of that means I don't like combat though, combat plays a really important part in a lot of stories and can be interesting in their own right! I do know a lot of the rules for DND 5e, I've been watching actual plays long enough to have picked up on the rules, but I prefer Homebrew over RAW and Rule of Cool over Rules Lawyering I'm a huge fan of actual plays, namely Campaign 2 of critical role, Dimension 20s Misfits and Magic, A Court of Fey and Flowers, and The Seven, a small one shot campaign called World's Apart, and the beginning half of Godsfall (before the cast imploded) Literature wise I'm an avid reader of high fantasy, Eragon being my favorite series, along with Harry Potter (fuck terfs), and a niche Midgrade series called Avalon: Web of Magic! TL;DR in the DMs Guide Player Types: Im an Explorer, a Problem Solver, and a Storyteller, but I'm more than willing to hit something along the way, i prefer Homebrew and Rule of Cool over RAW, and i want some found family/hope with my hard story beats! I hope to tell amazing stories together 💛
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D&D games you can play from home

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Run over Discord, Roll20, Foundry VTT and the rest. Worth a look if your area is quiet, or if travelling on a weeknight is the part that never works.

DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Forgotten Realms
New
Posted 1 hour ago
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Forgotten Realms

Looking for: One Player that is available every Thursday and that is the right fit for our game and the team Player spaces: One DM spaces: Zero D&D version: 5.5e 2024 rules with some modifications Location: Online - Zoom Video - Beyond Maps - Google Drive Shared Folder Time: Every Thursday at 5pm Pacific - 8pm Eastern … usually a 4 hour game Game dates: Every Thursday minus a vacation or two Platform: Zoom and Beyond Game description: Forgotten Realms / Faerun / Pre-Spellplague with 5.5 2024 rules It is an established game, with a great group, and is highly immersive. It is a well balanced game that leans toward role playing, battle, and exploration. It is a choices-matter game…we believe this adds to the stakes and increases full immersion. The table is open-minded, respectful, wild at times, and committed to creating one of the best games possible. We value respect, communication, and a shared spotlight. We are looking for consistency first and investment second. We can easily figure all the other stuff out together. Beginners or Vets are welcome to apply. 18+ only, the game is Rated R plus when the story calls for it. Be aware players will drink, curse, argue sometimes, and vape at the virtual table. The role playing is very description based. Character voices are not required, but encouraged.

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Threshhold: Chapter 4
New
Posted 8 hours ago
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Threshhold: Chapter 4

It's a modern-day D&D campaign largely using 5e/Homebrew game mechanics. Tarot cards suddenly appeared on Earth and give their holders Avatar forms and class abilities. A Drow civilization from a magical inner world has discovered Earth, and we're currently trying to stop an invasion. The party just crossed into the Underdark on the way to Agartha. It's got serious story and character development, but we also screw around a lot between the heavy stuff. You can join without knowing the previous story because we'll work your character into it naturally. At first, the story was relatively small. A handful of people discovered cards, learned what they could do, trained together, dealt with other Cardholders, and tried to understand why these things had suddenly appeared. Then everything went to hell. Giant spiders invaded Amherst. The attacks eventually became large enough that the military was fighting openly in the streets, civilians were being evacuated, and the existence of impossible creatures could no longer be completely hidden from the public. The party discovered that the spiders were connected to the Drow, and that Earth isn't the only world humanity needs to worry about. Beneath our world exists Agartha, an enormous magical inner world filled with the races, monsters, civilizations, and magic you'd normally associate with a fantasy setting. Separating Earth from that world is a single passage called the Threshold. And someone on the other side found it. One of the Five Great Drow Houses of Menzoberranzan discovered Earth, creating the possibility of an invasion against a planet that has virtually no natural defenses against magic. That's why the Guardian Force cards appeared. A powerful being called Alexander discovered what was happening and cast the GF Deck through the Threshold, essentially throwing magical weapons into humanity's hands and hoping the people chosen by them could become strong enough to defend Earth. Things escalated again when a cult on Earth summoned a powerful Drow Priestess from another Great House. She killed the holder of the Odin GF card, took Odin for herself, and attacked Amherst alongside a massive spider horde. She was powerful enough to shrug off .50-caliber gunfire, turning the fight into our first real raid encounter. The party, other Cardholders, Alexander, and the military eventually brought her down. But defeating her exposed a much bigger problem. Alexander recognized her markings. She wasn't from the House already preparing to invade Earth. That means knowledge of Earth may be spreading among the Drow Houses, and if all five learn that an essentially nonmagical world exists beyond the Threshold, Earth could become the prize in a race between them. That's where the campaign is now. The party has crossed the Threshold and entered the Underdark with Alexander. Their goal is to survive a roughly five-day journey around Menzoberranzan, reach the surface of Agartha, and help Alexander find six legendary heroes powerful enough to stand against what may be coming. Meanwhile, other Cardholders remain on Earth, protecting people, recovering GF cards, finding new Cardholders, and preparing humanity for another attack. So new characters have several natural ways to enter the story. You could be an existing Cardholder we've never met, someone who recently discovered a GF card, someone the Earth team recruits, or potentially someone we encounter in Agartha itself.

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DND5E
Dungeons & Dragons 5E
Online
Oneshot
Selection of dnd one-shots and shorties
New
Posted 8 hours ago
Players
1/4
GM
1/1
Dungeons & Dragons 5E
en English

Selection of dnd one-shots and shorties

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi I'm Alice, I'm 29 and I'm looking to get back into DMing. I've linked up with a player already who's asked I create a thingy on here so we can find more players!  I'm looking to run some beginner friendly one-shots and maybe a shorter mini campaign like Sunless Citadel. We'll be using the D&D5e 2014 rules, I can provide access to a bunch of the books if required, but I don't have a DNDbeyond account or anything like that for sharing. No previous experience particularly required, just ask that you're open to trying new things. I prefer one-shots and dungeon crawls as my play style, so do be aware this isn't one of those situations where a oneshot is an interview into a campaign.  LGBTQ+ players preferred/prioritised, and players must be 21+. Not for any weird content reasons, just because that's how old we are roughly.  We'd be looking to play GMT/BST evenings midweek starting about 7pm, or Saturday afternoons/evening.

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Chronicles of Runeheim
New
Posted 16 hours ago
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Chronicles of Runeheim

Paid game
The Game Master charges a fee to run the game.
I'm opening a new campaign on my homebrew world inspired by Gilenor (rs3)! Summary For over a millennia, the Empire of Runeheim has enjoyed a fragile peace under the World Council. The Great God Wars are a distant memory, the gods themselves have been sealed away by the Edict of Guthix, and magic is now into the very skin of mortals through runic tattoos. But the silence of the gods is being broken. On the prehistoric island of Anachronia, archaeologists have unearthed inscriptions of "Ancient Gods" that predate creation itself. What will happen to the world in case all those inscriptions are really true? The Game: This is a long-term, high-fantasy campaign set in Runeheim, a homebrew world inspired by the lore and atmosphere of RuneScape (RS3/OSRS). You don't need to have played the games to be part of this campaign (and I honestly kinda prefer you didn't play, since there's a lot of changes xD) We will begin at Level 1 in the humble town of Catherby, eventually scaling to Level 20 as you navigate the main areas of the world in search of hidden artifacts alongside the archeologists. System: D&D 5e (2014 Rules with some 2024 additions) Time: Wednesdays at 7:00 PM EST Platform: Foundry + Discord Tone: The setting is very political, so it's serious but with room for humor. Think 70% Roleplay / 15% Exploration / 15% Combat. Pacing: Slow-burn. Your choices will matter later on the campaign, and background is necessary since it'll be implemented on the story. Who I am looking for: The Storytellers: Players who love to rp, develop their character’s goals, fears, and relationships. The Lore-Hounds: You don't need to know RuneScape lore (this is a homebrew spin), but you should enjoy uncovering world history and political secrets. Consistency: Since this is a long-term epic, I am looking for players who can commit to a weekly schedule. World Features: Runic Magic: A unique take on spellcasting where magic is tied to runic tattoos and "Pure Essence". Deep Factions: From the White Knights of Falador to the mysterious Prophets of Zaros. Meaningful Choices: No true scripted paths. Will you uphold the Empire’s order, or side with the chaos of the seas? Send me a DM if you want to take part of this story!

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Pirates! Jungles! Demons! - The Savage Tide
New
Posted 18 hours ago
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Pirates! Jungles! Demons! - The Savage Tide

Paid game
The Game Master charges a fee to run the game.
A stolen fortune leads from the streets of Sasserine to pirate-infested seas, lost jungles, ancient ruins, and the horrors of the Savage Tide. Start your fall with a brand-new campaign! Your journey begins in the City of Sails, where a missing fortune and a desperate noblewoman draw you into a conspiracy of thieves, pirates, ancient secrets, and demonic forces. You will command ships, brave pirate-infested seas, explore the lost jungles of the Isle of Dread, uncover forgotten civilizations, and decide the fate of a world threatened by the Savage Tide. This campaign is my 5e conversion of Dungeon Magazine’s legendary Savage Tide Adventure Path—an epic adventure that carries its heroes from the streets of Sasserine to mysterious islands and far beyond. Along the way, you will battle savage creatures, confront dark cults, and awaken ancient powers that should have remained forgotten. What begins as a desperate search for a missing fortune will grow into a struggle for countless lives—and perhaps the fate of the world itself. The campaign features a new homebrew naval combat system designed to be exciting, cinematic, and easy to learn. Perfect for players who enjoy long-term campaigns where choices matter, characters grow, and the world changes around them. Will you rise against the coming darkness—or be swept away by the Savage Tide? The tide is rising. The crew is assembling. Don’t miss the boat! GM Profile: https://startplaying.games/gm/kieron-ogorman SPG Link to the game: https://startplaying.games/adventure/cmpu6nofp004nle04ht9sirri If you do not have a Starplaying account sign up here: https://startplaying.games/referral/cmmff2ifm001sla04d6lcm8f1 Details: System: D&D 5e (2014) Platform: Roll20 + Discord Schedule: Fridays 7 PM EST Session Length: 3–3.5 hours Price: $20 per session via StartPlaying Players Wanted: 3–5 (18+) What to Expect: Roleplay + exploration Investigation and mystery Tactical, meaningful combat Visual maps and custom artwork A long-term, story-driven campaign

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Star Wars game
New
Posted 19 hours ago
Players
3/4
GM
0/1
Dungeons & Dragons 5E
en English

Star Wars game

Not complete yet currently needed someone to run it

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How to find a D&D game near you

D&D is the game most people mean when they say tabletop RPG - one player runs the world, everyone else plays a character in it. You do not need to own a book, and you do not need to know the rules before you sit down.

  1. Set the area. Press "Use my location" for an exact reading, or type your city. Everything on this page reorders by travel distance.
  2. Widen the circle before you give up. Most people find their table in the nearest city rather than their own street, so try 150 mi before deciding the area is empty.
  3. Read the listing, then message inside Groupfinder. Your contact details stay yours until you decide to share them.
  4. Post that you are looking. Half the matches on this site run the other way round, with the game master finding the player.

Questions people ask

How do I find a D&D group near me?

Let this page read your rough location, or type a city into the location box. It then lists every open D&D table sorted by distance, closest first. Widen the radius if your town is quiet - most people find a game in the nearest city rather than their own street.

Which D&D editions can I filter for?

5E (which includes the 2024 rules, sometimes called 5.5E), 4E, 3.5E, AD&D 2nd Edition and original AD&D. The page shows all of them together by default, so you can see the whole local scene before narrowing down.

What if there are no D&D games in my area?

Then post that you are looking. A player profile takes a couple of minutes and it puts you in front of every Dungeon Master searching your area. In the meantime, the online section further down this page is open to everyone.

Do I need to know the rules before joining?

No. Plenty of the groups listed here say outright that they welcome beginners, and most Dungeon Masters would rather teach you than hand you a 300 page book. The rules get learned by playing them.