Dungeons & Dragons 5E
en
English
[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers
[5e 2014] DM Looking for 5 Premade Players — 3-Month Sunday Campaign
Hey everyone!
I'm a longtime online DM with a homebrew campaign that I'm really excited to run.
The campaign is designed for 5 players and will run for approximately 3 months on Sunday mornings.
The catch: I'm specifically looking for a premade group of 5 players who already know and have played with each other for more than a few sessions.
I'm looking to give another DM a break for a few months by running their group through my campaign. Each player would play their own PC during the sessions.
You'll need access to Foundry VTT and Discord.
The Setting
The campaign takes place in Sanctuary, a massive underground dystopian city built from the remnants of a dying world.
The surface is nearly dead.
An enormous creature from beyond this world has been slowly feeding on the life of the planet. The land is becoming a wasteland, earthquakes tear through what remains, and civilization has collapsed across much of the world.
Only a handful of powerful cities remain.
Sanctuary is one of them.
Home to powerful wizards, ancient magic, wealthy merchants, and dangerous guilds, the city should be humanity's greatest hope for survival.
Instead, its wizards are too busy fighting over power, politics, and their own interests to deal with the world dying around them.
The Fae Queens are barely holding the last remnants of life together.
The surface is dying.
The city is cracking.
And something is coming.
Campaign Tone
The campaign is heavily inspired by:
Dragon Age
Warhammer: Age of Sigmar
The Witcher
Dark Souls
Forgotten Realms
He Who Fights with Monsters
Brandon Sanderson
It's a mix of dark fantasy, exploration, large-scale battles, political conflict, strange magic, and player-driven choices.
Your decisions can have lasting consequences on the city, its people, and the factions within it.
Game Rules
D&D 5e 2014
Mostly standard rules
Most official 2014 content is allowed
Tasha's Cauldron of Everything is generally allowed
Very few house-rule adjustments
Homebrew content is available for the setting, including some homebrew classes
Character creation will be discussed with the group before play
Game Requirements
Foundry VTT installed on your PC
Discord installed on your PC
A good-quality microphone
Ability to communicate clearly through Discord
A reasonably quiet playing environment
Reliable attendance
Schedule
Sundays: 8:15 AM – 11:15 AM CST
There will be a 15-minute break in the middle of the session.
The campaign is expected to run for approximately 3 months.
What I'm Looking For
I'm specifically looking for 5 players who already play together and have good chemistry as a group.
You don't need to be professional roleplayers or hardcore D&D veterans. I'm mainly looking for a group that:
Gets along well
Works together
Enjoys roleplay
Is comfortable communicating over Discord
Shows up consistently
Wants to experience a campaign where their choices actually matter
If your regular DM wants a break for a few months, this might be a good fit.
If you're interested, send me a Reddit DM with a little information about your group:
How long you've been playing together
How many players are in the group
Your general D&D experience
Confirmation that Sunday 8:15–11:15 AM CST works for everyone
A little about what your group enjoys most about D&D
The Hook
The world is dying.
The surface has become a wasteland. Something from beyond this world has been feeding on the life of the planet, and the civilizations that once stood against it are mostly gone.
What remains survives beneath the earth.
Sanctuary is one of the last great cities of the mortal realm — a massive underground civilization built by people who fled the dying surface.
It is a city of powerful wizards, ancient magic, wealthy merchants, dangerous guilds, and ordinary people simply trying to survive.
But Sanctuary has a problem.
The wizards who rule the city are too busy fighting over power, politics, research, and old grudges to agree on what should be done about the world outside.
Meanwhile, the surface continues to die.
You aren't a legendary hero.
Not yet, anyway.
You're an adventurer who needs gold.
Fortunately, there's always work for people willing to risk their lives.
The Retrievers Guild specializes in recovering magical artifacts, lost knowledge, and valuable resources from places no sane person would willingly visit.
You've spent weeks looking for work.
Today, you finally get a contract.
A surface expedition.
Good pay. Valuable discoveries. A chance to make a name for yourselves.
Your group arrives at the Retrievers Guild warehouse.
Hundreds of adventurers are preparing for the expedition.
Wagons are being loaded.
Weapons are being checked.
Spells are being prepared.
Your contract seems simple:
Protect the expedition.
Protect each other.
Bring back what you find.
But the surface has secrets.
The Drow are moving.
The Fae are dying.
Something is hunting the survivors of the old world.
And the deeper you get into the ruins of what came before, the more obvious it becomes that this expedition isn't just about treasure.
The world is dying.
Sanctuary is running out of time.
And eventually, you'll have to decide what you're willing to do about it.
Will you protect Sanctuary?
Change it?
Or burn it down and build something better?
That choice belongs to you.