Looking for players Star Wars FFG/EoE Mondays 8PM EST.

Star Wars FFG/EoE Mondays 8PM EST.

Star Wars FFG
Star Wars FFG
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.

Description

Edge of the Empire: Edge of the Empire is an excellent TTRPG which uses a unique dice system to help aid in the story telling. It is part of the larger Fantasy Flight Games Star Wars RPG, a collection of 3 interchangeable and mixable systems, which include Age of Rebellion, Edge of the Empire and Force and Destiny. Set after the Battle of Yavin, at the height of the Galactic Civil War, Edge of the Empire focuses on the outlaws at the outskirts of the “civilized” Galactic Empire. Smugglers, Bounty Hunters, Thieves, Assassins, Frontier Doctors, Settlers and Local Politicians all seek to carve out a life for themselves at the furthest reaches of the galaxy. However even as the Rebel Alliance fights their uphill battle against the Empire, the Empire’s reach continues to grow. Will you learn to coexist with the Empire or hide from them? Perhaps even aid the growing Rebellion? Your group will have to chart the best path forward themselves! Mondays 8:00pm Eastern Note in Regards to a Fresh Start: As this has been a long term campaign so far, with a good amount of story/history for the characters, and a high experience level, we understand it may be offputting for potential new players. Because of that, we wish to make it clear that our priority is filling out the party with a group that has good chemistry and shared goals. To facilitate that, both the players and I are willing to start completely fresh, even if we love the narrative we have crafted so far. We had an idea for a new campaign that everyone likes although we are also willing to consider other options. The potential new campaign would start during the dying days of the Clone Wars. The party would be made up of Clone Troopers, Non-Clone Soldiers, perhaps a Jedi Padawan or two, and any other type of character who would be working closely with such a group. The idea is to have a few missions/arcs during those days of the Clone Wars, culminating in Order 66. Then we would have a time skip of about 3-5 years to the early days of the Empire where the players would describe/narrate what their characters have been up to from Order 66 to the current times. They will reunite and begin to work together to carve out a living under the new regime, whether that be by joining in early rebel activity, or drifting to the underworld on the outskirts of the Empire. Any Jedi Padawan characters would lose their lightsabers in this time skip, and have it be a long term goal to build/reacquire one if they wish. The time skip would also include a small XP bonus. Either way, we look forward to meeting some new players, and figuring out what kind of campaign we wish to play together! The Campaign So Far This is a long term campaign with no planned end. The group has played through the introductory adventures "Escape from Mos Shuuta" followed by "Long Arm of the Hutt", then “The Jewel of Yavin". They have most recently finished "Beyond the Rim”, one of the bigger adventures for the system. In between major adventures they have hunted bounties, raced swoop bikes and smuggled the Corellian Shuffle. The immediate future is wide open, with no plans for any major adventures for a while, as we focus on the consequences of the character’s actions throughout the campaign and deal with aspects of their backstories. The party includes Cashar Brut who is a Falleen Smuggler/Pilot and Ruug the Shistavanen Bounty Hunter.

The Game:

-New Players are welcomed and will be assisted, whether you are new to Roll20 or the Star Wars RPG! -Although the Star Wars RPG uses proprietary dice, its mechanics are often quite intuitive. Our group has been playing since Apr. 2025, and at this point we feel comfortable enough to bring in and teach new players. No experience required! -Despite being a major fan of battlemaps and tactical combat in other systems, I often find that Theater of the Mind works exceptionally well with the Star Wars RPG. Battlemaps will still show up for some more involved combats, but many can be resolved in a short amount of the time with no visual aids necessary. -New characters will start at the same experience level as the party. Star Wars RPG has a very interesting character building system that does not rely on levels, but purchasing skills and talents with accumulated XP, with easy access to different character classes to branch out! Currently at 805 earned XP. -We will have a split Session 0/New Player introduction session, to help new players learn the game and help them fit in with the party. This session will be free. -Sessions will last 3 hours. -Discord for Voice Chat.

Your DM:

-I started with TTRPGs by running 5th Edition D&D. In 2019, I transitioned into running paid games as a full time job, and have been running 3-5 games a week since. I started running the Star Wars RPG in Apr. 2025 as previously mentioned. -Available nearly 24/7, excluding my sleep hours. Always willing to answer questions. -Good Connection/Headset/Microphone.

What is expected of you?

-Respect is a must and I will not tolerate player conflicts, PVP, or any type of disrespectful behavior towards the other players. No graphic sexual content. Players who violate this Social Contract will be removed with no refund. -Be on time, as this is basic respect for myself and the others. Missing a session will be allowed with prior notice, with no charge. Sessions will still go forward as long as we have 3 players and no major plot moments. Players who have issues with attendance will be removed with no refund. -Have a reasonable quality microphone (be intelligible), Discord and use push to talk. (I can assist you in setting this up).

Pay to Play:

-20$ Per Player Per Session (Excluding Session 0), paid via Paypal in advance. Session 0 is free. Please reach out via DM to join or with any questions

Star Wars FFG

Not yet in library. Click here to request it!
Save to favorites
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Virtual tabletop platform: Foundry Virtual Tabletop (Foundry VTT)
  • Organizer: Brinton
  • Price: $20/session Paypal
  • Players: 3/5
  • GM: 1/1
  • Language: English
  • Added: 8. September 2026
  • Last edit: 15. September 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What Hides in Mountain Stone
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

What Hides in Mountain Stone

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Tyranny of Dragons (Rewritten)
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Tyranny of Dragons (Rewritten)

Paid game
The Game Master charges a fee to run the game.
Welcome to the Sword Coast! Enjoy your stay. Just ignore the dragons in the skies and those rumors about a growing cult. System: D&D 5e Campaign: Tyranny of Dragons - Heavily Customized Players: 4–5 Schedule: Wednesdays at 7:00 AM MT Price: $15 per player/session - Session 0 is FREE Session Length: ~3 hours Platforms: D&D Beyond, Roll20 & Discord Experience: New and experienced players are welcome! Who Is Your DM? Hello! My name is Sky. I’m 24 and have been playing Dungeons & Dragons for about 9 years, spending most of that time behind the screen as a Dungeon Master. My games lean heavily toward roleplay, character development, and cooperative narrative storytelling. To me, the characters are the heart of a tabletop RPG. A compelling overarching story matters, but the players and their characters are what make that story memorable. I primarily run homebrew campaigns, though I also enjoy taking published adventures and reshaping them around the party. I want your choices, successes, failures, and backstories to have an actual impact on where the campaign goes. The Campaign - Tyranny of Dragons The Cult of the Dragon is on the move. Settlements across the Sword Coast are being attacked, dragons have begun appearing with alarming frequency, and rumors are spreading of something much larger taking shape behind the scenes. You'll begin relatively small - a group of adventurers caught in the middle of a growing crisis - but the decisions you make may eventually determine the fate of the Sword Coast itself. I’ll be running a heavily customized version of Tyranny of Dragons. The original adventure has a reputation for being fairly linear, so I’ve made significant changes to give players more freedom and allow the story to respond naturally to their decisions and characters. Some elements of the original adventure remain intact, so I ask that players do not read the module ahead of time. Avoiding spoilers will make the experience better for everyone. Your Characters Matter Backstories are highly encouraged. I don't expect you to hand me a 20-page document. Give me enough to understand who your character is, what matters to them, what they fear, what they want, and what might pull them into an adventure. I actively use character backstories when planning the campaign. NPCs, enemies, allies, locations, and unresolved pieces of your character's past may become part of the larger story. Your character should generally fit within the Sword Coast/Forgotten Realms, but I'm flexible with established lore. If you've got an idea that doesn't perfectly fit, talk to me and we'll see what we can do. My only major character restriction is no space-themed or Spelljammer-style concepts, as they don't fit the tone I'm going for with this campaign. What Kind of Table Am I Looking For? I'm looking for 4-5 players who want to stick around and build a long-term campaign together. New players are absolutely welcome. You don't need to know every rule or have years of experience with D&D. Experienced players are just as welcome. What matters more to me is that you're willing to engage with the other players, participate in the story, respect everyone's boundaries, and give other characters their opportunity to shine. I want a table where everyone gets the chance to participate and where we're telling the story together rather than competing for the spotlight. Why Pay to Play? I put considerable preparation into my games outside of the actual session. That includes customized encounters, maps, character backstory integration, NPCs, story development, homebrew content, and adapting future sessions around what the players actually decide to do. I also regularly ask my players for feedback. If something isn't working, I want to know. If something is working, I want to know that too. Payment also helps create a consistent group. One of the biggest problems with long-running online campaigns is players constantly joining and leaving. That becomes especially difficult in a character-driven campaign where PCs are woven into the larger story. I'm looking to build a table that can stick together and tell a complete story. Session 0 Is Free Before anyone pays anything, we'll have a completely free Session 0. We'll use it to: Meet one another and make sure the group vibes well together Discuss expectations and house rules Establish boundaries Talk about the campaign and its tone Discuss character concepts Make sure this is actually the kind of D&D game you're looking for If you already have a character idea, bring it! I'm happy to work with you during Session 0 or over Discord afterward to make your character fit naturally into the campaign. What We'll Use D&D Beyond - Character creation, character sheets, sourcebook sharing, and homebrew content. Roll20 - Our virtual tabletop for maps, encounters, and visual aids. Discord - Voice chat and our main hub for communication between sessions. Interested? If you're looking for a character-driven, roleplay-focused campaign where your backstory and decisions can actually influence the adventure, send me a message. Tell me a little about yourself, including: Your name or what you'd like me to call you Your age Your experience with D&D/TTRPGs What you enjoy most about D&D What you're looking for in a campaign Any character ideas you already have (totally optional) Don't worry about writing me an application essay. I'm mostly looking to see whether we'd be a good fit at the same table. Welcome to the Sword Coast. Try not to get eaten by a dragon.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Fight For Freedom! | Hellbreakers, Pathfinder 2e
Players
4/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

Fight For Freedom! | Hellbreakers, Pathfinder 2e

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Session time: 6 pm EST on Thursdays Join the fight for freedom against Chelaxian oppression! Fight Devils and Hellknights to free Isger from the forces of Hell! Players will join the Hellbreakers League, taking part in operations to drive the Hell-aligned forces out of Cheliax and end their occupation of the country. You will take on Cheliaxian strongholds, fight Hellknights and devils, and work to stoke the fires of revolution throughout Isger. You will be sent on missions behind enemy lines, striking at important targets, disrupting supply lines, rescuing prisoners, and helping local communities resist the forces of Hell. Every victory, no matter how small, will help weaken the occupation and inspire others to join the rebellion. This campaign will run from levels 1 to 10, with players starting out as new revolutionaries within the Hellbreakers League and rising through the ranks as they take the fight directly to the forces of Hell. As your reputation grows, so too will the importance of your missions, eventually placing the fate of the rebellion in your hands. Variant Rules used: Ancestral paragon Gradual ability boost Free archetype Characters will start with 3 hero points at start of each session Our DM uses StartPlaying, for those interested feel free to reach out and I can provide a link to the page. Myself and the other three players get along pretty well despite not having met before this. We're open to continuing this adventure into another AP like Hell's Destiny which runs from 10-20 for anyone looking for a more long-term campaign. We prefer consistent people, though we understand life can make that a bit of a struggle at times. Current party comp includes a Kineticist, Monk, Commander, and possibly Rogue (last person undecided). Now that we have four players, the campaign should begin, though more players are still welcome

Read more

Save to favorites