Wild Cards Go

Overview

A free, open-source character sheet for
Savage Worlds Adventure Edition (SWADE)
Savage Worlds (2018)Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacl...High-FantasySci-fiRules-medium
. Build your Wildcard once and keep it with you at the table, on your phone or on your laptop. It works offline and installs like an app. Signing in is optional and syncs characters across devices. Characters can be exported to a file as a backup or loaded on another device. The interface is available in English, German, Spanish, French and Brazilian Portuguese. Groups that want their own server can self-host it from a single Docker container.

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Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

Beginner-friendly
High-Fantasy
English
Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by Wizards of the Coast. Released in 2014, it is the edition that brought D&D from a niche hobby into mainstream pop culture - showing up in TV shows, podcasts, and actual-play streams, and introducing millions of new players to the hobby for the first time. 5E was designed after a massive public playtest ("D&D Next") with the explicit goal of being approachable to newcomers while still satisfying veteran players. The Basic Rules are free, and a game can start with nothing more than those rules, some friends, and a set of dice (or a digital dice roller app). In 2024 the core rules received a significant revision, now commonly referred to as Dungeons & Dragons 5.5E (2024). Both versions are fully compatible and most groups mix material freely. The system it directly evolved from is Dungeons & Dragons 4E (2008) Description In D&D 5E, players create fantasy adventurers (a half-orc barbarian, an elven wizard, a tiefling rogue) and one player takes on the role of the Dungeon Master (DM). The DM builds and describes the world, voices the non-player characters (NPCs), controls the monsters, and acts as both the lead storyteller and the rules referee. There is no board. The game is a conversation: the DM describes a scene, the players say what their characters do, and the dice decide what happens when the outcome is uncertain. A typical session runs three to four hours with a group of three to six players plus the DM. The game describes itself as resting on "Three Pillars": Combat, Exploration, and Social Interaction. A single session might include all three, from tracking a monster through the wilderness and negotiating with a shady merchant to fighting a troll at the entrance to a cave. Combat is the most mechanically detailed of the three and tends to take up the largest share of table time, though groups are free to lean as hard into roleplaying or exploration as they like. The default assumption is a high-fantasy world filled with magic, monsters, and ancient ruins. The flagship published setting is the Forgotten Realms, but Wizards of the Coast has released adventures across a range of worlds, and many DMs create their own. The game does not ship a single canon story. Every table's story is different, shaped by what the players do. 5E is designed to be approachable. The core philosophy is "rulings over rules," meaning that when something comes up that the rules do not explicitly cover, the DM is encouraged to make a quick call and keep the game moving rather than stopping to look things up. The rules reward creativity and improvisation, and the system explicitly expects that no one at the table has memorized the entire rulebook. That said, the DM carries most of the preparation work between sessions: building encounters, preparing maps, and keeping the story moving. Players can show up with nothing but their character sheet and a set of dice. Find a D&D group to play with

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enCounter - TTRPG Encounter & Initiative Tracker
Tools & Platforms

enCounter - TTRPG Encounter & Initiative Tracker

English
Free
Universal
enCounter is a free, open-source encounter and initiative manager designed for tabletop RPG game masters. It provides a dedicated DM Console for preparing and running encounters, along with a separate Player Display that can be shown on a second monitor, television, or gaming-table screen. Game masters can track initiative, rounds, hit points, combat status, conditions, resources, hidden enemies, and other encounter information while controlling exactly what players can see. enCounter also supports reusable character and creature libraries, Saved Encounters, Scene and Combat presentation modes, visual countdown timers, encounter backgrounds, portraits, and local Soundscapes with music, ambience, and prepared sound cues. The Player Display can switch between STAND BY, Scene, and Combat modes, allowing it to be used before and during combat. During initiative, the active visible combatant is automatically centered for players, while the DM Console can follow the current turn without interrupting other encounter edits. enCounter supports multiple tabletop RPG system profiles as well as generic TTRPG play. It runs locally on the user's computer, supports Windows and Linux portable releases, and includes local backup, export, and import tools. The project is currently in Alpha and is actively being developed based on real tabletop use and community feedback. enCounter is released under the MIT License and is available free of charge.

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Alien RPG
Tabletop Roleplaying Games

Alien RPG

Horror
Sci-fi
Free League Publishing
Alien: The Roleplaying Game is the officially licensed tabletop RPG of the Alien film franchise, designed by Free League CEO Tomas Härenstam with franchise lore writer Andrew E.C. Gaska, and published by Free League Publishing in December 2019. It runs on an adapted version of Free League's Year Zero Engine - the same family powering Mutant: Year Zero and Tales from the Loop - reworked specifically around the dread and claustrophobia of the films rather than open exploration. The game won the Gold ENNIE for Best Game in 2020 and has remained one of Free League's flagship lines since.

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