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Intro To D&D

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Tempo
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.

Description

Regular D&D sessions Adult 18+: £20 per person 14 - 17 : £20 per person 13s & Under: £18 per person Sessions are scheduled for approximately three hours. The materials you need to get started are provided, along with help learning the game and preparing your character. Sessions normally need at least four confirmed players to run. Your place and payment arrangements will be confirmed before attending. All sessions take place in person at TableTop Tales in Tempo. During D&D sessions, the shop closes to general browsing so the group can enjoy its adventure without interruptions.
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

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  • Location: Tempo, United Kingdom
  • Game frequency: Weekly
  • Timezone:
    WET
    Western European Time (GMT/UTC +0)
  • Weekday: Wednesday
  • Starting time:
    Evening
    17:00 – 21:00
  • Organizer: TableTop Tales Fermanagh
  • Price: £20
  • Telephone number: Log in to view
  • Players: 0/6
  • GM: 1/1
  • Language: English
  • Added: 21. September 2026
TableTop Tales Fermanagh TableTop Tales Fermanagh

Hi, I’m Jay, the person behind TableTop Tales and the DM running the adventures. For me, the best part of D&D is seeing what people bring to the table: the unexpected ideas, the growing confidence and the moments everyone is still laughing

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Monday – Friday (there's a group with 3 players on Thursday, Friday at 18:00 GMT+2 & a group with 4 players on Saturday at 17:00 GMT+2) A group decides on day & time Most people will probably play between 18:00 – 23:00 (GMT+2) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, casual, beginner-friendly Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

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