Looking for players Starbirght Frontiers: Fabula Ultima West marches

Starbirght Frontiers: Fabula Ultima West marches

Fabula Ultima
Fabula Ultima
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.

Description

War burns the galaxy for 100 years. It ends when Solaris System vanishes. No one knows why. Nations rebuild. But stars still vanish. Survivors tell impossible stories. Something consumes stars. Heroes stand amidst uncertainty.... A fight bigger than any one faction. Answers lie in Archeo-Thec ruins. What happened to Solaris? What caused the war to end? What force blotting out the stars? This is a West Marches style Techno Fantasy campaign. Inspired by Starwars, final fantasy and, Cowboy Bebop Levels 5-25 | 18+ | 12$ a mission | availbilty every day except mondays | OVERVIEW Starbright: Frontiers is a collaborative, spacefaring West Marches campaign. It’s designed for multiple GMs and a rotating pool of players. It blends Fabula Ultima’s combat and character progression rules with Ironsworn: Starforged’s focus on exploration and emergent storytelling. Set after a century-long interstellar war, the campaign centers on a galaxy trying to rebuild. Meanwhile, a mysterious force causes entire star systems to vanish without a trace. This project aims to create a living, persistent galaxy where player choices shape the setting over time, and multiple GMs contribute to a shared narrative. GOALS Create a drop-in, drop-out campaign structure accessible to a wide player base Support multiple GMs running sessions within a shared setting Emphasize player-driven exploration and decision-making Maintain a persistent world state that evolves across sessions Blend JRPG-style storytelling with procedural, discovery-based gameplay CAMPAIGN STRUCTURE WEST MARCHES FRAMEWORK No fixed party; players form crews per session Sessions are self-contained and begin/end at a safe hub location Players initiate sessions via mission proposals The world evolves based on session outcomes SESSION DESIGN Each session will follow a consistent structure: Mission selection (player-driven) Travel and exploration Encounter(s) or objective completion Return to hub Rewards, downtime, and world updates Key Rule: Sessions must end in a stable state unless the same group continues. GM COLLABORATION MODEL To ensure consistency across multiple GMs: Establish shared setting guidelines Maintain a centralized world state document Define tone and thematic boundaries Agree on mechanical rulings and system interpretations GMs can: Introduce new locations, factions, and threats Run independent missions within the shared framework Contribute to evolving story arcs WORLD STATE MANAGEMENT A single, shared resource (Notion, Obsidian, or similar) will track: Discovered star systems Active factions and relationships Ongoing threats and mysteries Outcomes of previous sessions Available mission hooks After each session, GMs will log: Summary of events Consequences and changes New leads or unlocked content PLAYER MANAGEMENT & SCHEDULING Sessions organized via Discord Players propose missions and form groups GMs approve and schedule sessions Suggested structure: Party size: 3–5 players Session length: 3–4 hours Signup system: first-come or rotating priority PROGRESSION & BALANCE To maintain fairness across a rotating player base: Tiered play brackets Mission difficulty ratings INFORMATION SHARING Knowledge is a core progression system: Players share discoveries through logs or roleplay Maps and system data are revealed over time Discoveries can be named and recorded This encourages: Collaboration Investment Emergent storytelling TONE & THEMES Core themes include: Rebuilding after devastation Fragile peace and political tension Cosmic mystery and existential threat Hope in the face of annihilation Tone can flex between: Heroic optimism Political intrigue Cosmic horror

Fabula Ultima

View library page
Save to favorites
  • Location: Online
  • Game frequency: Irregular
  • Timezone:
    EET
    East European Time (GMT/UTC +2)
  • Organizer: FrankfightsTanks
  • Telephone number: Log in to view
  • Discord: Log in to view
  • Players: 7
  • Language: English
  • Added: 10. August 2026
  • Last edit: 10. August 2026
FrankfightsTanks FrankfightsTanks

Hi, My Name, is Franklin West I'm 28, I've been playing TTRPG's for close to 16yrs on and off now and, DM for 5 of those years and I've come to deeply enjoy it. I usually run paid games and am always looking for opportunities to give out free games!

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Oneshot
The Coastal City and the Silent Siren
Players
0/4
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

The Coastal City and the Silent Siren

Paid game
The Game Master charges a fee to run the game.
The world of Aeteris is vast and many of its corners unexplored. Whether out of a sense of duty, boundless curiosity or a stranger reason still, you have decided to explore this vast world and its many countries. Your travels have taken you to Tidehaven, a trading hub next to the the sea, which has been protected since time immemorial by the Song of the Siren, a mysterious phenomenon, that keeps monsters and other creatures away. This song, however, suddenly seizes just as you are about to depart. With the cities' only protection all but gone, it is your duty as adventurers (or, should you prefer, your ticket to some easy money...) to see what ill has befallen the siren and whether you can save her and Tidehaven along with it. But make haste, for monsters have been strangely active in Aeteris as of late. The game will be run through startplaying and is 25$ per person. The date is October 8th.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Battletech/M...
Online
Campaign
Mechwarrior/Battletech start in any faction
Players
2/5
Paid game
Paid game
GM
1/1
Battletech/MechWarrior
en English

Mechwarrior/Battletech start in any faction

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
In the 3020s humanity feels the brewing war gathering like a laser and steel storm, aching to scourge land, air and space. From vibro-daggers in dark alleys to gyro jet carbines on jump ships, perhaps the safest place will be looking yourself in the cockpit of a battlemech to get that last PPC shot into your enemy, for outside your mech, or aerospace fighter, you can't see the true colours of intelligence operatives, rival nobles, or your family looking for your blood or services. ‎This game will be ≈ 75/25 mechwarrior roleplay/battlatech tactical combat. ‎Monday's 23:00 UTC. ‎We're looking for one more to start (ideally three more for a full party). ‎https://startplaying.games/adventure/cmt68jere00ekic044rwedel6?ref=cl4t2m6w66gz3bopkfq3c4s4j

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
Fabula Ultima (Thursday) - Seekers of Chromana
Players
3/4
GM
1/1
Fabula Ultima
en English

Fabula Ultima (Thursday) - Seekers of Chromana

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Seekers of Chromana (Thursdays) System: Fabula Ultima Open Slots: 4 Platform: Foundry VTT using Forge and Discord Time: Thursday weekly, 7:00 PM to 10:00 PM Pacific Time Zone Looking for newer players to Fabula Ultima. I am currently learning this system but I have experience in other ttrpg systems. Party is a member of an adventuring guild for a special nation searching for elemental shrines on a mysterious continent. Requirements: Working Mic and Computer that can run FoundryVTT, Forge Account (free), Discord for audio (no video required) Nice to Haves: Steady Schedule, Willingness to RP and work with other party members, good dice luck Time and Frequency: THURSDAYS weekly Sessions will be every week and last around 3 hours with about 10 to 12 sessions. PM me for any questions or post in this forum.

Read more

Save to favorites