A stolen fortune leads from the streets of Sasserine to pirate-infested seas, lost jungles, ancient ruins, and the horrors of the Savage Tide.
Start your fall with a brand-new campaign!
Your journey begins in the City of Sails, where a missing fortune and a desperate noblewoman draw you into a conspiracy of thieves, pirates, ancient secrets, and demonic forces.
You will command ships, brave pirate-infested seas, explore the lost jungles of the Isle of Dread, uncover forgotten civilizations, and decide the fate of a world threatened by the Savage Tide.
This campaign is my 5e conversion of Dungeon Magazine’s legendary Savage Tide Adventure Path—an epic adventure that carries its heroes from the streets of Sasserine to mysterious islands and far beyond.
Along the way, you will battle savage creatures, confront dark cults, and awaken ancient powers that should have remained forgotten. What begins as a desperate search for a missing fortune will grow into a struggle for countless lives—and perhaps the fate of the world itself.
The campaign features a new homebrew naval combat system designed to be exciting, cinematic, and easy to learn.
Perfect for players who enjoy long-term campaigns where choices matter, characters grow, and the world changes around them.
Will you rise against the coming darkness—or be swept away by the Savage Tide?
The tide is rising. The crew is assembling. Don’t miss the boat!
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Details:
System: D&D 5e (2014)
Platform: Roll20 + Discord
Schedule: Fridays 7 PM EST
Session Length: 3–3.5 hours
Price: $20 per session via StartPlaying
Players Wanted: 3–5 (18+)
What to Expect:
Roleplay + exploration
Investigation and mystery
Tactical, meaningful combat
Visual maps and custom artwork
A long-term, story-driven campaign