Looking for players Dragon Art Online

Dragon Art Online

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.

This game has been archived

Description

Remade many systems in 5e to better fit an mmo-style like the anime SAO. The most notable is that instead of classes, you have skill trees. If you are interested in joining, I'd like to know what your favorite story at the table is, or otherwise getting to know who you are as a person. We are currently thinking about Fridays from 4-8pm CST starting some time in June. If you want to see what the skilltrees currently entail: Log in to view

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Dylan
  • Discord: Log in to view
  • Players: 3/4
  • GM: 1/1
  • Language: English
  • Added: 26. May 2026
  • Last edit: 27. May 2026
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[5e 2014] Online SCP - Hardcore -Containment Breach ime: Thursday - 5 pm PTD (My time) CAMPAIGN OVERVIEW: SITE-01 BREACH FACILITY BRIEFING — RESTRICTED ACCESS (CLEARANCE LEVEL 0+) > LOCATION: Site-01 "The Citadel" (Subterranean Super-Site) CURRENT STATUS: CRITICAL SYSTEM FAILURE / TOTAL CONTAINMENT BREACH The Setup For decades, the Foundation kept anomalies separated across the globe to prevent catastrophic chain reactions. Site-01 changed everything. Built miles beneath the earth in an isolated sector, it was engineered as the ultimate containment facility—a massive, automated mega-complex designed to house every documented anomaly, object, and entity in existence under one roof. It was supposed to be impossible to break. An hour ago, the impossible happened. A site-wide cascading power failure knocked out the main grid, neutralized the Scranton Reality Anchors, and blew the blast doors across every sector. From Safe-class holding blocks to the deepest Keter vaults, thousands of entities are now roaming the pitch-black, corrupted corridors. The Situation Whether you are a D-Class subject looking for a chance at freedom, an MTF Operative separated from your squad in the initial drop, or a Foundation Researcher armed with high-level access and classified knowledge, you cannot survive this alone. The Citadel's automated safety systems have initiated a Phase-4 Site Purge. A countdown timer has started: when it hits zero, the facility's nuclear warheads will detonate to prevent a world-ending event. Your Directives Survive and Escape: Traverse damaged containment sectors, malfunctioning security gates, and warped spatial zones to reach the surface before the nuclear countdown expires. Contain the Threat: The outside world has no defense against what is crawling out of Site-01. As you fight your way to the surface, you must use your environment, paratechnology, and tactical wits to lock down, re-contain, or terminate as many escaping entities as you can. "We secure. We contain. We protect. Today... we survive." /////////////////////////// Core Hardcore Mechanics Roll for Stats Individually: Ability scores are generated by rolling in order (e.g., Strength through Charisma) with no rearranging. You play the hand you are dealt. Randomized Race: Your race is determined by a random roll. Raw Hit Points: You always roll for your hit points when leveling up Tactical Fumbles: Rolling a Natural 1 on an attack or check results in a tactical consequence (e.g., your weapon jams, you drop an item, or you provoke an opportunity attack), rather than just a simple miss. Lingering Injuries: Dropping to 0 hit points results in a roll on the Lingering Injuries table, causing long-term physical trauma that requires specialized medical care or paratechnology to heal. Site-01 Survival Mechanics Safe Haven Resting: The facility is actively hostile. You can only take a Short Rest in cleared rooms. A Long Rest can only be taken inside designated, sealed "Safe Havens" (such as intact monitoring bunkers or active Scranton Reality Anchor zones). Stress & Sanity: Encountering Keter-class entities or witnessing horrific events adds a point of Stress. Reaching 5 Stress points forces a roll on the Paranoia/Panic Table, resulting in temporary behavioral consequences. System Shock: Anomalous damage is devastating. If you take damage from a single attack equal to or greater than half your maximum hit points, you must succeed on a DC 15 Constitution saving throw or fall Prone and become Stunned until the end of your next turn. (Side not only classes available are hombrew ones I made for this world) I am fixing ans making updates to the world and mechanics so expect changes as we go.

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