Looking for a group › RobertRizzler
Willing to GM
On a player profile - you are happy to run a game, not only to play in one.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
RobertRizzler

RobertRizzler

Description

NO D&D, NO PATHFINDER ETC. I only play with rules created on the spot via precise and subtle gamedesign guidelines. Better indicators of who I'm looking for follow down here, so if you don't agree and share my EXACT opinion, don't bother answering the post as it represents a very specific research. I'm a 23yr male who started roleplaying around 2017 and I'm in search of people to befriend and hopefully play with. The main call to action is that my brain doesn't work like most and I get bored pretty easily by repetitive actions deprived of importance, so I grew tired of  "You all meet in a tavern" and any instance of losing time at the market when it could have been all time-skipped to turn to a better highlight of the day of adventurers such as a barbaric toad-man who woke up in the current dimension after his own was conquered by demons and he's now on a supernatural quest for revenge but apparently he has to sit there and listen to the price of cabbages... I'm a creative spirit in search of a coherent and enticing narration together with a complementary set of mechanics, capable of keeping me entertained with dopaminic combos represented by actual schematic rules and not just a description "you do cool stuff" (and most surely without the bane of bounded accuracy). To be clearer I hate the 99% of all games out there because my brain can't stand the "more or less" and the "chill" approach that the majority of parties run: I need complexity (not difficulty) wich manifests as the culmination of finely placed pieces that click together all at once in a specific way, giving me that rush of dopamine of a combo BOTH in mechanics AND in narration. That sensation derives from a chain of planned events that trace back to one another in a way that makes sense and is not merely numbers going up or the simple description of me doing something cool. Combat combos have to be the result of a premeditated ruleset that allows skill expression and character specialization through the game without going out of narration. Narration "combos" have to be a climax after a carefully set rythm and scheme that manages to give space to every single character equally and most importantly EVERY SCENE has to trace back to each character's backstory in order to prevent them from saying "why am I standing here? I don't care about this stuff". You could say I look for "the fusion between a used car dealer and an ancient Greece philosopher", but I don't pretend people to have every word ready at the second as it can take a bit to formulate a meaningful sentence. Chances are it's gonna be me to say "We don't match, have a nice life" most of the times, but I wanna point out for intellectual honesty that I, for instance, am gonna take a bit more time to formulate sentences in English rather than in Italian, because 1. I find the latter more spontaneous and 2. I get more practice from people around me in Italian because of geography, but as you can read there's no fundamental deficency at play.

Can use: Camera Microphone

Wants to play

Tabletop RPGs
Homebrew
Homebrew systems are games that have not yet been added to our official list.

Homebrew

Intermediate
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(Added: 4. November 2026 Last updated: 4. November 2026)
  • Preferred Location: Online
  • Preferred game frequency: Flexible
  • Timezone: None
  • User: RobertRizzler RobertRizzler
  • Language(s): English, Italian
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