Looking for players One-shot(s)s in a new homebrew world!

One-shot(s)s in a new homebrew world!

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
Combat focused
Fights, tactics and initiative take up most of the table time.
Playtest
The game is still being tested, and your feedback is part of the point.

This game has been archived

Description

Hi all! It's nice to meet you. Edit: Feel free to send me a message here!  I'm looking for people interested in some one-shots set in a new high-fantasy, homebrew world I'm building for a future long-term campaign. Day and time will be decided by the group itself, but likely around 7pm EST on either a weekday or a weekend. Some things about the current table:
  • 30's-40's in age - looking for people 30+ ideally
  • diverse and queer group, both players and PCs
  • roughly 60/40, roleplay/combat ratio
  • romance, flirtation and fade-to-black intimacy is always permitted at my table. Everything else will be table veils and lines.
  • my tables usually have a species list (humans and variants, all elves, genasi, tieflings, changelings always being standard)
  • No generative AI whatsoever.
  • Discord for VC, Foundry VTT
Not too much solid info here because things are a bit flexible. Basically, you'd be joining a one-shot server (with my other players) and I would put together a group. This form is to make sure you'd be a fit! Log in to view Thanks!

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Oneshot
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Caleb Caleb
  • Discord: Log in to view
  • Players: 2/5
  • GM: 1/1
  • Language: English
  • Added: 24. January 2026
  • Last edit: 15. May 2026
Caleb Caleb

GM with 3+ years experience. I like making my players feel things and making "oh no, they're not" NPCs.

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